cover
Contact Name
Bambang Sukma Wijaya
Contact Email
bswijaya98@yahoo.com
Phone
+6221-5261448
Journal Mail Official
i-pop.editor@bakrie.ac.id
Editorial Address
Program Studi Ilmu Komunikasi, Universitas Bakrie Jl. HR Rasuna Said Kav. C-22, Kuningan, Jakarta 12920
Location
Kota adm. jakarta selatan,
Dki jakarta
INDONESIA
I-Pop: International Journal of Indonesian Popular Culture and Communication
Published by Universitas Bakrie
ISSN : 27150925     EISSN : 2745469X     DOI : https://doi.org/10.36782/i-pop
I-Pop: International Journal of Indonesian Popular Culture and Communication, published by Program Studi Ilmu Komunikasi Universitas Bakrie, is an interdisciplinary journal of popular culture and communication in (the context of) Indonesia, about Indonesia (or related to Indonesia), and the pop work created by or involves Indonesians. Published biannually, the I-Pop Journal follows a rigorous double-blind review process in which reviewers and authors do not know each other, to ensure the objectivity of the assessment.
Articles 4 Documents
Search results for , issue "Vol. 1 No. 2 (2020): I-POP Vol 1 No 2 (July-December 2020)" : 4 Documents clear
Representation of Christianity in 'Farcry 5' Jusuf Ariz Wahyuono
I-Pop: International Journal of Indonesian Popular Culture and Communication Vol. 1 No. 2 (2020): I-POP Vol 1 No 2 (July-December 2020)
Publisher : Program Studi Ilmu Komunikasi Universitas Bakrie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36782/i-pop.v1i2.58

Abstract

Farcry 5 is a popular game in Indonesia and a 2018 first-person shooter game developed and published by Ubisoft. This game uses many symbols in the Christianity religion. Reading this game is crucial knowing that Indonesia has one of the largest concentrations of Christianity in the Muslim world. Using semiotic text-based analysis, we observed how this game represents religion using the structure of religious teachings in the Christianity tradition through symbols in the depiction of characters and narrative plots. The study focuses on Joseph Seed’s character and its environment. Joseph Seed is described as a Father, has a Bible, is part of a militia group, and a figure who has the qualities of a prophet. In the Storyline, Joseph Seed was shown as the one who receives the revelation, has Prophecy, and makes sacrifices. As Indonesia is a multicultural country, understanding religious representation in media is important. There are also fewer studies and concerns in popular media, especially in video games, despite its widely accessible content across Indonesia. This game received commercial success and became the fastest-selling title in the franchise, grossing over $310 million in its first week of sales.
Mute Meaning and Unspoken Struggle Discourse in '27 Steps of May' Adek Risma Dedees; Raihanah Permata
I-Pop: International Journal of Indonesian Popular Culture and Communication Vol. 1 No. 2 (2020): I-POP Vol 1 No 2 (July-December 2020)
Publisher : Program Studi Ilmu Komunikasi Universitas Bakrie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36782/i-pop.v1i2.67

Abstract

A film has a distinctive language in voicing protest. This article discusses how the film '27 Steps of May' speaks in silent scenes and unspoken discourses through a visual narrative covered in meaningful symbols. Using Barthesian semiotic analysis, we capture hidden messages of pain, trauma, suffering, struggle, rebellion, and speechless protests from a victim of sexual violence against patriarchal culture and an unjust social environment. Silence represents sadness as well as futile anger. The emptiness in the victim's expression signifies despair at the stigma and unchanging blame. The gloomy nuance that dominates the narrative in almost every scene is a form of endless bitterness. The minimalist sound effects not only reflect the emptiness of the victim's life, but also the cinematic effort to invite the audience (and society at large, of course) to contemplate together. Victims of sexual violence in Indonesia always experience multiple and lasting repressions: physical, psychological, social, cultural, structural, and even political. This film, with its empathetic spirit towards victims, uses a 'minimalist' visual narrative weapon to fatally shoot our human conscience.
The Commoditized Self: Interpersonal Communication in Tinder Online Dating Apps Mashita Phitaloka Fandia Purwaningtyas; Syakira N. Maharani; Dian Arymami
I-Pop: International Journal of Indonesian Popular Culture and Communication Vol. 1 No. 2 (2020): I-POP Vol 1 No 2 (July-December 2020)
Publisher : Program Studi Ilmu Komunikasi Universitas Bakrie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36782/i-pop.v1i2.68

Abstract

Online dating apps have changed the way people build interpersonal communication, particularly in the way they present and disclose themselves online in order to search for a relationship. The characteristic of online dating apps has urged users to build a rather liquid relationship; hence the transformation of intimacy and user’s view of romance, sex, and relationship. In the frame of computer-mediated communication and social informatics, socio-cultural context plays a significant role in shaping the self-presentation and self-disclosure performed by people, in the relation to the dating culture in Indonesia. In the case of Indonesia, this phenomenon is considered unique since the socio-cultural context is rather seeing the ‘liquidity’ in modern romance as banality and condemning the practice as immoral. This research aims to analyze the Indonesian socio-cultural context in shaping people’s self-presentation and self-disclosure in interpersonal communication through online dating apps, particularly Tinder. This research is conducted by a new ethnography method, involving 20 informants who are Indonesian youth active users of online dating apps. The key findings in this research include the contestation between self-agency and self-commodification in the practice of using online dating apps, as well as the shaping of contemporary dating culture among Indonesian youth. Apparently, the contemporary dating culture in Indonesia, also constructed heavily by online dating apps, allows ones to gain sexual revolution in the process of commodifying themselves.
From Distinction to Lifestyling: The Practices of Urban Women Midlife Consuming Popular Anti-Aging Skincare Radius Setiyawan; Sri Lestari
I-Pop: International Journal of Indonesian Popular Culture and Communication Vol. 1 No. 2 (2020): I-POP Vol 1 No 2 (July-December 2020)
Publisher : Program Studi Ilmu Komunikasi Universitas Bakrie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36782/i-pop.v1i2.108

Abstract

Due to anti-aging popular products, people, especially urban women, can now delay aging. It changes the concept of aging and also influences how urban women think and act. This article examines the practices of middle-aged women, how they perceive using popular and trending anti-aging skincare, what motivated them to do so, and how women try not to grow old with specific goals. We interviewed ten women in urban areas, classified as midlife women aged 35 years and over. They comprised varied professions, classes, economic status, regional identity, age, and anti-aging products and brands. Interviews were unstructured to provide multiple opportunities and allow participants to talk flexibly about their practices and experiences using their own words. The findings indicated that there was a practice of life styling, namely behavior that merely demonstrated a particular lifestyle without being supported by economic capacity, which was the basis of actual consumption. Lower middle-class women demonstrated these practices, while the upper-class women's habits provided no less exciting insights. They consume anti-aging skin care for distinction purposes, as a practice of distinguishing oneself from others regarding appearance, social class, and identity.

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