cover
Contact Name
Mohammad Fajar
Contact Email
jtriste@kharisma.ac.id
Phone
+62411-871555
Journal Mail Official
jtriste@kharisma.ac.id
Editorial Address
Kampus STMIK KHARISMA Makassar Jl. Baji Ateka No.20 Makassar, 90131, INDONESIA
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Journal of Technology Research in Information System and Engineering
ISSN : 23553677     EISSN : 24608548     DOI : https://doi.org/10.55645/jtriste.v9i1
Core Subject : Science,
JTRISTE e-ISSN : 2460-8548 | p-ISSN : 2355-3677 merupakan jurnal yang bertujuan untuk mendiseminasi hasil-hasil penelitian atau pemikiran dalam bidang sistem informasi, ilmu komputer/informatika, rekayasa perangkat lunak, teknologi informasi, dan sistem komputer.
Articles 95 Documents
Analisis Model Aplikatif Struktural Faktor Internal Terhadap Prestasi Akademik Mahasiswa FKIP Universitas Darussalam Ambon Safarin Zurimi; Mursaid Dahlan
JTRISTE Vol 3 No 2 (2016)
Publisher : STMIK KHARISMA Makassar

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Abstract

This study aims to verify a structural applicative models of student learning achievement FKIP Universitas Darussalam Ambon that can be expressed with regard to the influence of self-concept math, kecemasalan level of learning, emotional intelligence, Metacognition Awareness and motivation to learn. This study is an ex-post facto nature of causality and correlation. The population in this study were students FKIP Ambon University academic year 2016/2017. Data were collected through 214 sample chosen by proportional stratified random sampling technique. Data were analyzed with descriptive statistics and Structural Equation Model (SEM). Results showed that: (1) The concept of self positive and significant effect on learning achievement directly but indirectly through a significant learning motivation and metacognition awareness but not significant; (2) Anxiety learning and significant negative effect on learning achievement directly but indirectly through a significant learning motivation and awareness of metacognition; (3) Emotional Intelligence positive and significant effect on learning achievement, both directly and indirectly through learning motivation but insignificant through consciousness metacognition; (4) learning motivation positive and significant impact on student achievement FKIP Universitas Darussalam Ambon; (5) Awareness metacognition positive and significant impact on student achievement FKIP Universitas Darussalam Ambon
Implementasi Metode Fuzzy Tsukamoto dalam Menangani Ketersediaan Barang Randy Sugito Djie; Syaiful Rahman; Hasniati
JTRISTE Vol 3 No 2 (2016)
Publisher : STMIK KHARISMA Makassar

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Abstract

This research aims to predict the amount of goods (aluminum casement type) which must be ordered to deal with the availability of goods in the PT. Happy Aluminium. For that aims, it is proposed to use fuzzy Tsukamoto method. Fuzzy Tsukamoto can be applied to predict the amount of goods and tolerate data that is both flexible and volatile. Data collection techniques in this research was conducted through interviews with sources and literature studies. Applications designed using Unified Modeling Language (UML), use case diagrams, class diagrams and activity diagrams. The design of the database using the Entity Relationship Diagram (ERD). Furthermore, the design is implemented using Visual Basic 6.0 programming language and uses MySQL database storage. Results of the research were able to make predictions about the amount of goods (aluminum casement type) to be ordered so it can handle the availability of goods.
Pengembangan Peta Interaktif Tiga dimensi (3D) Gedung STMIK AMIK Riau Menggunakan Unity Engine T.Sy Eiva Fatdha; Falendra
JTRISTE Vol 3 No 2 (2016)
Publisher : STMIK KHARISMA Makassar

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Abstract

Along with the development of technology such as this, the use of the concept of three-dimensional (3D) graphics in the world began much-loved by many. The use of a 3D map has also been widely applied in the construction of which has the advantage that their map is much clearer than the two-dimensional (2D). When this has been a lot of software that offers 3D features, one example adalah.Unity Engine is a game engine with the popularity continues to grow pursue some specific game engine, such as the Unity Engine, Source Engine, or the Cry Engine. Unity is a game engine with a proprietary source license, but for a development license is divided into two, namely free and paid appropriate target device application development.
Aplikasi Diagnosa Penyakit Gigi dan Pengobatannya Menggunakan Metode Forward Chaining dan Association Rule Analysis Andi Muh. Lukman
JTRISTE Vol 3 No 2 (2016)
Publisher : STMIK KHARISMA Makassar

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Abstract

Patients with dental disease can also be affected by another, suffered from dental disease, as based on medical science, dental disease may spread and can cause organs of the body experiencing pain. It is of course also have a way of handling, namely to diagnose whether the disease suffered by the patient's teeth may propagate or not based on the characteristics that are applicable to the theory of the medical science. Data collection techniques used include observation, interview, and literature study. For data analysis techniques using methods Forward Chaining. Part Base testing as an alternative to white box testing, the authors use the method Basis Path Testing, inputting the data symptom / disease diagnosis to be made a rule to the knowladge base. Where inputting is done by the experts at the General Hospital Makassar Power. Based on the results of the use of forward chaining method and association rule analysis, we can conclude that the information about the symptoms that cause dental disease and its treatment in the form of action or treatment.
Penerapan Logika Fuzzy untuk Menentukan Jumlah Produksi Beras Berdasarkan Data Persediaan dan Jumlah Permintaan (Studi Kasus UD Siregar Wonomulyo) Indra
JTRISTE Vol 3 No 2 (2016)
Publisher : STMIK KHARISMA Makassar

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Abstract

The maximum benefit is obtained from the maximum sales. If the number of products manufactured by the company is less than the demand, the company will lose the opportunity to gain the maximum profit and vice versa. Therefore, planning the number of products in the UD. SIREGAR very important. In order to meet market demand with the right and by a corresponding amount. Factors to consider in determining the amount of the product, among other things: the amount of supply and demand. Writing and discussion in this study is about Fuzzy, Use case, class diagrams, object diagrams, activity diagrams, application of Fuzzy to determine the amount of production is based on the number of request and supplies, and the draft form Application of Fuzzy Logic for Determining the Total Production of Goods Data Inventory and number of requests at UD. SIREGAR To create a draft program that is expected to be applied and used, so as to help the process of determining the amount of production and inventory and request based on UD. SIREGAR Fuzzy Logic in determining the amount of rice based on the number of supply and demand that has been built can be used to assist companies in taking a decision with the truth value reaching 98.41902%.
PENGGUNAAN E-LEARNING BERBASIS GOOGLE CLASSROOM SEBAGAI MEDIA PENDUKUNG DALAM PEMBELAJARAN MATEMATIKA DI MTs NEGERI TULEHU Safarin Zurimi
JTRISTE Vol 6 No 1 (2019): JTRISTE
Publisher : STMIK KHARISMA Makassar

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Abstract

E-learning learning media based on Google Clasroom can be translated as learning using electronic devices as the medium. E-learning is a set of applications and processes created for learning activities. The purpose of this study was to determine the use of e-learning media based on google classroom as supporting media in statistical material. This type of research used descriptive research with a quantitative approach. The instrument used in this study was a questionnaire to measure attitudes and levels of activeness, motivation and use of features in using google classroom, and interviews were used to obtain more in-depth information about factors that support and inhibit the use of google classroom media. Data about the use of google classroom learning media in this study were obtained from a questionnaire with a total of 12 statements using a Likert scale with a score of 1 to 4. This questionnaire was used to determine the level of use of the google classroom learning media from the activeness, ease and difficulty of accessing google classroom and motivation use of google classroom media which influences the level of use of google classroom media in the learning process in statistical subjects. Based on the results of data processing, it was found that through the implementation of e-learning based on google classroom, the learning outcomes of students with very good qualifications were 5 students namely 19.23%, 17 students with good qualifications were 65.4%, and 4 students with sufficient qualifications namely 15, 38%.
SISTEM INFORMASI ANALISIS PROFITABILITAS MENGGUNAKAN METODE GPM DAN NPM PADA TOKO SERBAMULIA Nifita Yapardana; Sudirman; Afifah
JTRISTE Vol 6 No 1 (2019): JTRISTE
Publisher : STMIK KHARISMA Makassar

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Abstract

Serba Mulia Store is a store that sells invitations. Based on the writer's observation, the owner of Multifark Stores in the process of calculating the gross profit and net profit has not done a consistent calculation. The purpose of this research is to design an information system of profitability analysis by using method of gross profit margin and net profit margin at Serba Mulia shop. Research method that will be used to collect data, that is by way of interview to get information directly from Serba Mulia shop. Test method used is Black Box Testing Method. This research produces a program in the form of information system of profitablity analysis by using method of gross profit margin and net profit margin in order to assist Multipurpose Store in analyzing gross profit and earned profit accurately.
SISTEM INFORMASI PEMESANAN BARANG DENGAN METODE EOQ TERHADAP PEMBERIAN DISKON PADA TOKO MULTI AGUNG Riswandy Tiryasuwiryo; Sudirman; Arfan Yunus
JTRISTE Vol 6 No 1 (2019): JTRISTE
Publisher : STMIK KHARISMA Makassar

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Abstract

All this time Multi Agung shop had problems with the amount of goods that available are not coordinated and doesn’t utilizing the discount offer given by supplier. This research aim’s to implement EOQ Method to the goods ordering information system at Multi Agung shop and apply EOQ Method toward discounting to the goods ordering information system at Multi Agung shop. The used method is Economic Order Quantity (EOQ). In calculating EOQ, variables such as annual demand, ordering cost per order, and holding cost per unit is used. In analyzing the discount offer, this method takes into account purchase cost of each unit of goods. From the data processing for foolscap, the EOQ result was 120 reams which produce total cost (TC) of Rp133,394,388. Compared to EOQ, the offer of 2250 reams to get 1% discount from supplier produce lower TC with Rp130,449,433. Therefore, 2250 reams are the most optimal order quantity. The application of EOQ method toward discounting to the goods ordering information system at the Multi Agung shop has been successful. The system can analyze the discount offer from supplier, so that this sytem can be used by Multi Agung shop in taking decision for optimal order quantity based on the total cost that avaiable at the store.
SISTEM INFORMASI MANAJEMEN PEMESANAN PADA PERCETAKAN DOUBLE D MAKASSAR Ryantomo; Sudirman; Marlina
JTRISTE Vol 6 No 1 (2019): JTRISTE
Publisher : STMIK KHARISMA Makassar

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Abstract

This study aims to design and build a system that can be implemented on a computerized system to optimize the workings of the company Double "D" printing Makassar, where this study uses the Linear Sequence method. The test uses the Black Box testing method with the results of the test can be printed reports that can be printed according to the period and the program has been running according to the research objectives. With this new computer-based system it is expected that Double D Printing owners can run the printing order process.
PENERAPAN METODE HILL CLIMBING UNTUK MENDIAGNOSA PENYAKIT GANGGUAN SARAF BERBASIS ANDROID Nicolina Djiu; Syaiful Rahman; Izmy Alwiah Musdar
JTRISTE Vol 6 No 1 (2019): JTRISTE
Publisher : STMIK KHARISMA Makassar

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Abstract

This research intend to apply Hill Climbing method to system for diagnose nervous disorders by making an application using android programming. In this system there is symptoms of nervous diseases data which the authors get directly from the results of interviews with a neurologist in the place where author doing research. Hill Climbing method is used to look for possible diseases of nervous disorders by observing the symptoms experienced by the user. The results of the implementation of the system by applying Hill Climbing method to diagnose nervous disorders showed that this method can provide the result of temporary diagnosis in the form of early information about the possibility of disease which suffered by the user.

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