cover
Contact Name
Andri Wahyu Wijayadi
Contact Email
diaandri@gmail.com
Phone
+6285706621372
Journal Mail Official
nukleosainsjurnal@gmail.com
Editorial Address
Jl. Irian Jaya No. 55 Kampus C Unhasy Tebuireng Jombang
Location
Kab. jombang,
Jawa timur
INDONESIA
Nukleo Sains: Jurnal Pendidikan IPA
ISSN : -     EISSN : 29635144     DOI : https://doi.org/10.33752/ns.v1i1
Core Subject : Education,
Jurnal ini menyebarluaskan artikel-artikel yang ditulis berdasarkan kajian penelitian serta kajian pustaka di bidang Pendidikan Ilmu Pengetahuan Alam (IPA), Pendidikan Biologi, Pendidikan Fisika dan Pendidikan Kimia, baik pendidikan dasar, menengah maupun tinggi. Jurnal Nukleo Sains menerbitkan edisinya 2 kali dalam setahun pada bulan Juni dan Desember.
Articles 7 Documents
Search results for , issue "Vol 1 No 2 (2022): NUKLEO SAINS" : 7 Documents clear
BOARD GAME ON IPA LEARNING: DEVELOPMENT OF MEDIA FOR SUBSTANCE PRESSURE MATERIALS Ela Nur Izza; Nur Hayati
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (553.02 KB) | DOI: 10.33752/ns.v1i2.3437

Abstract

Tujuan umum penelitian ini adalah menghasilkan media Board Game. Tujuan khusus penelitian ini adalah menjelaskan proses pengembangan media Board Game dan menjelaskan hasil pengembangan media Board Game berdasarkan validitas. Model pengembangan yang digunakan untuk mengembangkan media Board Game diadaptasi dari model pengembangan ADDIE yang terbatas pada tahap Analyze, Design, Development, dan Evaluation. Lembar validasi media Board Game merupakan lembar yang diterapkan pada instrumen pengembangan media Board Game. Penelitian ini menciptakan produk berupa media Board Game pada materi Tekanan Zat yang mendapat saran dan masukan dari dosen pembimbing dan validator ahli media, ahli materi dan guru IPA. Hasil penilaian validasi media Board Game pada materi Tekanan Zat yang dikembangkan mendapat skor rata-rata 3,52 dengan kategori sangat valid. Kesimpulannya media Board Game valid digunakan dalam pembelajaran IPA materi Tekanan Zat kelas VIII tingkat SMP.
LKPD BASED ON GROUP INVESTIGATION: MEDIA DEVELOPMENT ON ENVIROMENTAL POLLUTION MATERIALS Dwinda Agustin; Nur Hayati
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (640.227 KB) | DOI: 10.33752/ns.v1i2.3442

Abstract

Tujuan penelitian ini adalah untuk mengembangkan LKPD berbasis GI pada materi pencemaran lingkungan serta menjelaskan proses dari pengembangan LKPD pada materi pencemaran lingkungan. Prosedur pengembangan yang digunakan yakni sesuai dengan tahapan ADDIE. Proses pengembangan ini dengan tujuan untuk mendeskripsikan kelayakan berdasarkan nilai validitas yang diperoleh. Uji kelayakan dilakukan oleh 2 ahli yakni ahli materi dan ahli media serta 1 guru IPA. Penelitian pengembangan ini menghasilkan LKPD berbasis GI pada materi pencemaan lingkungan. Pengembangan yang dilakukan terbatas pada tahap Analyze, Design, Development, dan Evaluation. LKPD yang dikembangkan disesuaikan dengan langkah Group Investigation. Pengembangan yang telah dilakukan dengan menggunakan uji kelayakan. Hasil nilai kelayakan dari validator dihitung dengan menggunakan rumus hitung kemudian dimasukkan dalam kriteria validitas LKPD. Analisis data yang digunakan yakni analisis validitas LKPD yang diperoleh dari angket penilaian kelayakan LKPD. Nilai validitas menunjukkan bahwa LKPD GI mendapatkan skor rata-rata sebesar 3,68 termasuk dalam kategori sangat valid.
DEVELOPMENT OF POGIL-BASED WORKSHEETS ON HEAT MATERIAL AND ITS TRANSFER AT AN-NAJA MIDDLE SCHOOL Rifa Nugraha; Andri Wahyu Wijayadi
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (602.737 KB) | DOI: 10.33752/ns.v1i2.3489

Abstract

Science learning will feel more fun if the learning is done actively, not just lectures. Therefore, learning can be done with practicum so that students are more active. Practicum can be done with one of the components of the learning instrument in the form of student worksheets. Based on curriculum demands that incline students to be more active, they can use the POGIL learning model. The purpose of this development is to develop POGIL-based student worksheets. The development model taken is ADDIE development. This study only reached 4 stages, including analyze, design, development, and evaluation. The results obtained were that the process of developing student worksheets only reached 4 stages. including the analyze, design, development, and evaluation stages. The results of the validation of the student worksheets assessed by 3 validators got a score of 74.3% in the "Valid" category. Research on the development of POGIL-based student worksheets that has been carried out on heat material and its transfer at SMP An-NAja Boarding School. Development research using the ADDIE development method. The development only reached 4 stages with a validation result of 74.3% in the "Valid" category. This shows that the student worksheets that have been developed are suitable for use in learning.
DEVELOPMENT OF ANDROID-BASED LEARNING MEDIA FOR CLASS XI IPA MAN 4 BANJAR COLOID SYSTEM MATERIALS Nor Amaliah; Ratna Kartika Irawati; Iqbal Haitami
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (856.348 KB) | DOI: 10.33752/ns.v1i2.3509

Abstract

This study aims to determine the validity of the development of android-based learning media on colloid system material for Class XI IPA MAN 4 Banjar, and to determine student responses to the development of android-based learning media on colloid system material for Class XI IPA MAN 4 Banjar. The type of research used in this research is Research and Development (R & D). The development model used in this study is the ADDIE model, namely the research stages of Analysis, Design, Development and Product Manufacturing, Implementation, and Evaluation. However, in this study the evaluation stage was not carried out. The subjects of this study were students of Class XI Science at MAN 4 Banjar in the 2021/2022 academic year. The learning media developed were based on the results of the assessment of media experts, material experts, subject teachers and students' responses to the development of android-based learning media. The results of this study show the following: the validity level of android-based learning media products on colloidal system material gets a validity level percentage of 79% with a valid category, media experts' assessments get a validity level percentage of 95% with a very valid category, assessment from subject teachers Chemistry class XI MAN 4 Banjar gets a percentage of 85% in the valid category, and students' responses to Android-based learning media for field trials get an assessment percentage of 89% in the very practical category.
VALIDITY AND PRACTICALLY OF MODIFIED FLASHCARD MEDIA OF INTERACTION AMONG LIVING THINGS MATERIAL FOR MTS STUDENTS Qurrotul Uyuni; Nur Kuswanti
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2000.682 KB) | DOI: 10.33752/ns.v1i2.3613

Abstract

Students in one of the Islamic junior high schools (MTs) in Jombang are better able to understand science material by using visual learning media. One of the science materials that requires visual media is the interaction between living things. This was a development research. The general purpose of this study was to develop modified flashcards as learning media for junior high school on the material of interaction among living things. Meanwhile, the main purposes were to describe the process and results of developing the media. This research used the ADDIE development model which stands for Analize, Design, Development, Implementation, and Evaluation. The modified flashcard media after being developed was then examined for their validity and practicality. The results of the analysis showed that the modified flashcard media on the interaction material among living things obtained averages of validity score of 3.6 and practicality score of 3.83. Based on these results, the developed media belongs to the category of very valid and very practical.
THE EFFECT OF REWARDS ON STUDENTS' RESPONSIBILITY IN LEARNING OF SCIENCE OBJECTS AND ITS OBSERVATIONS FOR CLASS VII OF JUNIOR HIGH SCHOOL Malita Nisala Findy; Nur Kuswanti
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.518 KB) | DOI: 10.33752/ns.v1i2.3614

Abstract

In learning science, students must be motivated to have several aspects of learning, including attitudes, so that in the future they can become human beings who have complete potentialis according to educational goals. The purpose of this study was to determine the effect of giving rewards on students’ responsibilities in Science Objects and Their Observations learning of class VII of junior high school. This research used a quasi-experimental design with a post test only control group design. The data were obtained through observations referring to the observation instrumens of students’ attitude.The population used were 320 students of class VII of SMP Negeri 2 Jombang and its samples were 64 students of two classes with 32 people each. The results of the study showed that there were differences of responsibility appearances between students of the experimental and the control classes. In the experimental class, the aspect of responsibility for carrying out the task got an average score of 7.25 and the control class got an average score of 6. For the aspect of responsibility of collecting assignment on time, the experimental class got an average score of 2 and the control class got an average score of 0.9. Their t test showed significant differences between them (p<0,05). Based on these results it can be concluded that reward influenced the students’ attitudes in learning Science Objects and Their Observation material of class VII of SMP Negeri 2 Jombang with higher occurrences in the class being given the reward treatment.
LITERATURE STUDY: STUDENTS’ LEARNING MOTIVATION, ACTIVITY, AND RESULT IN LEARNING USING AUDIOVISUAL MEDIA OF HUMAN LOCOMOTION SYSTEM Rohmat Kukuh Prabowo; Nur Kuswanti
NUKLEO SAINS : JURNAL PENDIDIKAN IPA Vol 1 No 2 (2022): NUKLEO SAINS
Publisher : Program Studi Pendidikan IPA FIP Universitas Hasyim Asy'ari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (507.261 KB) | DOI: 10.33752/ns.v1i2.3615

Abstract

Media is one of important aspects in learning. This study aimed to describe students’ learning motivation, activity and outcomes in and after learning using audiovisual media on the subject of human locomotion system. This was a qualitative research using literature study method. It used secondary data derived from previous researches, i.e. development, experimental and class action researches. The data obtained showed that there was relationship among motivation, activities and student learning outcomes during and after learning human locomotion system using audiovisual media, with higher results in the experimental classes or those treated with applying audiovisual media.

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