cover
Contact Name
Otang Kurniaman
Contact Email
otang.kurniaman@lecturer.unri.ac.id
Phone
+681395278819
Journal Mail Official
edugen@thaifahmp.id
Editorial Address
Yayasan Thaifah Manshurah Pekanbaru Jln. Suka Karya Blok M. No.11 RT.004 RW.003 Sialangmunggu Kec. Tuah Madani Kota Pekanbaru, Riau, Indonesia 28293
Location
Kota pekanbaru,
Riau
INDONESIA
Education Generation Journal
ISSN : 29622972     EISSN : 29623928     DOI : https://doi.org/10.56787/edugen.v1i1
Core Subject : Education, Social,
Education Generation Journal (EDUGEN) is a educational journal published by Yayasan Thaifah Manshurah Pekanbaru. The journal was first published in 2022 and published every June, and December. The journal is open to authors around the world regardless of nationality. This journal publication covers issues concerning education and teaching at the level of primary, secondary and higher education. This article is based on the results of research and literatur review which are equivalent to research supported by various theoretical studies that produce research in the form of educational research, learning research, classroom action research, and development. The fields of science include (1) Social Sciences Education; (2) Mathematics Education; (3) Language Education; (4) Science Education; (5) Arts and Culture Education; (6) Early Childhood Education; (7) Civics Educational; (8) Religious Education; (9) Physical Education; (10) Education and Teaching; (11) Educational Psychology; (12) Learning Media; (13) Education Management; (14) Educational Technology; (15) Music Education; and (16) Economics Education
Articles 15 Documents
COMIC DEVELOPMENT OF CHILDREN'S STORIES WITH THE THEME OF CLEAN HEALTHY AND BEAUTIFUL ENVIRONMENT FOR READING MATERIALS IN LOWER CLASS Paula Ariska Wati
Education Generation Journal Vol. 1 No. 1 (2022): Education Generation Journal (EDUGEN) | June 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1172.127 KB) | DOI: 10.56787/edugen.v1i1.2

Abstract

This study aims to produce children's story comics with the theme of a clean, healthy, and beautiful environment for reading materials in lower grades and to determine the feasibility of using children's comics. This development research uses Research and Development research methods with the ADDIE model, namely Analys (analysis), Design (design), Development (development), Implementation (application), Evaluation (evaluation). The development of children's story comics was made using the Clip Studio Paint and Ibis Paint X applications. The comics were validated by design experts, linguists, and field user validators. Based on the results of the feasibility test, the average percentage of results obtained by design experts is 90.63% and linguists 92.7%. Meanwhile, the percentage result by field user validators for comic design was 94.79% and the percentage result for comic language was 93.05%. The results of this development research show that children's story comics with the theme of a clean, healthy, and beautiful environment for reading materials in lower grades are very suitable for use for lower grade students.
GAME MEDIA DEVELOPMENT CROSS PUZZLES IN LEARNING SUMMARY EXPLANATION TEXT Yunita Lestari; Nugraheti Sismulyasih Sb
Education Generation Journal Vol. 1 No. 1 (2022): Education Generation Journal (EDUGEN) | June 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (704.906 KB) | DOI: 10.56787/edugen.v1i1.3

Abstract

This research is based on Indonesian language learning that has not been effective yet, the result of learned is not optimal yet, to overcome this problem, the researcher developed crossword puzzle game. This development research aims to produce crossword puzzle products as well as know the feasibility and effectiveness of the product. The subjects of this study are the students of class V which amounted to 34 students. Data analysis techniques used to descriptive percentage and n-gain test. The results showed that the media of crossword puzzles is very feasible to use with the percentage of assessment 89.58%, material expert judgments of 88, 63%. The result of N-gain analysis showed that the value obtained is 0.5226 in the medium category and the response is very good. The conclusions of this research is the crossword puzzle game to summarize the developed explanation text is declared eligible and effective in improving the writing skill of the students' explanatory text.
IDENTIFICATION OF SCHOOL BULLYING BEHAVIOR IN HIGH GRADE STUDENTS OF STATE ELEMENTARY SCHOOL 001 BALAM JAYA KAMPAR Rezinanda Saprila
Education Generation Journal Vol. 1 No. 1 (2022): Education Generation Journal (EDUGEN) | June 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (723.087 KB) | DOI: 10.56787/edugen.v1i1.6

Abstract

This study aims to further identify bullying behavior in schools in the 001 Elementary High School Balam Jaya Kampar. This study uses a quantitative descriptive method. For the aspect of direct physical contact has the highest percentage of 90.26% with the "Very High" category, the verbal contact aspect has a percentage of 83.71% with the "Very High" category, the direct non-verbal behavior aspect has a percentage of 88.00% in the "Very High" category, while indirect non-verbal behavior has a percentage of 85.00% in the "Very High" category, it can be said from the four aspects of Bullying Behavior in Elementary High School Students Bullying School Behavior in Kampar Negeri 001 Balam Jaya the highest was direct verbal contact, and the lowest was indirect non-verbal behavior. So all those related to students such as principals, teachers, counseling guidance teachers, and parents respond to bullying behavior in small or large forms so as not to cause victims and have a detrimental impact on students.
ANALYSIS OF TEACHING READINESS OF FKIP STUDENTS OF TEACHER EDUCATION STUDY PROGRAM, RIAU UNIVERSITY CLASS OF 2018 Siska Indriani
Education Generation Journal Vol. 1 No. 1 (2022): Education Generation Journal (EDUGEN) | June 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (627.5 KB) | DOI: 10.56787/edugen.v1i1.7

Abstract

This study aims to determine and describe the teaching readiness of Elementary School Teacher Education Students of Riau University Class of 2018. This research will be carried out in the Elementary School Teacher Education Study Program at the Faculty of Teacher Training and Education, University of Riau. This research was conducted in November-December 2021. This research is a quantitative descriptive study. The method used in this study was a survey with data collection techniques using questionnaires. The population in this study was all FKIP students of Riau University, PGSD Study Program class of 2018. The results showed that the overall results of the indicators studied showed that students of the PGSD study program at Riau University had physical readiness, mental readiness, and the ability and skills in teaching had met the minimum standards required as an educator.
AN ANALYSIS VALUES OF CHARACTER EDUCATION IN UPIN AND IPIN FILMS ANIMATION AT KISAH RAJA PEMBURU EPISODE Piqih Anggraini; Zariul Antosa
Education Generation Journal Vol. 1 No. 1 (2022): Education Generation Journal (EDUGEN) | June 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (548.619 KB) | DOI: 10.56787/edugen.v1i1.8

Abstract

This study aims to describe the values of character building based on the application of character Education (PPK) in Upin and Ipin animation film at Kisah Raja Pemburu episode. It researched at Riau Universitty, Education Faculty which located on Kampus Bina Widya street Simpang Baru, Pekanbaru. This research design with a descriptive qualitative research. The basic technique used in this method teknik simak libat cakap. The object is the dialogs and the acts in Upin and Ipin animation film which contain and show the values of character building. The result of this study show four values which relies on Upin dan Ipin animation film at Kisah Raja Pemburu. It is: 1) Nasionalism, 2) Independent, 3) integrity, 4) Mutual assistance. Based on that values, mutual assistance is considered as the dominant character that lead the four character in mention. Then also in the Upin and Ipin research it shows that the characters are good to observed
INFLUENCE OF EXPLICIT INSTRUCTION METHODS ON THE ABILITY TO READING COMPREHENSION GRADE V Kiki Febrina
Education Generation Journal Vol. 1 No. 2 (2022): Education Generation Journal (EDUGEN) | December 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (791.895 KB) | DOI: 10.56787/edugen.v1i2.12

Abstract

This study aims to determine the ability to read comprehension before and after by applying the Explicit Instruction Method. This type of research is a Pre-Experiment type of Design One Group Pretest-Posttest Design, which is an experiment carried out on only one group, without any comparison. This research was conducted at SD Negeri 006 Baturijal Barat class V which totaled 24 students. Based on the results of the study, it was obtained that the average test score of learning outcomes before treatment (pretest) was 49.58 while the average test score of learning outcomes after treatment (posttest) was 73.33 and the average gain value was 0.48 which is a moderate interpretation, as well as hypothesis test results using a t-test with t-test with tcount = 15.117 and ttable = 1.714 then it was concluded tcount > ttable, then reject Ho means significant. This means that there is an influence on the ability to read comprehension of grade V students of SD Negeri 006 Baturijal Barat between before (pretest) and after (posttest) by applying the Explicit Instruction Method. This shows that the Explicit Instruction Method affects the reading comprehension ability of grade V students of SD Negeri 006 Baturijal Barat.
DEVELOPMENT OF AUDIO-VISUAL MEDIA IN LISTENING LEARNING FOR GRADE IV ELEMENTARY SCHOOL STUDENTS Nadya Putri Pradina; Eva Astuti Mulyani
Education Generation Journal Vol. 1 No. 2 (2022): Education Generation Journal (EDUGEN) | December 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (744.292 KB) | DOI: 10.56787/edugen.v1i2.14

Abstract

This study aims to produce an audio-visual learning media product that is useful in listening learning for fourth grade elementary school students. And to determine the feasibility of the audio-visual media that the researchers have developed. This study uses the Research and Development (R&D) method and using the Four-D model research stage (Define, Design, Develop, Disseminate). Validation is carried out by expert validators and practitioner validators. Product trials were carried out in stages, namely stage 1 and stage 2. The results showed that the validation of design experts obtained an assessment with a very valid category. In validation linguists obtained assessment with a very valid category. In the validation of the material experts, they obtained an assessment with a very valid category. And the validation of the material by the practitioner validator obtained an assessment with a very valid category. The students written test in the form of objective questions received an assessment with a very good category. The results of the questionnaire responses from students and teachers obtained an assessment with a very practical category. So, the results of this study indicate that development of audio-visual media in listening learning is very suitable for use for fourth grade elementary school students.
THE EFFECT OF USING POSTER MEDIA ON THE ABILITY TO WRITE DESCRIPTIVE ESSAYS FOR IV GRADE STUDENTS AT SD NEGERI 141 PEKANBARU Nikita Ayu Andani
Education Generation Journal Vol. 1 No. 2 (2022): Education Generation Journal (EDUGEN) | December 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.726 KB) | DOI: 10.56787/edugen.v1i2.15

Abstract

This article discusses the results of students' ability in writing descriptive essays which are still low. The purpose of this study was to determine the effect of using poster media on the ability to write descriptive essays for fourth grade students of SD Negeri 141 Pekanbaru. The research method used is a quasi-experimental method with a non-aquivalent randomized pretest posttest design. The sample of this study involved 60 students who were divided into 2 classes, namely the experimental class and the control class. Data collection techniques using observation, tests, and documentation. To find out the students' initial abilities, they did a pretest in each of the two groups, while to find out the students' final abilities, they did a posttest in both groups. From the two tests that have been carried out, it was found that the average increase in the pretest posttest was 21,95 for ,the experimental class while the control class was 4,70. Normality and homogeneity tests were also carried out by obtaining a significance value > 0.05, it means that the data is normal and homogeneous. Hypothesis testing was obtained with a significance value of 0.024 <0.05, so it can be concluded that there is an influence from the use of poster media on the ability to write descriptive essays for fourth grade students of SD Negeri 141 Pekanbaru.
INCREASING STUDENT INTERESTS THROUGH THE PJBL MODEL FOR LEARNING MATHEMATICS IN THE MATERIAL OF CUBE NETS IN GRADE 5 SDN 8 WANAREJAN Trimurtini; Bernika Irnadialis Pramudita; Anika May Wulandari; Fitra Khasanatus Sholihah
Education Generation Journal Vol. 1 No. 2 (2022): Education Generation Journal (EDUGEN) | December 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.078 KB) | DOI: 10.56787/edugen.v1i2.20

Abstract

One way that can be done to make learning fun and not boring is to apply a variety of learning models. Teachers need to choose a learning model that fits the material, fits the characteristics of the students, and uses projects/activities as media. The learning model in question is the Project Based Learning or project-based learning. In this study, researchers used a classroom action research method. In the core activities students explain how they will carry out learning activities. Begin to be introduced by dividing the group into 3 groups with 5-6 students as members. Then they were explained about class roaming so they explored each existing post. In this study there are 5 posts that are in accordance with the project based learning (PjBL) syntax. Based on the results of the research that has been carried out, it shows that learning using the learning model (PjBL) gets a good response from students. This is evidenced by the students' answers to the response questionnaire given. Most of the students, namely 86%, chose to strongly agree to the response questionnaire given. Results of students' responses to grade 5 learning with KD 3.7 Explaining and finding simple geometric nets (cubes and blocks), 4.6 Making simple geometric nets (cubes and blocks)
THE DEVELOPMENT OF FLAT SHAPE MONOPOLY GAME PROJECT INNOVATION BASED ON PJBL LEARNING MODEL Rahmi; Bayu Iqbal; Syifa Fadila; Yesika Apriliana; Trimurtini
Education Generation Journal Vol. 1 No. 2 (2022): Education Generation Journal (EDUGEN) | December 2022
Publisher : Yayasan Thaifah Manshurah Pekanbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (645.255 KB) | DOI: 10.56787/edugen.v1i2.21

Abstract

Mathematics learning is a type of learning that requires teachers to be able to act and think creatively and innovatively. For teachers to achieve success in a lesson, a learning innovation is needed that can increase student interest and motivation. This article discusses the innovative form of project-based mathematics learning and produces a monopoly board game with a focus on flat shape material. Activities carried out during learning are students in one group doing a project in the form of a monopoly board game with a flat shape. Then later, the finished monopoly game board will be exchanged with other groups and played together in one group. Several questions in the game will be discussed and answered on the assignment sheet. Writing this article aims to describe the development of abilities and understanding of children in elementary schools on the formula, characteristics, and characteristics of flat shapes through the project of making a monopoly game of flat shapes. The type of research we use is a qualitative research which is a literature study and is presented in the form of a description. The results obtained show that students are very enthusiastic about doing projects and carrying out monopoly flat shapes. It is hoped that the interest that arises in students can increase student interest and motivation to learn. So that learning can be well received by students and learning objectives can be achieved optimally. 

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