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INDONESIA
Jurnal Salome: Multidisipliner Keilmuan
Published by CV. Adiba Aisha Amira
ISSN : -     EISSN : 29864968     DOI : -
Jurnal Salome: Multidisipliner Keilmuan adalah jurnal yang menerbitkan artikel penelitian yang mencangkup multidisiplin, yang meliputi; Humaniora dan ilmu sosial, ilmu politik kontemporer, ilmu pendidikan, ilmu agama dan filsafat, ilmu teknik, bisnis dan ekonomi, Koperasi, teknologi, ilmu kesehatan, ilmu kedokteran, pengembangan SDM, ilmu seni desain dan media dan ilmu-ilmu lainnya.
Articles 78 Documents
PENGARUH TAYANGAN TELEVISI DI RUMAH TERHADAP AKHLAK ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK PKK DESA DALAM KAUM SAMBAS TAHUN PELAJARAN 2019/2020 Resha Agustia
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 1 (2023)
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This research uses quantitative. This type of research is associative. The population in this study amounted to 72. With a sample of 30 children. for the validity test, 10 children were taken. Data collection tools using indirect communication techniques, observation and validity and reliability tests. The results were tested by testing the validity and reliability as a prerequisite test. The data analysis technique was calculated using IBM SPSS Statistics Ver.24. The 1st and 2nd sub-problems were answered using a simple regression test while the 3rd sub-problem was answered using the one-sample Kolmogorov-Smirnov Test. Based on the results of the SPSS analysis, the sig value in the Annova table is 0.900 70.05 meaning that Ho is accepted and Ha is rejected. It means that there is no significant influence between television shows on children's morals. The relationship between variable television shows (X) on variable children's morals (Y). shown by the model summary table with an R of: 0.24 or 2.4% are in the "Very low" category. Whether the combination of the X variable against the Y variable can be seen in the R Square value in the Summary table, which is 0.001 or 0.1%, while 99.9% is influenced by other factors. The regression equation is Y = 45.405-0.035 X. This means that if the value is 0, the child's morals are 45.405, but if the value of television shows increases by one, the children's morals will decrease by 0.035 every one unit. So based on the regression equation television shows have a negative effect on children's morals.
METODE ROLE PLAYING TERHADAP PENCAPAIAN HASIL BELAJAR ANAK PAUD DARUSSALAM TAHUN PELAJARAN 2019-2020 Resiana Resiana
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 1 (2023)
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Abstract

The problem in this study is the role playing method to achieve children's learning outcomes. This type of research is quantitative. The population in this study amounted to 20 people and the sample amounted to 10 people. Data collection tools using tests, direct observation and documentation. The test results were tested by testing the normality and homogeneity test as a prerequisite test for one sample t-test because and homogeneity so that the findings in the field with the non-parametric mean difference test and Mann Whitney. The results of this study can be concluded as follows: 1) How high is the achievement of learning outcomes of experimental class children in PAUD Darussalam has a mean of 29.30 with 9 indicators. 2) How high is the achievement of learning outcomes for control class children in PAUD Darussalam has a mean of 18.00 with 9 indicators. 3) There is a significant effect of using the Role Playing method on the achievement of children's learning outcomes in PAUD Darussalam, Z = -3,770 and Asymp. Sig. (2-tailed) = 0.00 <0.05 means that Ha: accepted and Ho: rejected, so it can be concluded that there is a significant difference between the experimental class and the control class. The experimental class was higher (mean) than the control class, namely the experimental class 15.40 and the control class 5.60, so the difference in the distance between the two was 9.8 considered as the effect of using the role playing method on learning outcomes of class A children.
PENGARUH PENATAAN FORMASI TEMPAT DUDUK TERHADAP MOTIVASI BELAJAR ANAK DI TK ISLAM SULTHONIYAH SAMBAS TAHUN PELAJARAN 2020-2021 Sterfebrian Sterfebrian
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 1 (2023)
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Abstract

Children's learning motivation in the arrangement of the letter U seating formation at the Sulthoniyah Sambas Islamic Kindergarten for the 2020-2021 Academic Year. Children's learning motivation in the arrangement of traditional letter seating formations at the Sulthoniyah Sambas Islamic Kindergarten for the 2020-2021 Academic Year. There is a significant influence between the arrangement of seating formations on children's learning motivation in Sulthoniyah Sambas Islamic Kindergarten for the 2020-2021 Academic Year. The population in this study amounted to 29 children, with a sample of 20 children. The approach used in this research is quantitative, with the type of comparative research and the method used is experimental. Data collection techniques using direct observation techniques and documentation techniques. The data analysis technique is calculated using IBM SPSS Statistics Ver.23. The 1st and 2nd sub-problems were answered using a descriptive test of central tendency (central symptoms), while the 3rd sub-problem was answered using the Mann Withney U Test. The results showed that: Children's learning motivation is high in the arrangement of the letter U seating formation in Sulthoniyah Islamic Kindergarten for the 2020-2021 academic year with an average learning outcome (mean) of 27.40. Children's learning motivation is high in the arrangement of traditional letter seating formations at Sulthoniyah Sambas Islamic Kindergarten for the 2020-2021 Academic Year with an average learning outcome (mean) of 19.40. There is a significant influence between the arrangement of seating formations on children's learning motivation in Sulthoniyah Sambas Islamic Kindergarten for the 2020-2021 Academic Year. Based on the results of the Mann Withney U Test, it was concluded that the value of Z = -3.569 and Asymp. Sig. (2-tailed) = 0.00 < 0.05, Ha is accepted and H0 is rejected. There is a significant difference in the letter U seating formation, which is higher in the mean rank of 15.20 than the traditional letter seating formation, namely the mean rank 5.80, the difference in distance between the two is 9.4.
PENERAPAN MEDIA KARTU HURUF DALAM PEMBELAJARAN DI TK NEGERI PEMBINA SUBAH Lestari Lestari; Eliyah Eliyah
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 1 (2023)
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Abstract

This study aims to find out how the teacher's creativity in making learning media, especially letter card media, how the media used can improve student competence. The method used is action research method. By actualizing the design that is designed into learning. The results of the study showed: The innovations carried out in this activity in the form of applying letter card media have succeeded in increasing the Language Development of KD 3.12 children to recognize early literacy through playing on indicators of recognizing letter sounds. In carrying out this activity it can be seen that 10 children have entered the Developing According to Expectations (BSH) stage. This proves that there is an increase in children's language development using letter card media, because previously only 5 children reached the Developing According to Expectations (BSH) stage.
STUDI KOMPARASI PRESTASI BELAJAR PESERTA DIDIK PADA MATA PELAJARAN MATEMATIKA YANG SANGAT GEMAR, KADANG-KADANG DAN TIDAK GEMAR BERMAIN GAME ONLINE DI KELAS V SDN 15 SEMPALAI KECAMATAN TEBAS TAHUN PELAJARAN 2019/2020 Nazrin Nazrin; Eliyah Eliyah; Arnadi Arnadi
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 1 (2023)
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Abstract

This study aims to reveal the significant differences between student achievement in mathematics subjects who like, sometimes and do not like playing online games in class V SDN 15 Sempalai, Tebas District, 2019/2020 academic year. This study uses a mixed approach or Mix Method. The type of research used is Sequential Exploratory Design. The number of research samples totaling 44 people is the whole of the research population, so this research is called population research or saturated population. Data collection techniques using interviews, and documentation. The qualitative data analysis technique used is the Miles and Huberman model, while the quantitative data analysis technique uses the One Sample t test and One Way Anova analysis. The results showed that; There is no significant difference between the learning achievement of students in the group who really likes, sometimes and does not like to play online games, seen from the value of learning achievement in Mathematics for Class V at SDN Sempalai. This is evidenced by the value of Sig. One Way Anova analysis of 0.298 > from 0.05; it means that Ho is accepted and Ha is accepted, that is, there is no significant difference between mathematics learning achievement of fifth grade students at SDN 15 Sempalai. With the average of each group: The group who really likes to play online games: 46%; Group that occasionally plays online games: 45%; and Groups who do not like to play online games: 51.21%
APLIKASI KEAMANAN DATA PROGRAM ACARA TV PADA TVRI MENGGUNAKAN METODE AES Ismail Lubis; Fujiati Fujiati
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 2 (2023)
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Abstract

Confidentiality of data or information is very important information in an organization or a company which is a complete service. And in this technological age, it is an era where using a computer network where an irresponsible party can access a network access, this can result in the data transmission process being insecure because it is used by other parties who are not responsible for collect data or information that can be detrimental to certain parties. One way to maintain the security and confidentiality of data is to use cryptographic methods. In the field of cryptography, there are two very important concepts, namely encryption and description. The process of sending messages will go through an encryption process to convert the original text (plaintext) into ciphertext. So that it cannot be read or understood by other people and the confidentiality of the data and the integrity of the data to keep it safe.
IMPLEMENTASI MODEL PEMBELAJARAN COOPERATIVE TIPE NUMBER HEAD TOGETHER DALAM MENINGKATKAN PRESTASI BELAJAR PAK SISWA KELAS VIII SMP NEGERI 2 SALUPUTTI Juniati Tangibali; Natasia Irene; Alfriyanti Alfriyanti
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 2 (2023)
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Abstract

This research is about the Implementation of the Number Head Together Type of Cooperative Learning Model in Improving Cristian Religious Education Learning Achievement of Class VIII Students of SMP Negeri 2 Saluputti". The background of this research is the decline in student achievement both from the cognitive, affective and psychomotor aspects due to the lack of student action in learning. Thus, this study aims to improve student achievement with cooperative learning model Number Head Together. The type of research method used in this research is Classroom Action Research (CAR). The research subjects are class VIII C students, totaling 30 students at SMPN 2 Saluputti. This research was conducted in two cycles. The results showed an increase in student learning achievement from the first cycle in general in the cognitive aspect 23%, affective 23% and psychomotor 37%. And in the second cycle the cognitive aspect increased to 90%, affective 90% and psychomotor 87%. Thus, it can be concluded that the Number Head Together model in learning can improve learning achievement.
RANCANG BANGUN SISTEM INFORMASI e-Commerce PADA TOKO AMPEK PANGERAN PALEMBANG Tata Sutabri; Naufal Rahmatullah Ramadhan
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 2 (2023)
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Abstract

Currently information technology is experiencing very rapid development, along with human needs which also continue to grow. Technology plays a very important role in human life. At present, those who are not accustomed to keeping up with technological developments, it is certain that they will become backward people. The sales system used at Toko Ampek Pangeran Palembang currently still uses social media and telephone facilities because it does not yet have E-Commerce. In recording sales transaction data, Toko Ampek Pangeran Palembang still uses a manual system, namely recording using Microsoft Excel. So that errors and delays often occur in making sales reports. The solution proposed to overcome the problem of Toko Ampek Pangeran Palembang to develop its sales business is by using E-Commerce. E-Commerce is a medium of trade transactions between sellers and buyers using internet media. The advantage gained through E-Commerce is that it can improve the services of the Toko Ampek Pangeran Palembang because by using online sales, promotions regarding new products are easier to display, transactions become easier and also reduce operational costs such as paper and catalog printing.
RANCANGAN PROTOTYPE APLIKASI LAUNDRYTIME MENGGUNAKAN METODE UCD Liontadinda Ayu Amizhora; Tata Sutabri
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 2 (2023)
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Abstract

UI (User Interface) is the process of displaying a result in the form of a display that can be seen by the user. Meanwhile, UX (User Experience) is the process of displaying a result in the form of a display that can be seen by the user. Because both are very important, starting from UX which determines that the application can be run comfortably, and UI plays a role in deciding the appearance to make it more attractive. This article describes an application called laundrytime that can make it easier for users to pick up and order laundry through the application. By using the UCD method we can find out what users want exactly. This UCD method has four stages, namely Understand Context of Use, Specify User Requirements, Design Solutions and Evaluation Againts Requirements which get the final result, namely the prototype.
PENGUKURAN KEPUASAN PENGGUNA LAYANAN WEBSITE E-LEARNING UNIVERSITAS BINA DARMA PALEMBANG Patricia Aprilla Quiroz; Tata Sutabri
Jurnal Salome : Multidisipliner Keilmuan Vol. 1 No. 2 (2023)
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Abstract

The rapid development of IT has made the website an integral part of an educational institution in terms of services for the academic community, lecturers, students and education staff. The service of a web-based academic information system needs to be measured to determine the level of user satisfaction. In this study, the quality of the university's academic system website was measured using the WebQual 4.0 method, while the data used was quantitative data. From the research results it can be concluded that only one WebQual 4.0 variable, namely Service Interaction Quality has a significant effect on User satisfaction (user satisfaction) on the university's academic system website.