cover
Contact Name
Nazriani Lubis
Contact Email
nazrianilubis@gmail.com
Phone
+6285261778292
Journal Mail Official
jetliumnaw@gmail.com
Editorial Address
Jl. Garu II A No. 93
Location
Kota medan,
Sumatera utara
INDONESIA
Indonesian Journal of Elt and Applied Linguistic
ISSN : -     EISSN : 2809557X     DOI : https://doi.org/10.32696/ijeal
Core Subject : Education,
The issues of English language teaching keeps being a major focus discussed by scholars in education area. International Journal of ELT and Applied Linguistics (IJEAL) is established by Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah. IJEAL is a peer-reviewed journal that focuses on English language teaching, and applied linguistics. IJEAL invites all the researchers and authors to submit the research articles, conceptual papers, brief reports, book reviews both in EFL and ESL context from all over the world. The publication will be carried out twice a year through the reviewing processes and it matters the plagiarism, readability, relevance, and quality. IJEAL is open-access; authors are charged fee to enable us to make online and printed versions.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 2 (2022): Indonesian Journal of ELT and Applied Linguistics" : 5 Documents clear
Tertiary Students’ Perception of Mobile Legend Game on Vocabulary Mastery Abdul Gazam Diriadi Perkasa; Nazriani Lubis; Rini Fadhillah Putri; Teguh Satria Amin
Indonesian Journal of ELT and Applied Linguistics Vol. 1 No. 2 (2022): Indonesian Journal of ELT and Applied Linguistics
Publisher : Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ijeal.v1i2.1319

Abstract

The phenomenon of mobile legend is quite widespread among tertiary students,because all of this game this game is using English, unique, and everyone interested to play this game. . The purpose of this research was to investigate students' perceptions of mobile legends on vocabulary. A qualitative research method with thematic analysis was applied in this research and the subjects of this research were four students of the Universitas Muslim Nusantara Al-Washliyah. Coming to different departments namely; 2 English students with higher experience in learning English, and 2 non English students with less experience in learning English. Based on the result of interview, there were four themes found, namely; Curiosity,Interaction,Obstacle,Confidence, it is implied that all of the EFL students’ have the same level in the curiosity and confidence theme, therefore all of the EFL students’ had the different level in interaction and obstacle. It turned out that the educational background had an impact on this research.
The Effect of Using Scrabble Games towards Students’ Achievement in Vocabulary Dwi Purnama; Rini Fadhillah Putri
Indonesian Journal of ELT and Applied Linguistics Vol. 1 No. 2 (2022): Indonesian Journal of ELT and Applied Linguistics
Publisher : Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ijeal.v1i2.1320

Abstract

The objective of this research was to find out the significant effect of using scrabble games towards students’ achievement in vocabulary at the eighth grade of SMP Negeri 2 Deli Tua. The type of research was quantitative research, and it was conducted by using experimental design with two classes, in experimental class and control class consisted of 26 students. In technique of collecting data, the researcher conducted pre-test, treatment and post-test by vocabulary test. The data were analyzed by using mean, standard deviation and t-test formula. The result of the data showed that t-observe (12.19) value was higher than the t-table in which t-observe > t-table (12.19 >1.68). The finding showed that the hypothesis was accepted. It can be concluded that there was significant difference score in vocabulary achievement for the students who were taught by using scrabble games and who were not taught by using scrabble games. Based on the explanation above, the researcher concluded that scrabble games is effective for teaching vocabulary of the eighth grade students at SMP Negeri 2 Deli Tua Academic Year 2021/2022
The Effect of Using Anagram Games of Students’ English Vocabulary Mastery Ade Imas Nurwulandari; Asnawi
Indonesian Journal of ELT and Applied Linguistics Vol. 1 No. 2 (2022): Indonesian Journal of ELT and Applied Linguistics
Publisher : Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ijeal.v1i2.1321

Abstract

The objective of this research was to find out the effect of using anagram game of students’ english vocabulary mastery at the eighth-grades of SMP Negeri 2 Deli Tua Academic Year 2021/2022. The type of research was quantitative research, and it was conducted by using experimental design with two classes, in experimental class consisted of 30 students and control class consisted of 30 students. In technique of collecting data, the researcher conducted pre-test, treatment and post-test by vocabulary test. The data were analyzed by using t-test formula. The result of the data showed that tobserve (11,2) value was higher than the ttable in which tobserve>ttable (11,2>1,68). The finding showed that the hypothesis was accepted. It can be concluded that there was significant difference score in vocabulary skill for the students who were taught by anagram media and who were not taught by anagram media. Based on the explanation above, the researcher concluded that Anagram Media is effective for teaching students’ understanding in learning vocabulary skill of the eighth-grade students at SMP Negeri 2 Deli Tua Academic Year 2021/2022
The Effect of English Audio Visual Towards Students’ English Listening Skill Fatimah Windi Yana; Yugi Dirada Prawiyata; Rini Fadhillah Putri; Ahmad Laut Hasibuan
Indonesian Journal of ELT and Applied Linguistics Vol. 1 No. 2 (2022): Indonesian Journal of ELT and Applied Linguistics
Publisher : Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ijeal.v1i2.1331

Abstract

The objective of the research was to find out whether there is significant effect of using media audio visual on students’ competency in listening skill. This research was conducted in MAS AL-MANAR Medan students of tenth grade. This research used quantitative research with experimental design with two classes. Control class consisted of 20 students and experimental class consisted 21 students. This research used media audio visual as learning method. The technique of collecting data of this research were pre-test, treatment, and post-test. With each test comes 10 questions of multiple choice. The results obtained in this research proved that there was a different score on students’ in learning listening by using media audio visual and used media audio. Students’ achieved good grades but in the control class it was lower than the experimental class. It could be show as follows that the t-test value was 14.735 with df= n-2 = 39, tobserved >ttable, tobserved was higher than ttable with 2.0227. It can be concluded that Media Audio Visual can be affected on students’ listening skill.
Slang Words in “The Warriors” Movie Muhammad Rafif Yudhistira; Mayasari
Indonesian Journal of ELT and Applied Linguistics Vol. 1 No. 2 (2022): Indonesian Journal of ELT and Applied Linguistics
Publisher : Magister of English language Education study program, Universitas Muslim Nusantara Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ijeal.v1i2.1421

Abstract

This research deals with Slang words in “The Warriors” movie. The purpose of this study was to determine the type and meaning of the slang used in “The Warriors” movie. The data source is taken from the script of The Warriors movie. The Warriors movie classified as American action movie released in February 1979 and directed by Walter Hill and written by David Shaber. The research design used in this research is descriptive qualitative research. This research is described one by one slang words are found from the film The Warriors by using dictionaries and theories related to slang. From the analysis, there are two types of slang, namely society slang and public house slang. There are 9 word of society slang and 4 word of public house slang. Then the slang word in the form of words and phrases are classified and analyzed. These findings suggest that there are several slang words and phrases in The Warriors that have been classified into a type of slang. Some theories used in analyzing the data were taken from Partridge (1950).This study is expected to contribute to the reader to find out about slang clearly. This can help readers speak English fluently. And it can too is expected to enrich new English vocabulary used in everyday conversation.

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