cover
Contact Name
Siska Narulita
Contact Email
garuda@apji.org
Phone
+6285726173515
Journal Mail Official
danang@apji.org
Editorial Address
Jl. Jenderal Sudirman No.346, Gisikdrono, Kec. Semarang Barat, Semarang, Provinsi Jawa Tengah, 50149
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Penelitian Teknologi Informasi dan Sains
ISSN : 29856280     EISSN : 29857635     DOI : 10.54066
Core Subject : Science,
Ruang lingkup meliputi bidang Informatika, Teknik Mesin, Teknik Elektro,Teknik Sipil, Teknik Industri, Ilmu Komputer dan Sains.
Articles 26 Documents
PENERAPAN DIGITAL LIBRARY BERBASIS WEBSITE DENGAN CODEIGNITER DI TEMPAT BACA PRODI TEKNIK INFORMATIKA UNIV. MUHAMMADIYAH GRESIK Juliya Indah; Putri Aisyiyah Rakhma Devi
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 1 (2023): MARET : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis-itb.v1i1.163

Abstract

Perkembangan Teknologi info serta Komunikasi menjadi bagian tidak terpisahkan pada kehidupan kita, terutama pada institusi pendidikan. Universitas Muhammadiyah Gresik memiliki perpustakaan sentra serta beberapa perpustakaan mungil di fakultas, termasuk perpustakaan pada fakultas teknik informatika yg biasa disebut ruang baca. Ruang baca berusaha mendorong Teknologi info dan Komunikasi guna menciptakan serta memberdayakan civitas akademik. ketika ini pengelolaan ruang baca masih dilakukan secara manual oleh pihak lab. Selain itu, minimnya kawasan di ruang baca membentuk mahasiswa meminjam kitab khususnya skripsi, menjadi akibatnya pihak lab kesulitan merekap status mahasiswa yang melakukan transaksi. pada menyikapi hal tersebut, perlunya pengembangan Digital Library berbasis web. Sistem ini bisa memudahkan pelayanan di proses peminjaman serta pengembalian buku dan menaikkan efektifitas dan efisiensi penataan kitab . sebagai akibatnya lebih memperlancar proses belajar mengajar. Digital Library ini memakai Visual Studio Code serta menggunakan basis data phpMyAdmin. Implementasi sistem dipergunakan memakai framework CodeIgniter. Sistem ini lebih difokuskan buat mahasiswa Teknik Informatika Universitas Muhammadiyah Gresik.
Analisis Dan Implementasi Algoritma Rivest Code-5 Pada Keamanan Data Sastya Hendri Wibowo; Diana Diana
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 1 (2023): MARET : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis-itb.v1i1.187

Abstract

The RC-5 algorithm is an algorithm with the encryption method using the symmetric method and processing in the form of a cipher block, the same keywords are used for the encryption and decryption processes. The testing and analysis phase consists of a). Testing the execution time of the key generation process (set up key) b). Testing the success of the encryption and decryption process on the client-server integration method c). Testing the success of the encryption and decryption process using the file operation method d). Comparison of overhead/file size before and after passing through the system. The testing phase and execution time analysis are carried out when using the file operation method where the test will be divided into 3 parts, namely the execution time for the key setup process, the encryption process, and the decryption process. Testing the success of the encryption and decryption process on the client-server integration method is divided into 2 parts, namely testing the encryption process and the decryption process. In testing the encryption process, the characters that will be sent to the server will be encrypted first with a key to becoming a ciphertext in the form of integer data. The test results obtained are 1). The execution time for key generation (set up key) is very fast, around 9-10 ns. 2). In the encryption and decryption process, the execution time depends on the size of the plaintext file. The larger the plaintext file size, the longer the execution time. Where for a file with a size of 1 kb requires an execution time of 50.6 ms in the encryption process. 3). There is no difference between the size of the file before entering encryption and after decryption. Where for files with a size of 500 bytes before entering the encryption process, a file of 500 bytes will be generated from the decryption process.
Pengembangan Media Pembelajaran Berbasis Android pada Mata Pelajaran Teknologi Informasi dan Komunikasi di Kelas VIII Mts Al-Mujtahid Lydia Sintiani; Yudi Darma; Isnania Lestari
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 1 (2023): MARET : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis-itb.v1i1.207

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dengan App Inventor pada mata pelajaran Informatika yang mencapai tingkat kevalidan, kepraktisan, keefektifan. Penelitian ini menggunakan model Research and Development dengan rancangan pengembangan ADDIE, yang terdiri dari lima tahapan yaitu analisys (analisis), design (perancangan), development (pengembangan), implementation (penerapan), dan evaluation (evaluasi). Subjek dalam penelitian ini terbagi menjadi dua yaitu subjek pengembangan adalah terdiri dari validator media dan validator materi. Sedangkan subjek uji coba produk yaitu siswa kelas VIII MTs Al-Mujtahid. Teknik pengumpulan data yang digunakan yaitu teknik observasi, teknik komunikasi langsung, kuesioner, dan teknik dokumentasi, dengan alat pengumpul data yang digunakan yaitu wawancara tidak terstruktur, angket, lembar validasi, dan dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah kevalidan, kepraktisan, dan keefektifan. Hasil penelitian dieroleh bahwa (1) tingkat kevalidan dengan kategori “Sangat Valid” dengan kevalidan ahli media sebesar 84% dan kevalidan ahli materi mencapai 88%, (2) Tingkat kepraktisan mencapai kriteria sangat praktis sebesar 83%. (3) Tingkat keefektifan diperoleh persentase sebesar 81% termasuk kategori “Sangat Efektif”. Sehingga media pembelajaran berbasis android layak digunakan sebagai tes instrumen.
Optimasi Fitur Seleksi Random Forest Menggunakan GA Dalam Klasifikasi Data Penyakit Gagal Jantung Agung Khoeruddin; Fahri Andriansyah Sudrajat; Galuh Purnama; Iman Kuwangid; Kurnia Kurnia; Ricky Firmansyah
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.323

Abstract

Diseases of the heart and blood vessels, such as coronary artery disease (heart attack), cerebrovascular disease (stroke), heart failure (HF), and other pathologies, are collectively referred to as cardiovascular disease (CVD). Globally, around 17 million people a year die from cardiovascular disease, with mortality increasing significantly for the first time in 50 years. Has performed an analysis of the performance of the selection algorithm with case studies predicting the determination of the customer's risk profile. Data mining is the extraction of previously unknown or previously hidden patterns from large databases or data warehouses. This study compares data mining classification models Nave Bayes, Decision Tree, Random Forest, KNN, and SVM to find the most effective model for classifying customer profile data. Later, the most accurate model will be proposed as a replacement model for forecasting the customer's risk profile. As a result, the accuracy value obtained is 82.93% and AUC is 0.896. Then accuracy testing is carried out using the rapidminer application. Testing on rapidminer was carried out with the highest accuracy obtained with an accuracy value of 86.64% and an AUC of 0.880.
Menarik Minat Pemustaka Dengan Melakukan Pemasaran Jasa Informasi Perpustakaan Untuk Generasi Milenial Pradita Ruskia Amanda
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.358

Abstract

This research aims to develop the library by managing and managing the library in accordance with the National Standards for Higher Education Libraries, to create a good image of the library in the eyes of users, the library needs to determine steps to make the library attractive and attractive to users. This study uses the best practice sharing method where the method of implementing a concept or technology is widely used by individuals and organizations. One way is by marketing library information services. It is important to inform the public, especially young people, that the library does not only focus on conventional services and collection development, but that there is added value that is expected in its development by creating strategies, innovations that can attract the interest of users. In conclusion, we know that the users we face today are the younger generation or millennial generation who are more adept at technological developments.
Perancangan Sistem Antrian Berbasis Web Pada Puskesmas Pangolombian Krina Crisila T. Mawuntu; Gladly C. Rorimpandey; Kristofel Santa
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.379

Abstract

This study designed and implemented a web-based queuing system at the Pangolombian Health Center. The method applied is the waiting line method with the waterfall system development method. This system uses PHP and MySQL as the programming language and database. Key features include patient registration, scheduling, calling, and real-time queue status display. After implementation, functionality and performance testing is carried out. The results show that this web-based queuing system improves efficiency and patient experience. Patients can register and schedule queues online, reducing waiting times. Automatic queue calling makes it easier for puskesmas staff. Staff and schedule management features help manage queues more efficiently. This research produces an efficient and convenient web-based queuing system. This system has the potential to provide a better experience for patients by reducing waiting times and long queues. This system also assists puskesmas staff in managing queues efficiently. The results of this study can contribute to developing a web-based queuing system at puskesmas and other health institutions
Penerapan Pembelajaran E-Learning Berbasis Moodle Pada Mata Pelajaran Simulasi Digital Yogi Pangestu; Raja Sakti Arief Daulay
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.440

Abstract

There is no e-learning at SMK Al-Washliyah 4, this study aims to produce a learning system that is flexible and in accordance with the times by using moodle-based e-learning learning media. The benefit of this research is to facilitate students and teachers in carrying out teaching and learning. This research uses the Rapid Application Development (RAD) Software Development method. After researchers made observations at school, what schools need now is learning media that can enable teachers and students to carry out teaching and learning activities without being hindered by space and time. After observing, designing, and implementing Moddle-based E-Learning at SMK Al-Washliyah 4, it can be concluded that E-Learning that is made based on Moodle and contains some teacher and student data can have a good impact in providing material, assignments, quizzes, etc. become a very useful learning media for students. teachers because there is no E-learning in schools yet.
Identifikasi Tata Ruang dan Pengenalan Alat-Alat Di Laboratorium Mikrobiologi Moch. Naufal Ramdhani; Ateng Supriyatna
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.478

Abstract

Laboratory is a place to do learning, research, and observation. Practicum is one of the many types of learning methods that exist in schools. The laboratory has the meaning of a room in which practical or research activities are carried out which are equipped with various kinds of equipment such as complete laboratory equipment and infrastructure. Microbiology is one of the materials from Biology lessons, whose scope can be in the form of microbes, fungi or molds, algae, fermentation, viruses, diseases, protozoa, bacteria, microbiology to biotechnology, and the invention of microbiology laboratory techniques. This university also has an Integrated Laboratory as a learning and practice facility in which there are many laboratory rooms according to their respective departments such as biology, physics, chemistry, electrical engineering, informatics, and mathematics laboratories. Then the special tools that are always used in research are Laminar Air Flow, autoclaves, incubators, ovens, refrigerators, and colony counters to count bacterial colonies.
Sistem Keamanan Database Adelia Marwah Ujung; Muhammad Irwan Padli Nasution
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.480

Abstract

This research is conducted with the aim of database security and protecting users' personal information. The study focuses on the database security system, which is an essential aspect in the field of information technology. The research is carried out by conducting a literature review and case studies on various existing database security systems. The fundamental concepts of the database security system, types of database security systems, and the latest technologies that can be used to enhance database security are explained in this research. Furthermore, the potential risks that can arise when the database security system is not properly maintained and strategies to address database security issues are also discussed. This research is expected to provide a better understanding of the importance of maintaining database security for organizations and companies.
Penerapan Multimedia Interaktif Untuk Meningkatkan Hasil Belajar Siswa Pada Materi Pemrograman Lia Anggiani; Hendrika Rika; Nengsi Nengsi; Dian Dian; Maria Apriana
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 1 No. 2 (2023): JUNI : JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v1i2.579

Abstract

Programming is one of the fundamental subjects in the field of expertise in Technology, Information, and Communication (ICT). These topics must be mastered by all fields of study. Programming fundamentals remain alien to novices, such as the students in Class X. Basic programming subjects require a comprehensive understanding in order to be mastered. This study was carried out at SMK Negeri 1 Memperiwah Hulu. This investigation is a class action study with 35 class X TKJ 3 students as subjects. The data utilized in this investigation are learning outcomes. Indicators of research performance are based on the completion of learning outcomes for 75% of the student population. It can be seen from the image above that 30 students' learning outcomes fall into the decent category, with a percentage of 86%, and that 4 students fall into the sufficient category, with a percentage of 11%. Moreover, the percentage of students in the category of fewer learning outcomes amounted to one, with a percentage of 3%. Overall, the use of multimedia as a learning medium can enhance programming-related student learning outcomes. As an indicator of research success, in the first cycle it did not meet the set criteria for completeness, but in the second cycle it has increased and met the criteria. Increased activity and student learning outcomes are facilitated by the incorporation of multimedia skills and abilities into the activities of teachers.

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