cover
Contact Name
Fahrur Rosikh
Contact Email
frrosikh@insud.ac.id
Phone
+6282150871295
Journal Mail Official
fathorrohman@insud.ac.id
Editorial Address
Kampus Institut Pesantren Sunan Drajat Lamongan Jalan Raden Qosim Komplek PP. Sunan Drajat Lamongan
Location
Kab. lamongan,
Jawa timur
INDONESIA
Edu Journal Innovation in Learning and Education
ISSN : 29878780     EISSN : 29879647     DOI : https://doi.org/10.55352/edu
Core Subject : Education,
Edu Journal Innovation in Learning and Education adalah jurnal ilmiah hasil penelitian lapangan maupun kepustakaan yang diterbitkan oleh Fakultas Tarbiyah Institut Pesantren Sunan Drajat Lamongan. Terbit dua kali dalam setahun, pada bulan juni dan desember. Edu Journal Innovation in Learning and Education membahas tentang inovasi pembelajaran dan pendidikan baik di lembaga formal maupun non formal. Ruang lingkung pembahasan meliputi inovasi pembelajaran dan Pendidikan di madrasah, sekolah, perguruan tinggi, dan pesantren.
Articles 21 Documents
Permainan Edukatif Kotak Barang sebagai Alternatif Peningaktan Penguasaan Mufrodat Siswa Anisatin Islamiyah; Fahrur Rosikh; M. Fathor Rohman
Edu Journal Innovation in Learning and Education Vol. 2 No. 1 (2024): Edu Journal in Learning and Education
Publisher : Fakultas Tarbiyah Institut Pesantren Sunan Drajat Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55352/edu.v2i1.940

Abstract

The process of learning Arabic is still considered difficult by students, lazy, not to mention students who from the beginning have considered Arabic difficult, they will automatically feel burdened to learn Arabic and not so responsive during the teaching and learning process. In addition, the lack of mastery of vocabulary makes it difficult for students to learn and master Arabic. This study examines the educational game of the goods box as an alternative in learning Arabic, especially vocabulary. This study uses a quantitative approach with an experimental research method. The results of this study are: the application of the educational game of the goods box which was carried out in five meetings, was considered very helpful in fostering the spirit of learning and improving vocabulary and the quality of students' understanding so that students become more active in class. And there is a significant influence of the application of the goods box game on improving mastery of vocabulary in class VII students of SMP Ma'arif Sumurber Panceng Gresik. This is evidenced by the pre-test score with a total of 435, an average score of 43.5. And the post-test score was 885, an average score of 88.5. So it is proven by the increase in value of 450. The box game also has a significant influence, this is proven by the results of the t-count analysis which is higher than the t-table at a significant level of 0.05 in the T-distribution table, namely 19.100> 2.262. And also at a significant level of 0.01, namely 19.100> 1.833.

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