cover
Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6282359594933
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Realisasi: Ilmu Pendidikan, Seni Rupa dan Desain
ISSN : 30322049     EISSN : 30321662     DOI : 10.62383
Core Subject : Education, Art,
journal include the Education, Fine Arts and Design sub-groups. Realization: Education, Fine Arts and Design
Articles 5 Documents
Search results for , issue "Vol. 1 No. 4 (2024): October : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain" : 5 Documents clear
Penerapan Model Pembelajaran Cooperative Learning Untuk Meningkatkan Hasil Belajar Seni Tari Kelas X DKV di SMK Teknologi Plus Padang Isbaniyah Syafitri P; Susmiarti Susmiarti
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): October : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.277

Abstract

This study aims to describe the application of the Cooperative Learning Model Can Improve the Learning Outcomes of Class X Students of DKV SMK Teknologi Plus Padang. This type of research is classroom action research. This research was carried out in 2 cycles with the stages of planning, implementation, observation, and reflection. Data were collected through observation, literature studies, tests and documentation. The data was analyzed using a percentage formula. The results of the study show that the Cooperative Learning learning model with teachers as a direct example can improve learning activities and student dance learning outcomes. The average percentage of student learning activities in the first cycle was 58.5% with the criteria of Not Good. After making improvements in the second cycle, the average student learning activity became 86% with good criteria. Students who were previously less enthusiastic and only silent when moving become active, students who are shy in making movements become confident, students who disturb other students and just play become serious or focused in doing the assigned tasks, students who help each other when experiencing difficulties when practicing with a group. The use of the Cooperative Learning learning model in dance learning in class X DKV also has an impact on the average student learning outcome score. The average score of completeness of student learning outcomes in cycle I was 37.5%. Because it has not reached the KKTP, which is 75, it was carried out again in the second cycle and managed to reach a score of 87.5%.
Pengembangan Media Pembelajaran Seni Budaya Materi Seni Rupa Kelas X Berbasis Flipbook di SMA Adabiah 1 Padang Wahyu Darpindo; Yahya Yahya
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): October : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.303

Abstract

The purpose of this research is to create fine art learning materials for Adabiah 1 Padang High School's grade X pupils using Flipbooks. The background of this study is the lack of enthusiasm among students to learn fine arts using traditional package books, which are generally seen as dull. The steps of analysis, design, development, implementation, and evaluation are all included in the 4-D model, which is the research approach utilized in development (Research and Development). The outcomes demonstrated how well Flipbook-based learning resources increased students' motivation to learn and helped them comprehend the ideas behind two- and three-dimensional fine arts. The implication of this research shows that Flipbook can be an alternative learning media that is interesting and effective, as well as relevant to learning needs in the digital era. The conclusion of this study is that Flipbook has high validity and practicality as a learning media, which can be implemented in fine arts learning in schools.
Penerapan Media Pembelajaran Google Sites Materi Sistem Pencernaan Manusia untuk Meningkatkan Hasil Belajar Siswa Kelas 5 Sekolah Dasar Aulia Fitri Syalsabillah
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): October : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.315

Abstract

This research aims to evaluate the effectiveness of implementing Google Site as a learning media in enhancing students' learning outcomes in a specific subject. Against the backdrop of rapid technological advancement, the integration of technology in education is crucial to improve the quality of education. The research method employed is classroom action research with two cycles, where observations of teacher and student activities and evaluations of student learning outcomes were conducted in each cycle. The research findings indicate a significant improvement in student learning outcomes following the implementation of Google Site as a learning media. The average student grades increased from 75 in cycle I to 90 in cycle II, with all students achieving a "very good" criteria. The implications of this research underscore the importance of utilizing technology in the learning process to achieve optimal learning outcomes.
Bonsai Sebagai Ide Karya Seni Lukis Surealistik Imroni Imroni; Yasrul Sami
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): October : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.320

Abstract

This work aims to visualize various issues related to insomnia. It reflects the author's concern about how insomnia disrupts human activity and physical health. The creation of this artwork explores how to translate the concept of insomnia into figurative abstract painting. The methods and processes used in creating this abstract figurative artwork involve several stages: (1) Preparation, (2) Elaboration, (3) Synthesis, (4) Concept Realization, and (5) Completion. The technique employed is acrylic on canvas. The result of this work, visualized on a two-dimensional medium, has led to the development of titles such as “Keseimbangan” (Balance), “Kasih Sayang” (Affection), “Dedikasi Orang Tua” (Parental Dedication), “Pilihan” (Choice), “Cinta Pertama” (First Love), “Kampak Pertahanan” (Defense Axe), “Pistol Kehidupan” (Life Pistol), “Rumah Rantau” (Home Away), and “Sajian Bonsai” (Bonsai Presentation).
Pelaksanaan Pembelajaran Melukis di Kelompok B1 TK Islam Az-Zahra Tahun Ajaran 2023/2024 Adam Wahida; Endang Widiyastuti; Mabruroh Firdausi An-nur
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 1 No. 4 (2024): October : Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v1i4.322

Abstract

This study aims to: (1) describe the learning process of painting for early childhood in group B1 of Az-Zahra Islamic Kindergarten in the 2023/2024 school year, and (2) analyze the form of work produced by group B1 students of Az-Zahra Islamic Kindergarten in the 2023/2024 school year. This research uses a qualitative descriptive approach with a case study method. Sources of research data include learning activities, informants (group B1 teachers and principals), and documents (observation notes, lesson plans, lesson plans, and paintings). The sampling technique was done by purposive sampling, and data collection used observation techniques, document analysis, and interviews. Data validity was tested using source triangulation, and data analysis used a flow analysis model. The results showed that: (1) the analysis of the learning process of painting in group B1 uses the development of Prosem, RPPm, and RPPh. However, learning objectives have not been clearly designed and written in RPPh even though they are in accordance with the Basic Competencies of Art. Learning media and evaluation have been done well, although the checklist instrument for painting activities has not been separated from other activities. (2) Analysis of the results of painting works is carried out based on the elements of painting, the theory of periodization of children's art development, and the typology of children's drawings. Students' works show good creativity, especially in visual elements, with the majority of children at the pre-chart or chart stage, and visual image types dominate.

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