cover
Contact Name
Febri Adi Prasetya
Contact Email
garuda@apji.org
Phone
+6281269402117
Journal Mail Official
info@asdkvi.or.id
Editorial Address
Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Imajinasi: Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
ISSN : 30322219     EISSN : 30321794     DOI : 10.62383
Core Subject : Art,
Journal of Science, Arts, and Technology is an open, peer-reviewed journal. The fields of study in this journal include the Science, Art and Technology sub-group. Imagination : Journal of Science, Art and Technology
Articles 19 Documents
Search results for , issue "Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi" : 19 Documents clear
Pengembangan Media Video Tutorial untuk Materi Jurnal Visual di Kelas X SMA Negeri 5 Bukittinggi Helsa Marsella Putri; Siti Aisyah
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.266

Abstract

This research is a study of development of media video tutorials for learning visual arts in particular visual journal material in students of X grade State High School 5 Bukittinggi. The problem found is that learning is not optimal due to lack of use of learning media. Video tutorials can be used to support the learning process and help teachers deliver learning materials. This research uses the Research and Development method with a 4D model that consists of define, design, develop, and disseminate. Data analysis techniques use qualitative and quantitative descriptive analysis. The test subjects in this study were 42 respondents consisting of 5 experts, 1 cultural art teacher, and 37 students. The results of the study showed that the media, material, and language validation test reached a score of 80-90%. Next, the practicality test by the teacher obtained a rating of 86.67%, the student response rating of the small-scale test obtaining a 94.9% score and the large scale trial obtains a grade of 91.81%. The final stage is the test of effectiveness gained from the pre-test and post-test results. Small scales obtain t_count of 7.17 bigger than t_table of 1.894. Large scales get t_counters of 7.68 larger than tables of 1.701. It can be concluded that the video tutorial media product developed on learning visual arts in particular visual journal material has proven valid, practical and effective to use.
Seni Menyampaikan Perasaan Melalui Lagu Berjudul "Sang Bayu" Karya Hariyadi Misnawati Misnawati
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.274

Abstract

This study explores the lyrics and creative process behind the song "Sang Bayu" created by Hariyadi . The main focus of the analysis is on the use of language and metaphors in the lyrics that depict the theme of love and romance. The lyrics of this song contain deep expressions of love and use metaphors such as "blowing the wind of love" to express soft and calming feelings. The main theme raised is love and romance, where the lyrics display soft and affectionate feelings. The melody that supports the lyrics also strengthens the romantic and calming atmosphere. This study also includes an interview with Hariyadi, who explains the process of creating this song through musical reflection and experimentation, as well as expressing personal inspiration from the beauty of nature and true love. This study identifies that the combination of poetic language, symbolism, and flowing lyrical structure provides a strong emotional and aesthetic effect.
Penerapan Motif Minangkabau sebagai Elemen Dekoratif pada Keramik Hias dengan Teknik Wax Resist Haniful Furqon; Angga Elpatsa
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.304

Abstract

The development of ceramic craft in West Sumatra reveals significant potential for productive economic sectors due to the abundance of clay. This study focuses on applying Minangkabau motifs as decorative elements on ornamental ceramics using the wax resist technique. The aim is to integrate traditional Minangkabau designs into ceramics, introduce a new decorative technique, and preserve local culture through craftsmanship. The method employed includes five stages of the art consortium: preparation, elaboration, synthesis, realization of the concept, and completion. The result is seven ceramic pieces featuring motifs such as “Pucuak Rabuang” and “Carano Kanso,” utilizing stoneware clay and wax resist techniques to create unique designs while enhancing appreciation for ceramic art and local culture. The implications of this work include improved understanding of ceramics and cultural motifs, as well as encouragement for artisans to incorporate cultural elements into their products. This work is expected to contribute to the development of ceramic craft in West Sumatra and serve as a study resource for art education institutions.
Pelaksanaan Quiz Beserta Umpan Balik Menggunakan Aplikasi Kahoot dalam Pembelajaran Seni Tari di SMA Negeri 4 Kerinci Shocia Septipa; Marzam Marzam
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.305

Abstract

This study aims to determine the implementation of Dance Arts learning activities as well as supporting and inhibiting factors in the implementation of Dance Arts learning activities by using the Kahoot Application to increase the learning motivation of Class XI MIPA students at SMA Negeri 4 Kerinci. This type of research is qualitative research with a descriptive method. The research instrument is the researcher himself and is assisted by supporting instruments such as stationery and cameras. Data were collected through literature studies, observations, interviews and documentation. The steps to analyze data are data collection, data reduction, data display and data inference. The results of the study show that the use of Kahoot application media in Dance Arts learning is aimed at increasing students' learning motivation. There is an additional value so that this motivates students to learn so that they can play the Kahoot application well. In addition, this game can also help students to strengthen their memory of the material that has been delivered by the teacher. By using the Kahoot App, students can actively participate in answering questions. The Kahoot app motivates and activates student learning as it can test their knowledge, repeat important concepts, create class discussions and student-to-student interactions. The supporting factor for the use of Kahoot application media in learning Dance Arts is the availability of adequate facilities and infrastructure such as Wi-Fi, lcd projectors, and so on. Then there is also the enthusiasm of students when playing games on the Kahoot application so that it gives a positive response and can facilitate the learning process. Meanwhile, the inhibiting factor for the use of Kahoot application media in Dance Arts learning is a poor signal connection that causes learning to be hampered.
Pengaruh Penerapan Metode Snowball Throwing terhadap Hasil Belajar Pengetahuan Tari pada Pembelajaran Seni Tari di Kelas XI.MIPA SMA Negeri 1 Rambatan Kabupaten Tanah Datar Sidya Werleam; Yos Sudarman
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.306

Abstract

This study aims to prove the influence of the application of snowball throwing on the learning outcomes of dance-cultural arts, namely by analyzing the influence of differences in higher learning outcomes after a learning treatment using the snowball throwing method in learning cultural-dance arts in class XI, MIPA-2 SMA Negeri 1 Rabatan, Tanah Datar Regency. This research uses quantitative type with quasi-experimental method. The population is all students of class XI of SMAN 1 Rambatan totaling 183, with a study sample drawn in a simple cluster on 32 students of class XI-MIPA-2 (being an experimental class) and 32 students of class XI-MIPA-4 (being a control class). Data collection techniques with tests and observations. The data analysis technique uses the analysis of the difference in class mean in the final test-test results at the end of learning. . Hypothesis testing was performed with a T-test using the SPSS version 16 program, to test differences in the mean significance of the final test results in the experimental class and control class. The test results proved that the calculated t value at a score of 7.625 proved to be greater than the table t at a score of 1.69552. So statistically the value of t counts > t of the table. The results of this test also proved significant because t count > t this table was accepted at a critical value in the T-table at df= 31 and a confidence level of 95%, or at an alpha level of 0.05. The conclusion of the results of this study is that there is a significant difference in dance knowledge learning outcomes between the use of the snowball throwing method and conventional discussion methods in dance learning in class XI.MIPA SMA Negeri 1 Rambatan, Tanah Datar Regency.'. This means that H1 is accepted and H0 is rejected.
Popularitas Sanggar Tari Svarga Art Dance sebagai Organisasi Seni Pertunjukan Tari di Kabupaten Bungo Nurhana Nurhana; Indrayuda Indrayuda
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.307

Abstract

This study aims to reveal and describe the popularity of the Svarga Art Dance Studio as a dance performance art organization in Bungo Regency. This type of research is qualitative research using a descriptive method. The instruments of this research are interviews, observations and documentation. The steps of analyzing data are data reduction, data presentation and data verification as well as conclusions. The results of the study show that the Svarga Art Dance Studio is very popular in Bungo Regency, this is evidenced by the achievements, as well as the many new dance creations that are only owned by the Svarga Art Dance Studio and become an attraction so as to increase the love of the people of Bungo Regency for dance arts. With the form of democratic management, the performance of the Svarga Art Dance Studio between branches 1 and 2 and its cooperation with UMMUBA UKM of the University of Muhammadiyah Bungo went well and was growing. This, supported by the marketing of the Svarga Art Dance dance studio which uses the Social Media Marketing system through the official Instagram and Tiktok accounts, is also supported by the personal branding owned by the owner of the studio, with this the Svarga Art Dance dance studio can achieve its popularity. The Svarga Art Dance Studio until now has many routines in its performance which are often used by agencies, governments and the general public both inside and outside Bungo Regency.
Sosiopat di Lingkungan Sosial dalam Karya Seni Grafis Relief Print Fadhel Muhammad Ansyory; Ariusmedi Ariusmedi
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.308

Abstract

The purpose of the final work is to visualize the characteristics of antisocial traits in order to increase knowledge about antisocial traits and avoid them. The method of creation carried out in the final work has stages from the beginning of the process to the end, namely the preparation, elaboration, synthesis, concept realization, and completion or finishing stages in the work. In the process of making the final work measuring 50 cm x 40 cm using the Filter Printing technique, there are 10 pieces with the titles namely: Sharp Gaze, Charismatic, Impulsive, Foothold, Liar, No Regrets, Wolf in Sheep's Clothing, Manipulator v.1, Manipulator v.2, Manipulator v3.
Motivasi Siswa terhadap Pembelajaran Seni Budaya (Seni Musik) pada Kelas VIII C di SMPN 2 Batang Gasan Anggra Pratiwi; Yensharti Yensharti
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.314

Abstract

Cultural arts learning is one of the compulsory subjects taught at the Junior High School (SMP) level. Through cultural arts at school, students are able to express themselves and channel their creativity. In learning, student motivation is an important factor in determining student success in achieving understanding. Because motivation will influence a person's desire to do something. This study was conducted to describe student motivation towards learning cultural arts (music) in class VIII C at SMPN 2 Batang Gasan District. In conducting this study, the researchers employed a quantitative approach with a descriptive method. The study focused on grade VIII students of SMPN 1 Batang Gasang, with the sample group being determined using the cluster random sampling technique. The selected sample consisted of students from class VIII C. To gather data, a questionnaire was distributed to the students, which was designed based on indicators of intrinsic and extrinsic learning motivation. The collected data was then analyzed using the average equation and subjected to descriptive analysis. Based on the results of the research obtained, it can be concluded that student motivation towards learning cultural arts (music) in class VIII C at SMPN 2 Batang Gasan District is obtained for internal motivation with an average value of 75.7% in the high category. As for extrinsic motivation, the average value is 65.32% in the high category. Overall, student motivation obtained an average value of 70.51% in the high category. Therefore, student motivation at SMPN 1 Batang Gasan can be categorised as high towards learning cultural arts, especially in music.
Rekomendasi Desain Mebel Sebagai Pendukung Identitas Visual Brand : Studi Kasus: Brand Vespa Piaggio Mohd Ridho Kurniawan; Delsa Rezna Junita
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 1 No. 3 (2024): September: Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v1i3.319

Abstract

The application of visual brand concepts in showroom interior planning is considered crucial to ensuring that the products offered are relevant to the target market. This study aims to design a concept for the cash register and backdrop facilities in the case study of the Vespa Piaggio brand, with the goal of effectively reflecting the brand's visual identity. This research employs a qualitative method through in-depth observation, including direct visits to Piaggio stores and documentation via photographs and videos. The findings indicate that the use of shape metaphors aligned with the brand's identity can strengthen the visual brand image and enhance the showroom's appeal. The implications of this study emphasize the importance of applying visual identity holistically in furniture design to build a positiveerception among the target market and potential customers.

Page 2 of 2 | Total Record : 19