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Contact Name
Priyo Wibowo
Contact Email
garuda@apji.org
Phone
+6285885852706
Journal Mail Official
sarisuswati@aptii.or.id
Editorial Address
Perum Cluster G11 Nomor 17 Jl. Plamongan Indah, Kadungwringin, Pedurungan, Semarang, Provinsi Jawa Tengah, 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Repeater: Publikasi Teknik Informatika dan Jaringan
ISSN : 30467284     EISSN : 30467276     DOI : 10.62951
Core Subject : Science,
Repeater : Publikasi Teknik Informatika dan Jaringan berisikan naskah hasil penelitian di bidang Teknik Informatika dan Jaringan
Articles 22 Documents
Search results for , issue "Vol. 2 No. 3 (2024): Juli : Repeater : Publikasi Teknik Informatika dan Jaringan" : 22 Documents clear
Aplikasi Pengenalan Bendera Negara Dunia Berbasis Android Bertha Meyke Waty Hutajulu
Repeater : Publikasi Teknik Informatika dan Jaringan Vol. 2 No. 3 (2024): Juli : Repeater : Publikasi Teknik Informatika dan Jaringan
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/repeater.v2i3.160

Abstract

The application "Android-Based World State Flag Recognition" aims to provide users with information about the flags of countries around the world. The app is designed with a great interface and uses image recognition technology to identify flags. Users can explore flags, get brief historical information, and improve their knowledge of the visual aspects of the country's identity. The app uses up-to-date online resources to ensure the accuracy and relevance of flag information. The search feature allows users to quickly find the flag of a particular country. In addition, the app provides an exam mode to test the user's knowledge with a short quiz about flags. With the integration of Android technology, users can access this application easily on various mobile devices. The main goal is to provide an interactive and fun learning experience around the visual identity of the countries of the world.
Penerapan Augmented Reality untuk Pembelajaran Pengenalan Hewan Mamalia di Indonesia pada TK Darul Falah Asep Sumantri; Nabil Adrian Fadila
Repeater : Publikasi Teknik Informatika dan Jaringan Vol. 2 No. 3 (2024): Juli : Repeater : Publikasi Teknik Informatika dan Jaringan
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mammals are animals with the characteristics of breastfeeding, sweating, and having four limbs such as four feet, a pair of feet and hands, or a pair of wings and feet. In some kindergartens, there is an obstacle where the school targets children from disadvantaged families so that carrying out activities outside the classroom which definitely requires a lot of funds will be difficult to carry out. As technology progresses, there is technology that can help children meet their learning needs and visualizations that are very interesting to use, such as Augmented Reality.The application of augmented reality was created to help children learn to recognize mammals without needing to do activities outside of school. The implementation is carried out using the marker based tracking method accompanied by design tools using UML. The program is made in the form of an Android smartphone application.The results of this application can show mammals in three-dimensional form that is close to their original form. This will help students recognize mammals in more detail, from those that are easy to find to those that are difficult to find or even dangerous to approach.

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