cover
Contact Name
Lie Jasa
Contact Email
liejasa@unud.ac.id
Phone
+6282247015205
Journal Mail Official
miteudayana@unud.ac.id
Editorial Address
PS Magister Teknik Elektro Fakultas Teknik Unud Jalan PB Sudirman, Denpasar, Bali, Indonesia
Location
Kota denpasar,
Bali
INDONESIA
Majalah Ilmiah Teknologi Elektro
Published by Universitas Udayana
ISSN : 16932951     EISSN : 25032372     DOI : https://doi.org/10.24843/MITE
Majalah Ilmiah Teknologi Elektro (MITE) is peer review journal, published twice a year by the Study Program of Magister Electrical Engineering, Faculty of Engineering, Universitas Udayana. This journal discusses the scientific works containing results of research in the field of electrical, include power systems, telecommunications, informatics, and electronics. Authors are expected to include original scientific papers in accordance with the scope of the discussion of this journal including all aspects of the theory and practice are used.
Articles 20 Documents
Search results for , issue "Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro" : 20 Documents clear
Perancangan Fitur Deteksi Kemiripan Dokumen Jawaban Tugas Mahasiswa pada Sistem Manajemen Pembelajaran dengan Metode K-Shingling dan Cosine Similarity Komang Nova Artawan; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P06

Abstract

Technology development can be used to support the teaching and learning process so it can runs more effectively and efficiently, and one of the applications that can be used to support this process is the Learning Management System (LMS). LMS provides an integrated platform starting from delivering learning materials to students, and evaluating learning process. The evaluation method that can be done at the LMS is giving assignments to students, and students can do submission by uploading their documents assignment answer. The common problem is many students do plagiarism by duplicate the answers of other students. To overcome these problems, this study will implement feature in Course Assignment Menu in LMS to detect the similarity of student assignment document using K-Shingling and Cosine Similarity methods. The K-Shingling algorithm is used to form shingles or word fragments based from all text in the task answer document that has gone through the pre processing stage, then each document have shingle value vector which will be used to compare the similarity values between documents using Cosine Similarity. The results obtained in this study is the developed feature is capable to detecting the similarity percentage of the assignment answer documents from each student, and from that percentage value it can indicate whether the students assignment answers is plagiarism to other students assignment answers. Keyword : LMS; plagiarism; K-Shingling; Cosine Similarity
Game Sebagai Layanan (GAAS) Pada Platform Cloud Gaming Gameqoo I Putu Gede Gentha Kesuma Negara; Linawati Linawati; Gede Sukadarmika
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P07

Abstract

Today’s games have entered the next generation gaming phase or the highest generation in the world of gaming. In today’s rapid development of games, it requires users/players to have computers with higher specifications. There is a way for players to run games that have high specifications with computer devices that have low specifications, with cloud gaming technology. There is a cloud gaming server in Indonesia called Gameqoo. To find out the feasibility of a game that is played on a cloud gaming service, it requires parameters that will measure it from the game side and form the user side, namely Quality of Service and Quality of Experience. With the existence of cloud gaming services, the experience of playing games on computers with low specifications becomes light and has pretty good visual quality. This is evidenced by the packet loss value which is 0%, the delay and jitter has value are still in the good category, the use GPU usage is below 5%. The research questionnaire was designed in such a way with an answer scale called the MOS (Mean Opinion Score) to measure Quality of Experience, and an average score on the MOS rating of 4.15 which gets a Good score on the MOS assessment standard. Keywords— Cloud; Quality of Service; Quality of Experience; Mean Opinion Score
The Antecedent of Customer Satisfaction towards to Attitudinal Loyalty and Behavioural Loyalty (Study at Customers of PT. Telkom Indonesia Witel Denpasar) Komang Agus Putra Kardiyasa; Rukmi Sari Hartati; Yoga Dipayana
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P12

Abstract

Telkom Indonesia introduced fixed broadband, with its IndiHome product in 2015. According to the Triple Play service, IndiHome's flagship service, as well as other services, the core of IndiHome products is its internet service. Other services, such as voice (telephone) and interactive television (UseeTV) are ride products (augmented products). The goal of this study is to provide insight for future studies that will be conducted by researchers on service quality, which includes network quality, customer service, information quality, and customer data security. It also involves customer satisfaction, behavioural loyalty, and attitude loyalty. The issue in this study is that the number of customers who churn (unsubscribe the services) is increasing, indicating that customers are less loyal to IndiHome services. This study sent a questionnaire to 258 Witel Denpasar respondents who had subscribed to IndiHome for more than one month and had visited the Plaza Telkom in August 2022 in order to collect respondents' responses. The sampling technique used in this research is purposive sampling, which is a sampling technique with certain considerations. Data collection in this study was carried out by distributing questionnaires online via the Google form. And the data analysis technique used in this study is the structural equation modelling (SEM) method using LISREL 8.8 software. Keywords: Customer Satisfaction; IndiHome; Structural Equation Model; Behavioural Loyalty
Pendeteksi Jumlah Orang pada Sistem Bangunan Pintar Menggunakan Algoritma You Only Look Once I Putu Sudharma Yoga; Gede Sukadarmika; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P02

Abstract

The development of the Internet of Things today is very rapid. one form of this development is a Smart-Building or smart building. Smart buildings require a form of system that can monitor the building in real time and efficiently. in this study designed a prototype form of a smart building system by adding a detector for the number of people using the ESP32cam camera sensor. The number of people object detection adapts the careful YOLOv3 Algorithm to 5 different lighting conditions, dimmed 50% and 75%, increased 50% and 75% and normal conditions. The results of this implementation show that the mAP value exceeds 90% in all of these lighting conditions. The YOLOv3 algorithm applied to the smart building prototype system has succeeded in detecting and counting the number of people objects in an image captured by the camera sensor. Keywords— Internet of Things; Object Detection; Smart Building; YOLO
Rancang Bangun Sistem Pemantauan Panel Surya Berbasis Internet of Things Gede Widi Kurniawan; I G A Putu Raka Agung; Pratolo Rahardjo
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P17

Abstract

The application of the internet of things is starting to be widely used at this time. One of the developments in internet of things technology is monitoring a system with an Android application wirelessly. This study aims to design and build a solar panel monitoring system based on the Internet of things using the NodeMCU ESP32 developer board. The design of this system can make it easier for users to monitor solar panels in real time through an android application. The test is carried out by operating a solar panel monitoring system. Data from each sensor is compared with a comparison measure to get the difference in values. The results of the INA219 sensor test get an average difference in voltage of 0.09% and an average difference in current of 4.08%. The test results for the DHT11 sensor get an average difference in temperature of 0.77% and a difference in relative humidity of 1.82%. The results of testing the BH1750 sensor get an average difference in light intensity of 39.93%. This monitoring system can operate in accordance with the design and reading of data from sensors that have been sent to Firebase so that it can be seen in the Android application. Keyword— Solar panel; Internet of Things; Android; DHT11; INA219; BH1750; ESP32.
Perankingan Dosen Berbasis Aktifitas Forum Moodle Menggunakan Metode Fuzzy Tsukamoto I Gede Yogi Prawira Putra; Gede Sukadarmika; Nyoman Putra Sastra
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P08

Abstract

The online learning process currently utilizes a Learning Management System, one of which is Moodle. Moodle provides a forum menu where the forum is a digital forum for asking questions and answering and sharing between lecturers and students. Lecturer and student activity can be seen from the forum menu. For this reason, research was conducted on the ranking of lecturer activities in the moodle forum. The ranking determination uses the Fuzzy Tsukamoto decision making system. Fuzzy Tsukamoto has step efficiency in determining rules and processing data that has a taboo range and produces crips output. The processing steps carried out are determining the variables, giving weights, creating a fuzzy set of each variable, then the fuzzification process and creating a rule base and finally, defuzzification, namely the calculation of negligence and output. Based on the rule and the predicate alpha value, the appropriate value is obtained to rank the quality of lecturers based on their activities in the moodle forum. Keywords — database, forum, fuzzy, moodle, tsukamoto
Perancangan Jaringan Fiber To The Home Berbasis Gigabit Passive Optical Network Dengan Dual Stage Passive Splitter I Gusti Ngurah Arya Tri Andhika; Gede Sukadarmika; Ngurah Indra ER
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P13

Abstract

Abstract— This study was conducted to find out which network is more effective and the quality of the existing network, Design A, and Design B at Wongaya Cluster. Existing network has 368 homepass, with 259 homeconnected users. Using the Farthest FAT (F.8) output attenuation of field measurement was -20.11 dBm, the optisystem test obtain an output attenuation -19.954 dBm, and based on power link budget calculation, output attenuation was -20.399 dBm. Existing network has a projection for the next five years of 462 users. Design A has 496 homepasses and tested on farthest FAT (G.4) testing on the optisystem to obtain an output attenuation of -19.704 dBm, and based on the calculation of the power link budget, an output attenuation of -20.7414 dBm was obtained. Design B has 256 homepasses and tested on the furthest FAT (H.4) testing on the optisystem to obtain an output attenuation of -16.765 dBm, and based on calculation of the power link budget, output attenuation was -17.09175 dBm. Based on results of this test, Design A is more effective design to use because it can meet customer needs in five years with quality according to ITU-T and Company standards. Keywords— FTTH, GPON, attenuation, homepass, homeconnected, link power budget
Alat Pemberi Pakan Ikan Lele Dalam Drum Otomatis Berdasarkan Usia dan Jumlah Ikan Dengan Metode Fuzzy Logic Setia Yusuful Arif; Niam Tamami; Madyono Madyono
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P03

Abstract

Abstract— The trend for consumption fish consumption continues to increase rapidly, even the Food and Agriculture Organization (FAO), says fish cultivation output is expected to increase by around 172 million tonnes in 2021. Therefore efforts are needed to increase national catfish production. New methods of cultivating catfish have emerged, one of which is the method of cultivating catfish in drums. However, there are still many catfish breeders in drums in Indonesia who still use conventional methods which are no longer effective, because many catfish seeds die before maturity, this is due, among other things, to unscheduled feeding and the amount of feed weight that is inaccurate with the amount and the age of the fish in a drum which causes the growth of catfish to be less than optimal. Based on these problems, it is encouraging to develop a tool that can control and monitor fish feeding schedules and the total weight of fish feed according to the number and age of fish in one drum based on a microcontroller by utilizing the fuzzy logic method which can facilitate the process of reasoning in language. (linguistic reasoning), and only by means of a smartphone, farmers can set feeding schedules and choose the number of fish and the age of the fish in a drum. The result is that the tool is able to provide feed according to the feed schedule with an error rate of 0%, and the tool can provide feed according to the feed dosage with an accuracy of up to 98.9% with an average accuracy of 96.09%. Keywords— Automatic Fish Feeder, MQTT Dashboard, Fuzzy Logic
Evaluasi Model Machine Learning Klasifikasi Gerak Tangan Untuk Sistem Kontrol Prototipe Prostesis Tangan I Made Esa Darmayasa Adi Putra; Ilham Fauzi; Karuna Sindhu Krishna Prasad; I Made Putra Arya Winata; I Wayan Widhiada
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P18

Abstract

Hambatan berupa kehilangan fungsi bagian tubuh akan menyebabkan kesulitan dalam melakukan kegiatan secara normal. Dalam penerapan sensor electromyography (EMG) dan electroencephalography (EEG) yang kurang baik dalam mengimbangi berbagai macam kondisi fisik manusia, sensor force sensing resistor (FSR) dapat menjadi alternatif pengganti EMG dan EEG pada prostesis tangan. Dalam perencanaan model neural network, data yang dibutuhkan pada actual output hanya berupa hand gesture pada orang non pasien pasca amputasi. Long Short Term Memory (LSTM) digunakan karena dapat menangani proses data dalam jangka panjang yang merupakan salah satu keadaan timbul dalam pengolahan data sekuensial.evaluasi metrics yang dihasilkan berupa nilai accuracy pada data training dengan epoch 200 dan accuracy pada data testing. Hasil pertama dengan tanpa variasi dropout menunjukkan nilai accuracy pada training 0,9449 dan accuracy pada testing 0,961 dengan nilai loss pada training 0,1284 dan loss pada testing 0,0717. Hasil kedua dengan variasi dropout menunjukkan nilai accuracy pada training 0,9699 dan accuracy pada testing 0,9688 dengan nilai loss pada training 0,0803 dan loss pada testing 0,1061. evaluasi metrics accuracy yang dihasilkan pada dataset telah melampui nilai 0,9. Hal ini mengindikasikan model telah berjalan dengan baik untuk klasifikasi pada 11 gerakan. Kata Kunci— Sistem kontrol; machine learning; gerakan tangan; prostesis tangan.
Proteksi Konsleting Listrik Dengan Memutus Jarak Jauh Arus 3 Phasa Beban Besar Dengan Kombinasi Solid State Relay (SSR) dan IoT NodeMCU 8266 Menggunakan Aplikasi Blynk di Sub Panel Gedung Telkomsel Smart Office Renon Denpasar Amien Harist Hardiansyah; Rukmi Sari Hartati; Yoga Divayana
Jurnal Teknologi Elektro Vol 22 No 1 (2023): (Januari - Juni) Majalah Ilmiah Teknologi Elektro
Publisher : Program Studi Magister Teknik Elektro Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/MITE.2023.v22i01.P09

Abstract

70% of building fires in Indonesia are caused by electrical short circuits, the rest are caused by other things such as negligence and also gas. Electrical short circuits contribute to the biggest problem in cases of building fires in Indonesia due to concern for maintenance and checking which is often missed due to problems with routine and periodic checking schedules that are not monitored in a lifetime or continuously. One of the methods used to overcome this problem is to continuously monitor the measurement values on the electrical sub-panels in real time. Manual checking is no longer effective due to electrical problems. One minute ago we checked and we can conclude that the panel is in good condition and safe. Because electricity can suddenly have problems without us realizing it and it really needs to be handled extra quickly to take action to cut off the power lines so that short circuits or hot copper sections do not occur which can cause panel fires and can also cause building fires. With today's increasingly sophisticated digital technology, we can innovate by implementing IoT (Internet Of Thing) using the Bynk Android Application as a remote control for monitoring load values and also being able to trigger 3-phase power lines using only a smartphone anywhere as long as the internet is connected so that when If there is an electrical problem with the sub panel inside the building, it will be handled/disconnected immediately. From the research results obtained, the Solid State Relay component can be combined with a microcontroller as the main control line to cut off large electric currents, where the microcontroller uses a 5 Volt input control and SSR (Solid State Relay) uses a 3 Volt - 32 Volt output so that it can be modified and can cut off and monitor traffic only with a smartphone using the Blynk Application. Keyword—Aplication Blynk; short circuits; Protection; SSR (Solid State Relay)

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