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Contact Name
Ponimin
Contact Email
ponimin.fs@um.ac.id
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jadecs.journal@um.ac.id
Editorial Address
Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang Gedung E8 Ruang 206
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INDONESIA
JADECS (Journal of Art, Design, Art Education and Culture Studies)
ISSN : 20884419     EISSN : 25486543     DOI : -
Core Subject : Humanities, Art,
JADECS (Journal of Arts, Design, Art Education and Culture Studies) contains scientific articles of research, conceptual ideas, assessment, creation, learning, related to art, design, multimedia, and culture. The published articles prioritize the analysis of the results of the research, including: the results of study or art creation, educational studies and art learning, or socio-cultural studies linked to art, design and multimedia.
Arjuna Subject : -
Articles 8 Documents
Search results for , issue "Vol 6, No 1 (2021)" : 8 Documents clear
REPRESENTASI VISUAL PRASI UNTUK MEMPERTAHANKAN KEARIFAN LOKAL MASYARAKAT BALI PADA ERA DISRUPTIF 4.0 Novian Wahyu Firmansyah; Andika Agung Sutrisno; Pujiyanto Pujiyanto; Andhika Putra Herwanto
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p8-14

Abstract

Eksistensi merupakan  kebutuhan yang mendasar untuk mempertahankan kearifan  lokal di era disrupsi 4.0. Masyarakat bali masih mempertahankan berkarya prasi, yakni menorehkan wujud visual   pada  daun   lontar  dengan   menggunakan   penguprak (sebuah pisau kecil).   Pendekatan  fenomenologi  di gunakan untuk mengalokasikan analasis data  yang diperoleh.  Dalam  perkembangan teknologi di  era  digitalisasi  saat  ini,  eksistesni  karya  tradisi  sangat  dipertaruhkan.  Bukan  menghindar akan tetapi  harus beradaptasi, kompromi dengan  perkembangan teknologi  menjadi strategi. Representasi  visual  menjadi titik awal  dalam  melihat  keberadaan  desain  yang  muncul  pada karya prasi pada era digitalisasi saat ini, wujud desain secara visual membangun  persepsi postif dalam   mempertahakan   seni   tradisi   menjadi   hal   esensial   dari   karya   prasi.   Digitalisasi menggunakan  teknologi manjadi penting mempertahankan eksistensi karya prasi, dikarenakan karya ini dapat diinformasikan secara luas dengan dokumen  yang berbentuk digital. Selain itu, diharapkan penelitian ini dapat memberikan inspirasi bagi karya-karya tradisional lainnya dapat bertahan di era disrupsi 4.0 ini dengan memanfaatkan digitalisasi, tidak hanya di Bali, namun juga di daerah-daerah lainnya di Indonesia.
PERAN RUANG RELAKSASI PADA PERANCANGAN BERKONSEP KREATIF UNTUK PENINGKATAN KREATIVITAS KARYAWAN KANTOR 24SLIDES INDONESIA Aurellia Cintana Satya Nagara; Hana Kireina Widiyanti; Mellani Vionita; Rizquita Tsania; Ira Audia Agustina
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p53-59

Abstract

In the creative industries offices, all of the employees are required to work professionally with creative and innovative ideas. According to the professional work that already mentioned before, the positive feedback and customer’s satisfaction will be easily achieved. The perfect results behind are cannot be detached from the office's atmosphere and team collaboration within the office itself. A study research conveys if a company treats their workers as valuable assets, it will brings reciprocity from their workers. That is a perfect and convenient output. It is relatable with one of the 24Slides office's vision which prioritizes the happiness and joy of their employees in order to produce optimal results. Cooperative companies will make way to improve the performance and motivation of workers by facilitating and designing offices that are exhilarating and professional. If a creative industry office requires new creativity and innovation ideas, then a relaxation facility with some communicative games is recommended to stimulate the brain. Providing these facilities will restore workers' enthusiasm before taking a break or starting an activity. Lounge facilities or lounge rooms are also not provided that simple way. With an attractive interior design, it could be the other proponent as well as supporting housing from the office. Thus, the authors make a study research related to the design of a relaxation room that suitable for the 24Slides office. The purpose of this research is to figuring out the creativity and productivity enhancement of workers with the existence of a relaxation room, knowing the responses of workers, and designing concepts. Design Thinking is used as a method of this research, consisting of emphatisize, define, ideate, prototype and test. Data collection was carried out by conducting interviews with 5 respondents and a field survey at the 24Slides office. The data analysis carried out in the form of assessing existing analyzes, field surveys and interviews that had been obtained. The results of this study will be used as a reference to carry out the design of the relaxation room (funspace) at the 24Slides Indonesia office.
OPTIMISME DALAM KOLABORASI SENI DAN PSIKOLOGI ANAK Moch. Aan Machfudzi
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p15-21

Abstract

Hadirnya buku ilustrasi anak memiliki andil besar terhadap perkembangan psikologi, apresiasi, dan imajinasi anak-anak karena bersifat efektif dan efisien. Bella Ansori adalah salah seorang ilustrator dari Kota Malang yang menjadikan buku ilustrasi anak sebagai media untuk mengekspresikan keresahan-keresahan yang ia alami berkaitan dengan psikologi anak. Berdasar dari latar belakang tersebut, tulisan ini bertujuan untuk mengidentifikasi dan memahami proses kreatif dalam merancang karya ilustrasi yang dilakukan oleh Bella Ansori, sehingga dapat memberikan kontribusi positif bagi seluruh masyarakat Indonesia.
MASALAH YANG DIHADAPI MAHASISWA PSTM UM KONSENTRASI TARI PADA MATA KULIAH TARI BALI DI TENGAH PANDEMI COVID-19 ika wahyu widyawati
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p60-66

Abstract

The learning process is currently carried out with online media because during this pandemic by the government is encouraged to reduce being in crowded places. This kind of learning process is done at home to break the chain of spread of COVID-19. With this increasingly advanced technology, it can be used as a medium in the learning process. However, there are also shortcomings with this kind of learning model. Most of the students prefer to learn online, especially if they get balinese dance practice materials. Because it will be very effective and understandable material rather than learning online. In addition, there are perceived complaints that more and more tasks while studying online. But not a few also among students, who like to learn through online because learning like this is quite practical and fun. This kind of condition is felt by students of the Dance and Music Arts Education Program of Malang State University in the vocational courses of Balinese Dance.
STUDI PERBANDINGAN ANIMASI 360 DERAJAT BERTEMA SEJARAH Arif Sutrisno
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p22-34

Abstract

To identify general characteristics of historical-themed 360o animation, visual characteristics, and ways of delivering material in historical learning media, this study attempts to compare three historical-themed 360o animations, namely the game trailler Assassin's Creed Syndicate Jack the Ripper, Dinosaurs World 360 VR, and Dunkirk 'Save Every Breath'. This research method is by determine the benchmark focus, planning and research, data collection, implementation, recommendations, and analysis. In general, historical 360o animation uses 3D animation techniques. The flow used tends to be linear with narrative storytelling. The point of view used is first person. The camera movement used is a follow subject. Key Words: Animation 360 Degree, Learning Media, History
REPRESENTASI ASPEK PERLAWANAN PADA DOMINASI PATRIARKI BUDAYA BALI DALAM KARYA I GAK MURNIASIH DAN CITRA SASMITA Fika Khoirun Nisa
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p35-43

Abstract

In the current Indonesian art discourse, the reading of works is no longer limited only to the results of the analysis and interpretation of formal elements, but also considering the relationship with the socio-cultural factors of artists so as to give a picture of the multifaceted character of art. This study was designed to identify the representation of resistance aspects in the dominance of Balinese cultural patriarchy in Indonesian fine art and interpret its symbols. The artists whose works were chosen as a case study in this study are I Gusti Ayu Kadek Murniasih and Citra Sasmita. This study used a multidisciplinary approach (Feminism and Semiotics). Based on the results of the analysis, the aspect of resistance is represented through visual symbols that are typical in the two works of artists tend to be born from the experience of the environment that is close to everyday life to a traumatic experience that gives birth to pain and fear. For both of them, painting is a catharsis process and as a medium to transform ideas and alignments so that the message to be conveyed can reach a wider scope.
PENINGKATKAN KEMAMPUAN MENULIS NOTASI BALOK MELALUI METODE SOLFEGIO PADA KELAS VIII-A DI SMP NEGERI 3 KEDIRI Yayuk Siti Rahayu; Ninik Harini
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p1-7

Abstract

Abstract : The goal of the research is to develop the quality students’ learning result in writing partitur / musical scale through solfegio method the students of VIII A at SMPN 3 Kediri. The kind of research is class action research which is done in two cycles. Collecting data is done by using observation technique, interviewing test, and documentation. The result of this assement in cycle is 70,5% students have got the minimum standard of assessment, while in cycle 2 there are 97,1% students have achieved the minimum standard of assessment. So, it can be concluded that. The learning result of students in writing musical scale is developed shrough solfeggio method.  Key words : The enhancement, The ability of writing, solfegio music.
PERANCANGAN DESAIN INTERFACE APLIKASI SMARTPHONE UNTUK MENU DI AGRA ROOFTOP DENGAN TEORI NIRMANA Yohanes Anton Kurniawan; Martin Setyawan
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 6, No 1 (2021)
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v6i12021p44-52

Abstract

AGRA Rooftop merupakan salah satu lounge tertinggi di Jawa Tengah. Jam operasional di AGRA Rooftop antara pukul 17.00 – 00.00. Kesulitan yang dialami oleh konsumen AGRA Rooftop adalah membaca menu yang ada pada waktu malam karena pencahayaan yang ada di AGRA Rooftop didesain untuk menikmati sunset atau pemandangan kota Solo pada waktu malam.  Perancangan interface menu yang baru diharapkan dapat membantu konsumen untuk membaca dan mengerti menu yang ada serta dapat membantu promosi yang dimiliki kedalam smartphone . Metode penelitian dan strategi perancangan yang digunakan dalam penelitian ini adalah prototype dan cyclic strategy. Perancangan interface sudah diujikan dan didapatkan hasil bahwa interface yang ada sudah cukup menarik dan membantu konsumen dalam memilih dan memahami menu yang ada.

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