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Innovative Journal of Curriculum and Educational Technology
ISSN : 22527125     EISSN : 25024558     DOI : -
Core Subject : Science, Education,
Innovative Journal of Curriculum and Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal is published by Postgraduate Program, Universitas Negeri Semarang. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
Arjuna Subject : -
Articles 6 Documents
Search results for , issue "Vol 11 No 1 (2022): June 2022" : 6 Documents clear
The Analysis of 21st Century Learning Implementation and Competency Achievement of Junior High School Students in 3T Regions Gunadi, Gunadi; Haryono, Haryono; Purwanti, Eko
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.44847

Abstract

Providing students with competency is one of the challenge of 21st Century learning. The competencies include critical thinking and problem solving skills, communication and collaboration, creativity and innovation, as well as information literacy and technology media. This study aims to analyze the implementation of 21st century learning and the achievement of competencies of junior high school students who are in the frontier, outermost, and least developed areas of Melawi Regency, West Kalimantan Province. The method of this study was descriptive-analytic qualitative with the type of the research was case study. The results shows that the implementation of 21st century learning at Junior High School in the 3T area shows a moderate or medium category. The scores for each indicator are: planning (70.4%), learning implementation (73.4%), and assessment and evaluation (70.8%). The achievement of the 21st century competence of students gets medium category. The scores for each indicator are: critical thinking and problem solving skills (54%), communication skills (73%), collaboration skills (70%), creativity and innovation (48%), and information and media literacy (60%). The implication of this research is for the prospective teachers or new teachers who work in the 3T area. So that, they would know the conditions and prepare various strategies and learning approaches to apply based on the local conditions in improving students’ competency.
The Intermedia Books: a Concept of Book And Multimedia Integration for Remedial Yogananta, Damar; Utanto, Yuli; Kustiono, Kustiono
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v10i2.51872

Abstract

The research and development of the Intermedia Book are motivated by the remedial implementation conditions of Indonesian lessons that have not been optimal. The preliminary research results that students need a book that can accommodate the remedial process by the learner's era. The concept of multimedia and book integration is a good solution for Indonesian remedial learning. The purpose of this research is to develop the Intermedia Book for remedial processes of Indonesian subjects. This research used the ten steps Borg & Gall model. From the ten steps Borg & Gall, the researcher modifies into three main steps: (1) preparation, (2) development, and (3) validation. The product of this research is the Intermedia Book of Indonesian Subject for VII grade students. The implication of this research is to bring multimedia products closer to learners through the intermedia book. This development becomes one of the techniques to increase the interactive learning process.
Development of A Kahoot Application-Based Module In NKPI Courses To Improve Student's Learning Interest In SMKN 2 Rembang Sukristiyo, Sukristiyo; Samsudi, Samsudi; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.54248

Abstract

Implementation in the learning process in the Covid 19 pandemic era at SMKN 2 Rembang showed a decrease in learning achievement due to lack of student interest in learning, this is based on a survey of researchers at the end of the semester showing that the average value of students decreased from 2020 during remote/online learning. This study aims to develop a teaching material based on Kahoot evaluation to increase students' interest in learning. This study uses the RnD research method with the ADDIE model consisting of analysis, design, development, implementation and evaluation. The results of the material validation carried out obtained an average of the three aspects of material validation (feasibility of the material, presentation and language) which was 4.26 and was in the "very good" criteria. Likewise with the results of product validation, the average of the three aspects of the validation of teaching/media materials (display, presentation, and effectiveness) is 4.4 and has the criteria of "very good". Furthermore, the results of students' interest in learning from the categories of feeling happy, students' attention, interest in student learning and aspects of involvement were also in the very good category.
Developing Microsoft Sway-Based Interactive Media in Pigmented Facial Care to Increase Motivation and Outcomes Poernamasari, Diyah Ayu Catur; Purwanto, Eko; Sugiyo Pranoto, Yuli Kurniawati
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.55057

Abstract

The suboptimal use of learning media and students’ difficulty in understanding the material are the reasons why Microsoft sway-based interactive media is developed. This research aims to increase motivation and learning outcomes through interactive multimedia using Microsoft sway. The research applied the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) because it is structured, rational, and complete steps for developing learning media. The result showed that 1) the step of developing interactive multimedia using Microsoft Sway was according to the students' and teachers' need analysis which required audio-visual media. The interactive multimedia design using Microsoft sway was systematically depicted in the flowchart and the development was illustrated in detailed capture. The evaluation from material and media experts said that this interactive multimedia was feasible. 2) The implementation of Microsoft Sway-based interactive media was according to the schedule, 3) The students’ learning outcomes taught with Microsoft sway-based interactive multimedia were better than taught with conventional media, 4) Microsoft sway-based interactive multimedia improved student motivation. The result of this study described that this developing interactive media was effective to improve learning outcomes and it can be beneficial for teachers as the alternative media in beauty class.
Mathematic Comic Mobile Learning (MCML) for Class VII Astuti, Ruly Purbo; Ahmadi, Farid; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.55973

Abstract

This research started from the students' low understanding of the concept of Linear Equation System material and had never the use of comic media during mathematics learning. This study aims to develop and determine the effectiveness of learning using comics media which is carried out with a scientific approach in terms of student learning outcomes, with the subject of One Variable Linear Equation (PLSV) in grade VII A SMP Kanisius St. Yoris Semarang for the academic year 2021/2022. The subjects of this study were students of grade VII A SMP Kanisius St. Yoris Semarang for the academic year 2021/2022. This study uses the type of research ADDIE (Analysis, Design, Development, Implementation, Evaluation). The research instrument used in data collection consisted of (1) respondent (teacher) interview sheets, (2) student learning interest and attention scale sheets using MCML, (3) direct observations on the object of study, (4) documentation, ( 5) learning outcomes test. The data from observations and the scale of student learning interest and attention were analyzed quantitatively using the total score and percentage obtained by each student, then based on the results of the percentage determined the criteria for the effectiveness of student learning as a whole. Data from interviews and documentation were analyzed descriptively qualitatively as a reinforcement of the results of student learning effectiveness. Data on student learning outcomes, namely the results of the initial and final tests were analyzed using the total score of each student and the percentage obtained by all students, then based on the results of the percentage the criteria for the effectiveness of student learning outcomes were determined. The results showed that the application of SPLSV learning with comics media was effective in improving student learning outcomes. According to the criteria for the effectiveness of learning outcomes, qualitatively it shows the effectiveness of high learning outcomes.
Students' learning experiences with synchronised emergency remote online education
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.55001

Abstract

The global intervention by universities to minimise the devastating effect of the COVID-19 pandemic on education compelled many institutions to resort to emergency online curriculum facilitation, especially using virtual platforms. As a result, institutions adopted asynchronous, or synchronous, or both to facilitate knowledge with students. This study explored the reality of students' experiences with contemporaneous (synchronous) online teaching and learning model adopted by a university in South Africa. This study employed an interpretive qualitative methodological design. Data was gathered through an open-ended questionnaire administered to twenty students purposively sampled from a population of sixty-eight rurally resident final year students and focus group interviews with six of the twenty students. Data was analysed using constructs generated from connectivism theoretical framing which served as the compass used to navigate the study. The study revealed digital interaction space to be new to many students, especially those from the deep rural areas of South Africa. Furthermore, institutional readiness was limited, hence lack of support (awareness, resources, etc.) for students at the initial implementation stage of the programme. However, students and university academics were committed, coupled with self-discipline, and through social and academic engagements, benefited from the system. Flexibility, continuous academic interaction with peers, instantaneous authentic feedback and improved proficiency in using online tools were their constructive experiences. Nonetheless, they highlighted concerns of perceptions, bad network and poor connectivity, less cognitive engagement and unsuitable learning environments. The study recommends the introduction of asynchronous alongside the synchronous model of curriculum engagement to enhance the flexibility of learning opportunities.

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