Iqbal Prabawa Wiguna
Universitas Telkom

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The Night as We Know It Dike Nabila Trivinggar; Kurniawati Gautama; Iqbal Prabawa Wiguna
JURNAL RUPA Vol 4 No 1 (2019): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v4i1.2155

Abstract

Since the first invention of the light bulb, humans have increasingly been accustomed to living under excessive artificial light every night. Inappropriate use of artificial light causes light pollution that now affects more than 80% world’s population in densely populated cities, including Bandung City residents. The latest research shows that the rate of light pollution for a high category in Bandung City has experienced an increase of 13,79 km2/year during 2013-2017. This has resulted in the loss of Bandung night sky aesthetic because the lights coming from the ground form a skyglow dome in the atmosphere, blocking most of the astronomical object's light and rendering them invisible from earth. As a person who has always been interested in astronomy and is also a Bandung resident, I have concern over the long-lost Bandung night sky natural beauty due to light pollution caused by human activities. I desire to raise awareness of this issue through an installation art which explores lights, reflective paint, and video as the mediums.
Harmoni dan Narasi Kosmos Iqbal Prabawa Wiguna
JURNAL RUPA Vol 1 No 2 (2016): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v1i2.741

Abstract

For all his life Johannes Kepler seeking for harmony. Kepler is best known for his laws of planetary movement. He is also a polymath working in the intersection between contemporary sciences such as astronomy, math, physics, optics, astrology, music theory, meteorology dan history. After spending years exploring those different disciplines, he later learned he was actually longing for the harmony. His fascination over harmony in nature kept growing up, in his last days Kepler was still trying to finish a book he started since he was still a scholar. This book is called Somnium. Somnium itself is the Latin word for 'dream,' a word that make sense if you read the whole chapter. The main idea for this project is Kepler’s fascination over the harmony in celestial object, thus he tried to convince people that Copernicus heliocentrism is the absolute truest way to understand how our solar system works. The idea of making narative came up to Kepler’s mind as he turned his research into a fiction, a story about a boy who makes his journey to the moon to help his mother for being accused of being a witch. Similiarly to the boy, Kepler’s mother is also accused for witchcraft. So Somnium was not really just a scientific book but in some part of them, there is also some biographical facts and fiction. By knowing the pattern in nature we can understand that the nature is in order and there is a grand design hidden in layers. Just like Kepler that are fascinated by the order of nature, 'Somnium' in this work is also talks about the pattern and harmony the curiousity for nature that represented in geometrical objet and natural study, and also about the old knowledge where science, art and spirituality is learnt through one form knowledge
Review Pergeseran Fotografi Dari Sistem Konvensional ke Digital (Virtual Photoshoot) Pada Masa Pandemi COVID-19 Adrian Permana Zen; Dyah Ayu Wiwid Sintowoko; Iqbal Prabawa Wiguna; Arfi Andrian; Gregorius Kresna Haga Ginting
JURNAL RUPA Vol 6 No 1 (2021): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v6i1.3060

Abstract

Virtual photoshoot is a new method in the development era of modern contemporary photography that was born due to the impact of COVID-19. This study finally tries to analyze the trend of virtual photoshoots as the use of photography technology during the Covid-19 pandemic. Virtual photoshoot is a development of photography. The method used in this research is a phenomenological approach regarding the use of online video call software in the process of shooting the object. The sample of this research is the photographic works of virtual photoshoot by Michael Fabians Cools when taking pictures using the sophisticated video call application. The results showed three main results, namely media, technical and aesthetic. In terms of media, research has found that the existence of social media such as Instagram can support the existence of a virtual photoshoot trend. Technically research, this virtual photoshoot implementation method is something new and has never happened before. The virtual photoshoot implementation method is applied in in-game screenshots and Google Street View, where virtual photoshoots offer a shooting process by taking pictures through an LCD monitor using video call software such as Zoom, Facetime, and Google Meet to bring up photo objects. Aesthetically, this study found that the results of photos from virtual photoshoots led to photography techniques that were not widely used before in conventional shooting, namely displaying the blur effect on photos using glasses or bottles. The blur effect that is usually produced through lens settings can also be produced with a glass or bottle.
INTERIOR MISE-EN SCENE IN ASIAN HORROR FILM’S SETTINGS Dea Aulia Widyaevan; Iqbal Prabawa Wiguna
Capture : Jurnal Seni Media Rekam Vol 13, No 1 (2021)
Publisher : Jurusan Seni Media Rekam, Fakultas Seni Rupa dan Desain, Institut Seni Indonesia (ISI) Sur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3971

Abstract

Interior design is a process of conditioning a specific atmosphere, which relates to the concept of 'staging space.' As interior design is inherently designed to create an illusory world, the 'illusive, simulative' space can be used interchangeably with the real-imagined space of interior design and cinema. This article will examine three horror films to focus on how interior mise-en-scene is used to create a horror atmosphere. The films A Mother's Love, Tatami, and POB embodied semantic meanings into their spatial settings, serving as a projection of the characters; psyche, and story plots. A rhetorical visual method is used to interpret the relationship between spatial language, camera angle, character, and story plot. The research discovers that spatial language is an instrument of terror, as repeated patterns of liminal space, backlighting lights, and dream scene metaphors enhance the properties and camera angles to elicit an emotion of horror.
Aplikasi Komposit pada Permukaan Cetakan Iqbal Prabawa Wiguna
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4656

Abstract

This article explores the creation of craft techniques through the process using coconut fiber composites as a medium for arts and crafts. The study highlights the outer casting composite technique, coconut fiber processing techniques using hand skills which are the result of practical exploration by the author’s to create three-dimensional objects made from coconut fiber composites, hopefully this technique can be applied and developed further as an innovation for arts and crafts techniques using the cocopeat as medium. This technique combines the putty technique which is generally used in wood medium with the basic paper fingers pressing technique in papier mache, and then the technique applied to the coconut fiber composite. The research uses qualitative methods and practice led research, the author’s completed the research with the documents and data on creative activity processes such as exploration of the medium, techniques, theories and contextualization. The outer casting composite technique will cover several stages, starting from material preparation, making the composite dough, sticking the dough to the casting, putty and sanding, and finally coating or finishing the composite materials. The outcome of this research is the innovation of craft techniques using coconut fiber composite material which is applied for the making of a lampshade with the presenting data in the form of a documentation process.
Deep Fear : The Digital Art Making Based On The Psychological Reaction of Pandemic Phenomenon Rendy Pandita Bastari; Iqbal Prabawa Wiguna
JURNAL RUPA Vol 7 No 2 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i2.4741

Abstract

The Covid 19 pandemic is causing global fall down in almost every aspect, from health, economic, culture, and without exception, psychology, more specifically, on fear. Recent study on psychological impact concluded that specific groups from specific socio-demographic variables would act differently based on their fear of the disease. Every specific group have it’s priorities to survive the pandemic. The mass media also plays a role in driving the fear of people, reported and exaggerating information on the disease. This paper aims to give an artistic approach and respond of the pandemic situation through digital painting and serve as visual artefact of the 2020 pandemic. The method used during the creation process is literature studies on several case studies and relevant theories. The creation begins with phenomenon observation, theoretical approach, conceptualization, and finalizing. The result of the artwork conceptually is that essentially that people fear the most is death which is what being represented through the artwork.
Emosi Dasar Dalam Visual Seni Lukis Ryan Aprizal Supriadi; Iqbal Prabawa Wiguna; Cucu Retno Yuningsih
eProceedings of Art & Design Vol 10, No 1 (2023): Februari 2023
Publisher : Telkom University

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Abstract

Abstrak: Dalam periode globalisasi modern ini kota metropolitan menjadi salah satutempat yang memiliki kesibukan dengan tingkat kepadatan penduduk tinggi sehinggamemiliki peluang kemungkinan akan terjadinya sebuah permasalahan sosialdidalamnya seperti mengalami tekanan secara fisik hingga emosional yang dapatmenjadi sebuah penyakit psikologis. Globalisasi memberikan manfaat baik bagikelompok manusia dalam ruang sosial namun memberikan dampak dalam waktuyang sama, dengan pesatnya penerimaan informasi melalui media elektronik diwaktusekarang masyarakat mulai terbuka dan peduli akan menjaga kesehatan, tak hanyaberfokus pada kesehatan fisik namun juga masyarakat mulai terbuka akan kesehatanmental. Gagasan dari pembahasan ini menjadi sebuah topik latar belakang yangdipilih oleh penulis dalam pengkaryaan tugas akhir. Penulis mencoba mengangkattopik terkait pembahasan mengenai teori emosi dasar yang dipaparkan oleh PaulEkman dalam bukunya yang berjudul <Emotions Revealed= menggunakan metodepenciptaan karya lukis dengan visual penggambaran berupa rekaman suasana.Kata Kunci: emosi dasar; kesehatan mental; lukis; paul ekmanAbstract: In this modern globalization, the metropolitan has become one of the mostbusy places with a high population density, so it has the possibility of a social problemin it, such as being able to experience physical and emotional stress into a psychologicalillness. Globalization provides good benefits for human groups in the social space buthas an impact at the same time, with the rapid acceptance of information throughelectronic media now people are starting to care about mental health. The meaning ofthis discussion becomes a background topic chosen by the author for the work of thefinal project. The author try to raises a topic of the basic emotion theory presented byPaul Ekman in his book "Emotions Revealed" using the method of creating paintingswith a visual of atmosphere.Keywords: basic emotions; mental health; painting; paul ekman
Penggambaran Meditasi Ke Dalam Lukisan Sebagai Media Penyembuhan Diri Safira Fadhilah Kusnadi; Iqbal Prabawa Wiguna; Cucu Retno Yuningsih
eProceedings of Art & Design Vol 10, No 1 (2023): Februari 2023
Publisher : Telkom University

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Abstract

ABSTRAK: Anxiety disorder adalah gangguan psikologis yang menyebabkan kecemasan berlebih. Pada anxiety disorder memiliki beberapa jenis salah satunya adalah generalized anxiety disorder. Generalized anxiety disorder (GAD) atau gangguan kecemasan umum adalah kecemasan berlebih yang tidak terkendali yang dapat mengganggu kegiatan sehari-hari. GAD menyebabkan perasaan khawatir berlebih, mudah tersinggung, bahkan membuat penderitanya memikirkan sesuatu yang berlebihan tentang suatu rencana yang bahkan belum terlaksana. Salah satu cara untuk menekan GAD adalah dengan cara bermeditasi. Karya yang dibuat penulis bertujuan sebagai sarana penyembuhan diri dengan melukiskan penulis saat melakukan meditasi dengan berfokus pada apa yang penulis bayangkan dan apa yang penulis rasakan saat melakukan meditasi untuk menekan GAD. Karya ini berfokus pada perubahan warna latar belakang penulis. Kata-kata Kunci: generalized anxiety disorder; meditasi; karya lukis; self healing. Abstract : Anxiety disorder is a psychological disorder that causes excessive anxiety. There are several types of anxiety disorder, one of which is generalized anxiety disorder. Generalized anxiety disorder (GAD) is uncontrollable excessive anxiety that can interfere with daily activities. GAD causes feelings of excessive worry, irritability, and even makes the sufferer think something excessive about a plan that has not even been implemented. One way to suppress GAD is by meditating. The work created by the author aims to be a means of self-healing by depicting the author during meditation by focusing on what the author imagines and what the author feels when meditating to suppress GAD. This work focuses on changing the color of the author's background. Keywords: generalized anxiety disorder; meditation; painting; self-healing.
Visualisasi Teknik Otomatisme Dalam Karya Animasi Hilda Alhaque Islami; Iqbal Prabawa Wiguna; Ranti Rachmawanti
eProceedings of Art & Design Vol 10, No 1 (2023): Februari 2023
Publisher : Telkom University

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Abstrak: Keterbatasan ruang gerak dan ajegnya aktivitas menyebabkan munculnya rasa bosan dan sepi. Kebebasan dan kesenangan yang diinginkan menjadi terbatas akibat kondisi pandemi saat ini yang mengharuskan untuk mengambil jarak dengan yang lainnya. Kondisi tersebut mengakibatkan keinginan-keinginan menjadi terpendam dalam alam bawah sadar dan hanya tersalurkan dalam mimpi secara tidak sadar. Tidak tersalurnya keinginan dalam alam sadar dapat berpengaruh pada pola perilaku individu. Penulis kerap mengandai-andaikan akan hal fantasi, yang didasari atas situasi yang telah dan sedang dialami pada alam bawah sadar maupun mimpi, sebagai pengalih atas keterbatasan tersebut. Maka dari itu, guna menghadirkan kebebasan dalam alam mimpi dan bawah sadar—berdasarkan pada metode Andre Breton dan Sigmund Freud—penulis memanfaatkan teknik otomatisme dan menuangkannya menjadi sebuah karya utuh. Bagi penulis, teknik otomatisme dianggap mampu menjadi sebuah kebebasan dalam menghadirkan kemungkinan-kemungkinan di luar alam sadar. Berdasarkan pemaparan tersebut, proyek tugas akhir ini merupakan sebuah bentuk dari penerapan teknik otomatisme, bertemakan mimpi dan alam bawah sadar, yang kemudian dikemas dalam karya animasi. Animasi mampu menjadi medium yang tepat karena dapat menghadirkan visual sureal dengan cepat dan praktis. Hasil animasi yang telah diolah kemudian disajikan dalam bentuk instalasi, dengan tujuan memberikan kesan yang imersif. Diharapkan karya tugas akhir ini dapat memberikan pengalaman estetika visual dengan bentuk-bentuk irasional dari mimpi dan alam bawah sadar. Kata kunci: otomatisme, mimpi, alam bawah sadar, animasi ABSTRACT: The limitations of space and activities, which happens to myself lately, causes boredom and loneliness. The desire for freedom and pleasure become limited due to this pandemic situation that requires us to keep our distance away from others. Those conditions cause the desires to be buried in the unconscious mind and only delivered in a dream—which they’re not in the conscious area. Not delivering the desires to the conscious mind can affect individual behaviors. Sometimes, I often do some fantasy imaginations, which are based on my experience in dreams and the unconscious mind, as a diversion for those limitations. Therefore, in order to presenting freedomness from dreams and unconsions mind—based on Andre Breton and Sigmund Freud’s method—I’m using automatism as a technique to create a complete artwork. For me, automatism is like a free way to present the possibilities of things outside the conscious mind. Because of that, this final project talks about the exploration and application of automatism, wrapped as an animation, based on the dreams and the unconscious minds. Animation can be the right medium because it can brings the surreal visual practically. Then, the animation wrapped into installation for the display needs. With this work, I hope that it can provide the audiences a visual aesthetic experience with the irrational forms of dreams and unconscious minds. Keywords: automatism, dreams, unconscious, animation
Pemanfaatan Limbah Fesyen Sebagai Media Karya Seni: Self Portrait Ahmad Abidzar Habibullah; Iqbal Prabawa Wiguna; Cucu Retno Yuningsih
eProceedings of Art & Design Vol 10, No 1 (2023): Februari 2023
Publisher : Telkom University

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Abstrak: Potret-diri (self-potrait) sebagai sebuah karya seni seorang telah ditemukan sejak abad ke15. Ada sejumlah motivasi yang mendasari hal ini. Sang seniman melalui kumpulan ide-idenya menginginkan 3 (tiga) hal: melihat dirinya, menggambarkan perasaannya dan membentuk persepsi masyarakat terhadap dirinya. Ketiga hal ini ingin diwujudkannya secara realistis pada suatu media sebagai perlambang identitasnya. Identitas diri penulis telah terbentuk sejak dini baik secara individu atau kelompok misalnya: kebiasaan memiringkan topi saat mengikuti upacara bendera di sekolah merupakan pengaruh mendengarkan musik hip-hop, merintis usaha fesyen bersama sekelompok teman, hingga menjadi model buat beberapa merk fesyen lokal lainnya. Perkembangan industri melalui perangkat-keras dan perangkat-lunak terbaru mempengaruhi bidang fesyen. Pada satu pihak, industri fesyen dapat memenuhi permintaan konsumen secara cepat dan melimpah serta murah – fast fashion. Namun ketersediaan yang melimpah dalam waktu singkat ditambah dengan cepatnya perubahan tren fesyen menyebabkan munculnya persoalan limbah fesyen. Pada tugas akhir, penulis ingin mengaitkan antara identitas-diri dan limbah fesyen dan memanfaatkan limbah ini untuk mewujudkan identitas-diri. Kata kunci : potret diri, identitas, dan fast fashion. Abstract : Self-portrait as a work of art has been found since the 15th century. There are a number of underlying motivations for this. The artist, through his collection of ideas, wants 3 (three) things: to see himself, to describe his feelings and to shape people's perceptions of him. These three things he wants to realize realistically in a media as a symbol of his identity. The author's self-identity has been formed from an early age, either individually or in groups, for example: the habit of tilting a hat when attending a flag ceremony at school is the influence of listening to hip-hop music, starting a fashion business with a group of friends, to becoming a model for several other local fashion brands. The development of the industry through the latest hardware and software affects the fashion field. On the one hand, the fashion industry can meet consumer demand quickly and abundantly and cheaply – fast fashion. However, the abundant availability in a short time coupled with the rapid change in fashion trends causes the emergence of the problem of fashion waste. In the final project, the author wants to link between self-identity and fashion waste and utilize this waste to realize self-identity. Keywords:self-portrait, identity, and fast fashion.