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Journal : Jurnal Teknologi Informasi, Komputer, dan Aplikasinya (JTIKA )

RANCANG BANGUN APLIKASI THE HAFIZ GUNA MENINGKATKAN HAFALAN AL-QUR’AN BERBASIS MOBILE Aditia, Muhammad Rizqi; Agitha, Nadiyasari; Anjarwani, Sri Endang
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 5 No 2 (2023): September 2023
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v5i2.276

Abstract

The Quran is a holy book that serves as the foundation for the lives of muslims. Therefore, it is a duty for Muslims to study the Quran and understand its content from an early age. One way that Muslims can understand and practice the content of the Quran is by memorizing it. According to data from the Ministry of Religion of the Republic of Indonesia in 2020, there are 26,973 Islamic boarding schools (pesantren) spread throughout Indonesia. With the increasing number of pesantren in Indonesia, it is expected that many people will become memorizers of the Quran or Hafiz. However, 126 Hafiz face difficulties when memorizing outside of the pesantren environment. This is due to lack of time for review, lack of memorizing partners, and lack of motivation. Based on this problem, the author proposes the idea of developing a mobile application called The Hafiz with Extreme Programming method and the Flutter framework. The application features useful features such as audio of the Quran, a feature for testing memorization. The application has been tested with unit testing, widget testing and received Mean Opinion Score value of 4.56, indicating that The Hafiz application runs well and meets user needs.
RANCANG BANGUN APLIKASI SIMULASI TES TOEFL BERBASIS WEBSITE (STUDI KASUS: PROGRAM STUDI TEKNIK INFORMATIKA UNIVERSITAS MATARAM) Astuti, Yuli Yana; Anjarwani, Sri Endang; Irmawati, Budi
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 6 No 2 (2024): September 2024
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v6i2.297

Abstract

One measure of a person's English proficiency can be seen from the TOEFL test scores obtained. TOEFL (Test of English as a Foreign Language) is a test used to measure a person's English proficiency. If the TOEFL test score has reached a predetermined standard, it can be used for various selection requirements, such as scholarships and college graduation requirements. Based on the regulation of the Chancellor of the University of Mataram Number 7 of 2021 Article 17 Paragraph 8 Letter g, students who wish to conduct a thesis trial need to attach a certificate of completion of the TOEFL test first as proof that the student has indeed taken the TOEFL test and passed the score determined by the program. respective studies or majors, including the Informatics Engineering Study Program. So that in this study the authors will design and build a website based TOEFL test simulation application at the Informatics Engineering Department, University of Mataram. This study uses the CodeIgniter (CI) framework and the personal extreme programming (PXP) system development method. Testing on this application uses the black box testing method and the Mean Opinion Score (MOS). The result is that the application can run properly according to its respective functionality and get a MOS value of 4.6 where this value shows that the TOEFL test simulation application has good quality to use.
DESAIN UI/UX SISTEM INFORMASI KERJASAMA INTERNASIONAL UNIVERSITAS MATARAM Mustaib, Robby Igfirly; Agitha, Nadiyasari; Anjarwani, Sri Endang
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 5 No 2 (2023): September 2023
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v5i2.324

Abstract

Universitas Mataram (UNRAM) merupakan perguruan tinggi yang menyediakan berbagai layanan sistem informasi untuk sivitas akademik dan umum. Namun, dalam penerapan sistem kerjasama di UNRAM, terdapat masalah terkait visualisasi user interface (UI) dan user experience (UX) pada sistem informasi kerjasama, serta masalah dalam entry dan sorting data kerjasama dan mahasiswa asing yang masih menggunakan excel. Penelitian ini bertujuan untuk menerapkan peningkatan UI/UX pada sistem kerjasama UNRAM. Dalam penelitian ini, dirancang user interface (UI) dan user experience (UX) sebuah website yang digunakan untuk mengelola kerjasama UNRAM hingga tahap prototype-hasil pengodean. Metode design thinking digunakan dalam proses perancangan yang terdiri dari tahapan empathize, define, ideate, prototype, dan test. Pengujian konsep dilakukan menggunakan metode Single Ease Question (SEQ) dan pengujian usabilitas menggunakan System Usability Scale (SUS). Pengujian melibatkan 20 responden, termasuk staf di bidang kerjasama UNRAM. Hasil pengujian konsep menunjukkan bahwa konsep dinilai memiliki keunikan, perbandingan baru, sangat menarik, berguna, dipercaya, serta relevan. Pengujian metode SUS menghasilkan skor 85, yang termasuk dalam kategori "acceptable" dan "good". Perubahan pada wireframe dan implementasi design system juga dilakukan untuk memastikan pengkodean yang lancar dan mengurangi keraguan terhadap ketentuan desain. Kesimpulannya, penelitian ini memberikan kontribusi dalam meningkatkan UI/UX sistem kerjasama UNRAM dan memberikan dasar yang kuat bagi pengembangan lebih lanjut.
SISTEM INFORMASI PENGADUAN MAHASISWA FAKULTAS TEKNIK UNIVERSITAS MATARAM BERBASIS WEBSITE Laily Hidhayah, Ratu Nisful Nisful Laily; Agitha, Nadiyasari; Anjarwani, Sri Endang
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 6 No 2 (2024): September 2024
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v6i2.398

Abstract

Pendidikan tinggi memiliki peran krusial dalam meningkatkan kualitas sumber daya manusia. Fakultas Teknik Universitas Mataram, sebagai salah satu bagian dari institusi pendidikan tinggi di Indonesia, turut serta dalam upaya ini melalui peran mahasiswanya. Pengalaman mahasiswa selama perkuliahan memiliki dampak signifikan terhadap pencapaian visi dan misi fakultas. Namun, dalam konteks ini, terdapat ketidakjelasan mengenai sistem pengaduan yang ada, yang dapat menghambat mahasiswa dalam menyampaikan masalah yang mereka hadapi di lingkungan kampus. Survei yang dilakukan di Fakultas Teknik Universitas Mataram mengungkapkan bahwa sebagian besar mahasiswa mengalami kebingungan terkait keberadaan sistem pengaduan. Oleh karena itu, diperlukan wadah yang terstruktur dan efektif untuk menampung aduan mahasiswa. Salah satu pendekatan yang dapat dilakukan adalah dengan merancang dan membangun sistem informasi pengaduan. Metode Personal Extreme Programming (PXP) dipilih untuk pengembangannya karena fleksibilitasnya terhadap perubahan dan penekanan pada kualitas pengembangan pribadi. Aplikasi pengaduan yang dihasilkan akan memberikan mahasiswa kemudahan dalam melaporkan masalah dan memudahkan admin dalam memproses aduan apabila diimpelemntasikan, sehingga dapat membantu meningkatkan kualitas fasilitas dan lingkungan belajar di kampus. Hal tersebut dibuktikan berdasarkan hasil pengujian yang sudah dilakukan oleh dekan, wakil dekan, ketua jurusan, staf, dan mahasiswa di Fakultas Teknik Universitas Mataram. Hasil pengujian memperoleh hasil sebesar 87.2% yang menunjukkan bahwa sistem informasi pengaduan mahasiswa Fakultas Teknik Universitas Mataram dapat dikatakan baik.
RANCANG BANGUN SISTEM INFORMASI “OBATPEDIA” SEBAGAI MEDIA EDUKASI TENTANG OBAT-OBATAN BERBASIS WEBSITE Rizki, Muhammad Ainur; Murpratiwi, Santi Ika; Anjarwani, Sri Endang
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 6 No 2 (2024): September 2024
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v6i2.407

Abstract

Today, the ease of obtaining medicines for the public has improved significantly thanks to developments in technology and healthcare infrastructure. Access to medicines has become easier through pharmacies. A survey of 35 community members in Lombok, West Nusa Tenggara showed that 85.3% stored medicines without doctor's instructions and needed education on the proper use of medicines. A survey of 23 pharmacists also showed that 95.5% of pharmacists need a drug education platform that makes it easier for them to provide drug education. Departing from the problem of the lack of public understanding of medicines and the need for pharmacists to provide drug education easily, this study aims to design and build an information system, “ObatPedia,” as an educational media about website-based medicines. The method used is Personal Extreme Programming (PXP) because this website will be developed flexibly, quickly, and responsive to change. In this method, some stages are passed, including Planning, Iteration, Initialization, Design, Implementation, and Testing, so the website can be developed with the expected features and usability. The results Mean opinion score of this system a Mean Opinion score of 4.345 from the public and 4.472 from pharmacists on a scale of 1 to 5, which shows that users strongly agree that the ObatPedia website can help to increase public knowledge and understanding of medicines.