Nugraha, Yudhi Purwa
Universitas Sebelas Maret, Indonesia

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

KEEFEKTIFAN PSIKOEDUKASI UNTUK MENINGKATKAN KESADARAN BAHAYA ROKOK PADA PESERTA DIDIK SMP Nugraha, Yudhi Purwa; Muslim, Mudaris; Hidayat, Rian Rokhmad
Consilium: Jurnal Program Studi Bimbingan dan Konseling Vol 5, No 2 (2017): Consilium: Jurnal Program Studi Bimbingan dan Konseling
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.057 KB)

Abstract

This research was aimed to discover the effectiveness of psychoeducation model by using cognitive behaviour therapy (CBT) to improve the awareness about the dangers of smoking of junior high school students. This research was an experimental research using randomized matching two-groups design. Design of the research contained pretest, treatment, and posttest. The subjects of this research were 28 students. Technique of collecting data used questionnaire with awareness scale about the danger of smoking. The result of Mann-Whitney was shown that P-value= 0,0485 (0,0485< 0.05), so it can be concluded that there was a difference of the awareness about the dangers of smoking between experimental group and controlled group. The conclusion of this research was that psychoeducation model by using sognitive behaviour therapy (CBT) was effective to improve the awareness about the dangers of smoking of the students
Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic Nugraha, Yudhi Purwa; Awalya, Awalya; Mulawarman, Mulawarman
Islamic Guidance and Counseling Journal Vol 4 No 1 (2021): Islamic Guidance and Counseling Journal
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung in collaboration with Asosiasi Bimbingan dan Konseling Indonesia (ABKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/igcj.v4i1.1199

Abstract

Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game addiction. The study aims to identify the correlation between regulatory focus theory and interpersonal competence towards the tendencies of video game addiction. The study is a type of cross-sectional research with the adapted psychological scales. A total of 136 teenagers, consisting of 86 males and 50 females participated in the survey of self-reported video game addiction. The data were analyzed using multiple regression analysis. The findings revealed that regulatory focus and interpersonal competence simultaneously had a significant effect on the tendencies of video game addiction behavior. The findings of the study can provide the basis to provide proper assistance services, in an attempt to reduce the tendencies of video game addiction among teenagers.
The Optimizing of Counselor Competence for Multicultural Counseling Nugraha, Yudhi Purwa; Hariyati, Anastasia; Khasanah, Fitri Uswatun
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 2, No 2 (2019): 4th National Seminar on Guidance and Counseling (SNBK 2019) and Workshop on Peda
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (674.503 KB) | DOI: 10.20961/shes.v2i2.38546

Abstract

Indonesia has a variety of cultures. Each culture has special characteristics. Special characteristics of each culture can cause obstacles to the individual. Experiences by students who come from different cultures. Students from different cultures show language barriers, academic barriers, barriers in values and norms, and experience racism. Educators’ low multicultural competence also influence it. The objective of this article is to prepare school counselors for provide multicultural services based data needs of students through the exploration of feelings, competencies, enthusiasm, opportunities and goals to develop multicultural service programs in a programmed, systematic, integrated, and sustainable manner, expected to be able to help develop students' competencies optimally. The next objective is to analyze the implementation of multicultural counseling with an eclectic approach based on data exploration of the students’ potential. The assistance provided by the counselor is based on techniques Psychodynamic, Existential-Humanistic, Cognitive Behavioral Therapy, Post-Modern approaches.
Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic: Array Yudhi Purwa Nugraha; Awalya Awalya; Mulawarman Mulawarman
Islamic Guidance and Counseling Journal Vol. 4 No. 1 (2021): Islamic Guidance and Counseling Journal
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung in collaboration with Asosiasi Bimbingan dan Konseling Indonesia (ABKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/igcj.v4i1.1199

Abstract

Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game addiction. The study aims to identify the correlation between regulatory focus theory and interpersonal competence towards the tendencies of video game addiction. The study is a type of cross-sectional research with the adapted psychological scales. A total of 136 teenagers, consisting of 86 males and 50 females participated in the survey of self-reported video game addiction. The data were analyzed using multiple regression analysis. The findings revealed that regulatory focus and interpersonal competence simultaneously had a significant effect on the tendencies of video game addiction behavior. The findings of the study can provide the basis to provide proper assistance services, in an attempt to reduce the tendencies of video game addiction among teenagers.