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PENERAPAN GAMIFICATION HAFALAN ALQURAN DAN HADIS BERBASIS ANDROID MENGGUNAKAN METODE SCOTT Sevutra, Reza; Erlinda, Susi
Jurnal Ilmu Komputer dan Bisnis Vol 10 No 2 (2019)
Publisher : STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Menghafal adalah suatu aktifitas menanamkan suatu materi di dalam ingatan, sehingga nantinya dapat diingat kembali, sesuai dengan materi yang asli. Salah satu aktivitas menghafal yang biasa anak lakukan adalah menghafal alquran dan hadis. Rendahnya minat anak untuk menghafal alquran dan hadis membuat ustaz/ustazah bingung untuk meningkatkan minat anak dalam menghafal, hal ini karena anak cenderung cepat bosan dalam menghafal alquran maupun hadis yang baru dipelajarinya. Dengan menganut prinsip Gamification mengubah aktivitas menjadi permainan yang menarik. Konsepnya adalah terdapat tujuh level hafalan, setiap level akan terdapat tantangan hafalan yang harus di selesaikan oleh anak. Anak dapat ke level berikutnya jika berhasil menyelesaikan level sebelumnya. disetiap level akan tersedia Point dan ranking jika berhasil menyelesaikan tantangan hafalan. Agar aplikasi menjadi menarik metode yang digunakan adalah SCOTT. Diharapkan dengan aplikasi ini anak dalam melaksanakan aktivitas menghafal alquran dan hadis lebih menyenangkan sambil bermain.
E-Travel Riau Berbasis Mobile Menggunakan Metode Dijkstra Marni, Prina; Asnal, Hadi; Erlinda, Susi; Agustin, Agustin
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 4 (2021): Oktober 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i4.3261

Abstract

Travel is one of the transportation that is often used by study tours or tourism in Riau Province. Travel is not only engaged in ordering but also in the field of delivery of goods. But what often happens to travel is that bookings are still done manually. The ordering process is carried out by telephone, then the admin records the address of the passenger to be picked up and the admin immediately confirms to the driver to pick up the passenger. The purpose of this study is to assist passengers in ordering travel online and drivers can monitor and determine the location of prospective passengers. In this study, an android-based online travel booking application was created using the Dijkstra algorithm. The dijkstra algorithm is an algorithm used to solve the shortest path problem for a directed graph with non-negative edge weights. This algorithm is used by drivers to determine the fastest route in the process of picking up prospective passengers. The advantage of this Dijkstra method is that it can find the closest route from the starting point to the end point by comparing the smallest value between points that will be used as a route that will be passed by the travel driver in order to get to the destination faster. The results of this study are a travel application that makes it easier for users to book travel and makes it easier for drivers to determine the fastest route in picking up passengers
The Analysis and Optimization of Business Processes for Students in Higher Education Based on Togaf 9.2 Anam, M. Khairul; Nasution, Torkis; Erlinda, Susi; Efrizoni, Lusiana; Susanti, Susanti
Scientific Journal of Informatics Vol 8, No 2 (2021): November 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v8i2.29952

Abstract

Purpose: The IT Blueprint is used as a guideline in achieving organizational goals, such as the built and development of information technology (IT) infrastructure. STMIK Amik Riau is one of the universities vision to become an excellent university in Sumatra by 2030. To achieve this vision, it is necessary to develop various units, one of which is the built and development of IT in student services. To build IT for student services, an enterprise architecture is needed so that the development is more focused. Study design: In this study, TOGAF became the framework used to design, plan, implement, and manage the company's organizational architecture. TOGAF has 8 phases, but this research takes 6 phases: Architecture Vision, Business Architecture, Information System Architectures, Technology Architecture, Opportunities and Solutions, and Migration Planning. Result: The results obtained in this study are the creation of IT blueprints for student business processes. There are several updates in each process, especially in the information system architecture, then in business processes and technology. There are also updates that need to be done. This study also provides several reasons for updating the Opportunity and Solutions. Other than that, this research guides to apply the updates based on priorities that must be applied to migration planning. Novelty: In the information system architecture, 18 applications become service systems for students. After analyzing it into 31 applications, they will later be used to support good services for students.