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The Effect of TGfU and Conventional Physical Learning on Object Control of Elementary School Students Oktofanny, William; Bakhtiar, Syahrial; Emral, Emral; Khairuddin, Khairuddin; Munir, Ali; Zarya, Fiky
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 12 No 3 (2023)
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v12i3.72209

Abstract

This study is to see the difference in the influence of providing learning programs that use teaching games for understanding and conventional methods in physical education learning on students' abilities in mastering Object Control. This type of research is quantitative associative with a quasi-experimental approach. The design of this study is a 2x2 factorial design. The population in this study was all students of SDN 52/V Pematang Pauh, Tanjung Jabung Barat Regency, Jambi Province, totaling 264 people. Samples were taken using probability sampling, which was divided using simple random sampling totaling 18 male students and 14 female students, then grouped using matching ordinal pairing. The research instrument uses the Test of Gross Motor Skill-2. Data were analyzed by path analysis through 2-path AVAVA testing at α=0.05. The results of hypothesis testing show: (1) There are differences in the level of ability of control objects based on the provision of learning methods where it is found that in the table of hypothesis test results in the method row a significance value of 0.047 is obtained, (2) There are differences in the level of ability of control objects based on sex differences where found in the table of hypothesis test results in the sex row a significance value of 0.002 is obtained, (3) There is no interaction between learning methods and gender in determining the level of ability of control objects where in the table of hypothesis test results in the method row *gender obtained a significance value of 0.740. So it can be concluded that the learning method provided affects the ability of student control objects. The learning method and gender each influence the ability of the object of control but do not affect each other, so it could be that girls and boys with the same method have the same improvement.
Small Sided Games Training Model to Improve Basic First Touch Football Technical Skills of Football School Students Putra, Aldo Naza; Edmizal, Eval; Wulandari, Indri; Amra, Frizki; Atradinal; Zarya, Fiky; Munir, Ali
Journal for Lesson and Learning Studies Vol. 7 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v7i1.74948

Abstract

Training modification is an important strategy in sports training to improve athlete performance, and in the context of football, SSG is one promising method. Therefore, this study aims to analyze the effectiveness of the Small Sided Games (SSG) training model in improving basic football technique skills in Muspan U-12 Year Football School (SSB) students. This study used a quantitative approach with Quasi-Experimental method, adopting Pre-test Post-test Non-Equivalent Control Group design to measure exercise effectiveness. The sample of this study consisted of SSB Muspan U-12 Year students. Data was collected through tests that measured basic football technical skills, namely passing, dribbling, and shooting. This test is carried out before and after the application of the SSG exercise model, to assess changes in basic engineering skills. The results of the data analysis showed a significant improvement in basic football technical skills after the implementation of SSG training. This is evidenced by the sig (2-tailed) value of the Independent Sample t-Test test which reaches 0.000, far below the threshold of 0.05. These findings confirm that SSG practice is effective in improving basic football technique skills in SSB Muspan U-12 Year students. The conclusions of this study are important for football coaches working with younger age groups, suggesting that exercise modification through the SSG model can be an effective strategy for improving basic technical skills.
The Effectiveness of Outbound Games to Improve Gross Motor Skills and Courage of Children Aged 5-6 Years Pangestu, Akhmadi Putro Aji; Prasetyo, Iis; Munir, Ali
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Special Issue
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i1.5928

Abstract

Outbound is a training and recreation activity carried out in the field or in the open consisting of various games and challenges, and each game has certain goals. Outbound games are a physical game model that can be used by educators to improve gross motor skills and early childhood courage. This study aims to find out: (1) the effectiveness of Outbound games on improving gross motor development in children aged 5-6 years; (2) the effectiveness of outbound games on increasing courage in children aged 5-6 years. The type of research used in this study is quasi-experimental research with a quantitative approach. In this quasi-experimental research using one group Pretest-postest design, namely by providing outbound play activities to determine gross motor skills and children's courage in completing activities. The population in this study is early childhood in TK Negeri Pembina Tasikmadu Karanganyar with a total of 50 children. The sample in this study was children aged 5-6 years in TK Negeri Pembina Tasikmadu Karanganyar totaling 30 children. The sampling technique used is convenian sampling, selection of samples that are appropriate to the age of the child to be studied. The instrument used is to measure children's gross motor skills and courage through outbound game activities. The data analysis technique used is SPSS 25. The results showed that: (1) Outbound games have high effectiveness against increasing gross motor development in children aged 5-6 years, as evidenced by n-gain values of 0.76. (2) Outbound games have high effectiveness against increasing courage in children aged 5-6 years high, as evidenced by n-gain values of 0.90. So from the results of the study, it can be concluded that outbound game activities have a significant impact and have a high effectiveness value on gross motor skills and courage of children aged 5-6 years