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PENGEMBANGAN MONOPOLI PPKn BERBASIS STUDENT TEAM ACHIEVEMENT DIVISION UNTUK KEMAMPUAN BERPIKIR KREATIF Ningrum, Vira Setya
Joyful Learning Journal Vol 8 No 4 (2019): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v8i4.31406

Abstract

Abstrak Tujuan penelitian ini adalah mengembangkan, menguji kelayakan, dan menguji keefektifan media permainan monopoli berbasis STAD pada muatan PPKn. Selain itu penelitian bertujuan untuk menguji kemampuan berpikir kreatif siswa pada muatan PPKn. Metode yang digunakan dalam penelitian ini Research and Development (R&D). Subjek penelitian ini adalah siswa kelas V SDN Pekuwon Pati. Sampel penelitian ini menggunakan teknik sampel jenuh. Hasil dari penelitian ini yaitu (1) pengembangan media permainan monopoli berbasis STAD menggunakan tahapan penelitian pengembangan yang disederhanakan menjadi 8 tahapan. (2) media permainan monopoli berbasis STAD pada muatan PPKn untuk siswa kelas V telah memenuhi kriteria sangat layak digunakan pada pembelajaran di kelas (3) media permainan monopoli berbasis STAD pada muatan PPKn terbukti efektif meningkatkan hasil belajar, dan kemampuan berpikir kreatif. The aims of this study are to develop, to test the feasibility, and to test the effectiveness of STAD-based monopoly game media on civic education content. Moreover, the aim of this study is also to test the students' creative thinking skills in the civic education content. The method used in this study was Research and Development (R&D). The subject of this study was the students at the fifth grade in SDN Pekuwon Pati. The purposive sample technique and saturated sample were used to take the sample of this study. The findings of this study are: (1) the development of STAD-based monopoly game media using the stages of development research which are simplified into 8 stages. (2) STAD-based monopoly game media on civic education content for students at class V have met a very feasible criteria to use in the learning activity in the class (3) STAD-based monopoly playing media on civic education content has been proven to be effective in improving learning outcomes, and creative thinking ability of the students.
PENGUATAN LITERASI PEREMPUAN PADA KADER MASYARAKAT KOTA MOJOKERTO MELALUI PENERBITAN TABLOID SUHITA Zahro, Aizatuz; Sidyawati, Lisa; Wardana, Ludi Wishnu; Subhan, -; Ningrum, Vira Setya
JURNAL WIDYA LAKSANA Vol 10, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.633 KB) | DOI: 10.23887/jwl.v10i2.23123

Abstract

Strengthening women's literacy through the publishing of the Suhita tabloid was carried out for community activist in the Mojokerto city. Literacy strengthening is done to support their duties as community activist. The name Suhita is taken from the name of Dyah Suhita who is the queen of the Majapahit Kingdom. In strengthening this literacy the participants were equipped with various journalistic and writing techniques to support their oral competence. Learning activities carried out with the jigsaw adaptation strategy. Participants were divided into groups according to the type of writing and the writing assignments were changed at each meeting. Such learning makes the atmosphere of life learning because learners are treated as adults who are full of initiative and independence. The results of activities in the form of writings that are ready to be published because editing is also done together in each lesson. Editing was done in a new group. The new group is formed by the way the original group divides itself into new groups. Learning outcomes are published in a 16-page tabloid. Keywords: women's literacy, community cadres, Suhita