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DEVELOPMENT OF WEB-BASED WORD CARD MEDIA WORDWALL FOR PRACTICING BEGINNING READING SKILLS CLASS I SDN NO. 105321 QUIZ BARACADEMIC YEAR 2023/2024 Lestari, Dwi; Ramadhani, Mastari; Putri, Nizmi
TRANSFORMATIONAL LANGUAGE, LITERATURE, AND TECHNOLOGY OVERVIEW IN LEARNING Vol. 3 No. 2 (2024): FEBRUARY
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/transtool.v3i2.1334

Abstract

This research was conducted based on observations carried out by researchers at SDN 105321 Batang Kuis. During the observation, the researchers discovered a problem, namely the students' low reading ability. Based on the results of interviews conducted with homeroom teachers regarding students' reading abilities, it was found that students' reading abilities were still low, with many students unable to recognize letters. This is attributed to the limited media available for use in learning and the fact that many students did not go through early childhood education before continuing their elementary school education. This research aims to develop word card media for initial reading material for grade I elementary school students. The study employs the Research and Development (R&D) method. The results of the research show that the word card media is declared suitable for use as a learning medium, with an assessment percentage from media experts of 99.9% and an assessment percentage from material experts of 90.6%. These percentages indicate a very good category from the feasibility test assessment by both media and material experts. Furthermore, the results of the research conducted on 27 students received an assessment carried out by the homeroom teacher as an observer during the field trial process. This assessment yielded a percentage of 95%, which falls into the very good category. The word card media was deemed suitable for use as a learning medium and was able to improve students' reading abilities..
DEVELOPMENT OF FAIRY TALE CALENDAR MEDIA TO TRAIN THE SPEAKING SKILLS OF GRADE III STUDENTS OF ELEMENTARY SCHOOL 104303 KAMPUNG IBUS SERDANG BEDAGAI SCHOOL YEAR 2023/2024 Nurhafizoh, Nurhafizoh; Hidayat, Wahyu; Ramadhani, Mastari
JURNAL RISET PENDIDIKAN DAN PENGAJARAN Vol. 3 No. 2 (2024): JULY
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/jrpp.v3i2.785

Abstract

This research aims to develop a fairy tale calendar media with material about loving plants and animals for students. to determine the level of appropriateness of media use and determine the level of practicality of the media through student responses, after using fairy tale calendar media. This research uses the Research and Development (R&D) research method with the ADDIE research model which has five stages (analysis, design, development, implementation and evaluation. The data collection technique used is: validation of material expert questionnaires and media expert questionnaires to determine the level of feasibility media as well as a response questionnaire from educators and students to determine the level of practicality of the media. The subjects of the research and development were class III students at SD Negeri 104303 Kampung Ibus, Sei Rampah District. The results of the research and development obtained a design in the form of a fairy tale calendar media to train the speaking skills of class III students at SD Negeri 104303 Kampung Ibus which received an appropriateness score of 88.57% by media experts, 98.66% by material experts. Based on the results of the description above, the product developed by the researcher is suitable and practical for use as a learning medium.
Students' Ability in Writing Stories Via Picture Card Situmorang, Mulkan Andika; Rosadi, Mimi; Ramadhani, Mastari; Kurniawan, Ridho
INTERACTION: Jurnal Pendidikan Bahasa Vol 11 No 1 (2024): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikanbahasa.v11i1.6363

Abstract

The purpose of this research is to describe the application of picture card media to the ability to write stories for elementary school students. This research was conducted in class V at the Bintaro Alam School. The strategies used are reading stories with pictures, arranging picture cards in sequence, and writing stories using picture cards. The results obtained through implementing this strategy are students' ability to write stories better. This can be proven that the ability to write stories using picture cards is said to be very good with a percentage of 90% of students able to write stories coherently. The presence of media helps students to write stories according to intrinsic elements.
PENGARUH METODE PEMBELAJARAN TGT (TEAM GAME TOURNAMENT) TERHADAP HASIL BELAJAR MATEMATIKA KELAS IV SDN 106184 SEKIP LUBUK PAKAM Azlina, Azlina; Malinda, Leni; Ramadhani, Mastari
Sindoro: Cendikia Pendidikan Vol. 6 No. 8 (2024): Sindoro Cendikia Pendidikan
Publisher : CV SWA Anugrah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v6i8.5967

Abstract

Penelitian ini merupakan penelitian kuantitatif jenis Quasi Eksperimental desain Pretest postest Control Grup Design. Penelitian ini membandingkan kelompok yang mendapat perlakuan (kelas eksperimen) dan kelompok yang tidak mendapat perlakuan (kelas kontrol). Populasi pada penelitian ini yaitu seluruh kelas IV SDN 106184 Sekip Lubuk Pakam. Jenis sampel yang diambil dalam penelitian ini adalah Cluster Random Sampling. Pada penelitian ini sampel yang peneliti gunakan berjumlah 49 peserta didik, dengan penjabaran 28 peserta didik kelas eksperimen yang menerapkan model pembelajaran TGT (Team Game Tournament), sedangkan 21 peserta didik kelas kontrol menggunakan model pembelajaran langsung. Teknik pengumpulan data pada penelitian ini berupa tes dan observasi. Teknik analisis data pada penelitian ini menggunakan uji normalitas, uji homogenitas dan dilanjutkan dengan uji t independent sample t test menggunakan bantuan software spss. Untuk melihat peningkatan data hasil belajar peneliti menggunkan N-Gain ternormalisasi. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa model pembelajaran TGT (Team Game Tournament) berpengaruh terhadap hasil belajar peserta didik. Hal ini dapat dilihat dari hasil penelitian yang menunjukkan perbedaan yang signifikan antara peningkatan hasil belajar peserta didik kelas eksperimen (pembelajaran TGT) dengan peserta didik di kelas kontrol (pembelajaran langsung). Pada kelas eksperimen yang mendapatkan kategori tinggi berjumlah 1 peserta didik, untuk yang mendapatkan kategori sedang berjumlah 19 peserta didik untuk peserta didik yang mendapat kategori rendah berjumlah 7 peserta didik dan untuk yang mendapatkan kategori tetap berjumlah 1 peserta didik. Sedangkan untuk hasil N-Gain kelas kontrol yang mendapatkan kategori sedang berjumlah 14 peserta didik dan yang mendapatkan kategori rendah berjumlah 7. Sehingga dapat disimpulkan bahwa penerapan model TGT (Team Game Tournament) dapat meningkatkan hasil belajar peserta didik pada pelajaran matematika SD. This research is a quantitative research type of Quasi Experimental Pretest Posttest Control Group Design. This study compared groups that received treatment (experimental class) and groups that did not receive treatment (control class). The population in this study was all class IV students at SDN 106184 Sekip Lubuk Pakam. The type of sample taken in this research was Cluster Random Sampling. In this study, the sample used by researchers was 49 students, with the description being that 28 experimental class students applied the TGT (Team Game Tournament) learning model, while 21 control class students used the direct learning model. Data collection techniques in this research are tests and observations. The data analysis technique in this research uses the normality test, homogeneity test and continues with the independent sample t test using the help of SPSS software. To see the increase in learning outcomes data, researchers used normalized N-Gain. Based on the results of the research conducted, it can be concluded that the TGT (Team Game Tournament) learning model influences student learning outcomes. This can be seen from the research results which show a significant difference between the increase in learning outcomes of students in the experimental class (TGT learning) and students in the control class (direct learning). In the experimental class, there was 1 student in the high category, 19 students in the medium category, 7 students in the low category, and 1 student in the fixed category. Meanwhile, for the N-Gain results of the control class, 14 students got the medium category and 7 students got the low category. So it can be concluded that the application of the TGT (Team Game Tournament) model can improve student learning outcomes in elementary school mathematics lessons.
Penanaman Pohon Pucuk Merah Sebagai Penghijauan di Desa Ajibaho Ramadhani, Mastari; Syarifah Ainun Harahap; Rizka Hidayah Husin Lubis; Thessa Herdyana; Emy Hariati; Leni Malinda; Nuri Ramadhan
Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2022): Juni 2022
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v1i1.12

Abstract

Trees play an important role in carbon sequestration and the global carbon cycle thereby helping to mitigate climate change. The carbon dioxide cycle maintains the natural balance of atmospheric concentrations. The creation of too many greenhouse gases causes an imbalance with heat trapped in the Earth's atmosphere, increasing the overall average temperature resulting in global warming. Planting red shoots is the reason it is planted because in addition to functioning as a hedge, it also has a fresh fragrance. And can be used for food coloring from the color of the leaves it has. So that people don't just get the benefits of fresh air. This is in line with the government's request that the Indonesian people plant 25 trees as long as they live. Considering that Indonesia is the largest oxygen contributor in the world, good quality oxygen is needed for the survival of living things on this earth. Indonesia also has the most forests, making it the lungs of the world.
Pengaruh Model Kooperatife Tipe Think Pair and Share Terhadap Hasil Belajar IPA oleh Siswa Kelas IV MIS Aisyiyah Wilayah Sumut Tahun Ajaran 2023/2024 Abliani, Poppy; Ramadhani, Mastari; Malinda, Leni
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 3 No. 1 (2024)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/tem.v3i1.1487

Abstract

This study aimed to address the low learning outcomes in science education for fourth-grade students at MIS Aisyiyah Elementary School, North Sumatra, where teaching tends to be teacher-centered. To remedy this issue, the Think Pair and Share cooperative learning model was implemented. An experimental research method was employed, involving 53 students divided into two groups. The experimental group used the Think Pair and Share model, while the control group applied conventional teaching methods. Data were collected through both test-based measures (pretest and posttest) and non-test observations, including teacher performance and student activity during the learning process. The results revealed a significant improvement in the experimental group, with an average score of 84.40, compared to 69.46 in the control group. It can be concluded that the implementation of the Think Pair and Share cooperative learning model positively impacts science learning outcomes for fourth-grade students. It is recommended that teachers adopt this model to enhance the effectiveness of science education in similar contexts.