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Journal : Excellence

An Analysis of the Experiential Function in Motivational Dialogue from the Movie “Barbie” (2023): A Discourse Analysis Pohan, Rizqina Fauziah; Gultom, Qaila Zulhairah; Ajizah, Aulya; Rangkuti, Linda Astuti; Sihite, Meida Rabia
EXCELLENCE: Journal of English and English Education Vol 4 No 1 (2024): EXCELLENCE
Publisher : English Education Study Program FKIP Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/ejeee.v4i1.822

Abstract

The objective of this study is to investigate whether the motivational dialogue from the movie "Barbie" is successful in terms of experiential function using a discourse analysis approach. The experiential function focuses on Process, Participant, and Circumstance. The movie ‘Barbie’ is chosen because its dialogue motivates and conveys moral lessons to the viewers. This study employs a qualitative research design. Data were collected through observation and documentation. The data were analyzed by employing several steps: separating the dialogue into clauses, analyzing the clauses in terms of experiential function, classifying the elements of experiential function, deriving patterns of experience, and evaluating the success of the dialogue. The analysis revealed there were 32 Processes, with the Verbal Process being the most dominant (40.62%), 37 Participants were identified, with Sayer being the most frequent at (37,14%), and 23 Circumstances, with Extent Circumstance being the most prevalent at (43.47%). Thus, the dialogue effectively motivates and creates an emotional bond with the viewers, fulfilling its intended experiential function. Through detailed analysis, it was revealed that the dialogue's use of Verbal Processes, Participant roles, and Circumstances contributes significantly to its motivational impact and emotional connection with the viewers.
Exploring The Figurative Language Landscape In “Moana” Movie (A Semantics Analysis on Figurative Language) Tinambunan, Toibah Hasanah; Sihite, Meida Rabia; Prihatini, Syafrina
EXCELLENCE: Journal of English and English Education Vol 4 No 1 (2024): EXCELLENCE
Publisher : English Education Study Program FKIP Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/ejeee.v4i1.832

Abstract

The goals of the research were to identify the many forms of symbolic language employed in the film "Moana" and to provide an analysis of the symbolic language's contextual significance. A descriptive qualitative approach was used to carry out the research in this study. The actors' and actresses' dialogues from the film Moana were analyzed using the text transcribed version of the film. Metaphor(25.66%), metonymy(12.38%), hyperbole(17.69%), personification(9.37%), simile(0.88%), irony(22.12%), symbolism(7.96%), and paradox (3.53%) were the eight forms of figurative language identified in the Moana animated film. In addition, the researchers found that the meaning of each figure of speech varied depending on the situation in which it was used.
Lexical Ambiguity Represented through Wordplay from @Epicdadjokes Instagram Posts Hardiani, Yulia; Sihite, Meida Rabia; Harahap, Yunita Mutiara
EXCELLENCE: Journal of English and English Education Vol 4 No 1 (2024): EXCELLENCE
Publisher : English Education Study Program FKIP Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/ejeee.v4i1.834

Abstract

This study is concerned with lexical ambiguity in the @epicdadjokes Instagram posts that is perceived stylistically. This research has three objectives: (1) to identify the forms of lexical ambiguity, (2) to interpret the meaning of lexical ambiguity represented through wordplay, and (3) to find out the effects of lexical ambiguity represented through wordplay on the meanings from posts of the account. This research employed a descriptive qualitative method. It was concerned with the posts from the @epicdadjokes Instagram Posts. The primary source of the data was the posts. The primary instrument was the researcher who acted as the data collector, data analyst and data interpreter. Then, the secondary instrument was the data sheet. In collecting the data, she selected the data, categorize and classified the data into three data sheets. In analyzing the data, she identified the data into the categorizations, and interpreted each datum based on the theories. The findings of the research show there are homonymy (83.33%) and polysemy (16.67%). Meanwhile, among the three sub-types of homonymy, only two of them occur, absolute homonymy (37.50%) and homophone (45.83%). The absent type is homograph. Then, there are three types of wordplay that occur in the posts i.e. Homonymic pun (25.00%), homophonic pun (29.17%), and the recursive pun (45.83%). Meanwhile, homographic pun, compound pun and visual pun does not occur. Finally, the two effects of lexical ambiguity are humorous (83.4%) and ironic effects (16.6%).