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Studi Literatur Analisis Perbandingan Arsitektur Permainan Komputer PES 2018 vs FIFA 18 Bima Dirgantara, Harya; Septanto, Henri
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 6 No. 2 (2019): Sains dan Teknologi
Publisher : Institut Teknologi dan Bisnis Kalbis

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Abstract

This literature study discusses the comparison of computer game architecture between PES 2018 and FIFA 18. Both of these games are similar and have fanbase of their respective players. This football game is popular and f amous in the world. Although both are football games, but there are differences in the architecture. Game architecture in this context is the concept of the game, using reusability, determine granularity, risk bugs, and do localization. Every aspect of the architecture has an impact and influence on the end result of computer games. In the end each computer game has its own uniqueness.
Pengembangan Aplikasi Augmented Reality Berbasis Android Untuk Visualisasi Struktur Sel Bakteri dan Bentuk-Bentuk Bakteri Dimas Septiandi, Muhammad; Bima Dirgantara, Harya
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 6 No. 1 (2019): Sains dan Teknologi
Publisher : Institut Teknologi dan Bisnis Kalbis

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Abstract

The purpose of this research is to develop an Augmented reality applications that was used to visualize the structure of the bacteria cell and bacteria forms in 3 dimensions. An application developed in this research were dedicated to the Android smartphone users are studying or teaching others about the bacteria cell structure and bacteria forms. Software development methods used in the research and application development is incremental. The incremental amounts required in performing this application development amounted to 4 incremental. At each incremental done the analysis, design, coding, and testing phase. 3Ds Max 2018 is used to doing the design of 3-dimensional form of the bacteria. Unity 3D version 5.6.0 f3 and Vuforia library version 6 is used to doing the development of application. The results of this research is the Android-based Augmented reality application for visualization of bacteria cell structure and bacteria forms.
Pembangunan Permainan Video Action-Shooter 2 Dimensi Berbasis Desktop Menggunakan Game Maker Studio 1.4 Bima Dirgantara, Harya; Windriyani, Paramaresthi
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 7 No. 2 (2020): Sains dan Teknologi
Publisher : Institut Teknologi dan Bisnis Kalbis

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Abstract

This study aims to build a 2-dimensional action-shooter video game using Game MakerStudio. This video game will have two types of gameplay, namely by shooting enemies and capturingenemies. The video game will be built using the Game Development Life Cycle (GDLC) process model,which consists of stages: initiation, pre-production, production, testing, beta, and release. The result ofthis research is that the desktop-based 2-dimensional beta version of the video game prototype can runaccording to its function.