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Analisis Capaian Pembelajaran Pada Mahasiswa Akuntansi (Eksperimen Kuasi) Nicko Kornelius Putra; Agus Kuntoro
Wahana: Jurnal Ekonomi, Manajemen dan Akuntansi Vol 23, No 1 (2020)
Publisher : Akademi Akuntansi YKPN Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35591/wahana.v23i1.165

Abstract

Abstract. This study aims to analyze the learning outcomes shown by accounting students in certain subjects. The effort to realize learning outcomes is carried out through course simulation learning tools in the form of quizzes that are packaged in the games "Who Wants To Be A Millionaire". Participants in quasi-experimental research (quasi-experiments) are 100 Accounting and / or Management students at Sanata Dharma who have passed introductory Accounting courses, and 100 AA YKPN Accounting students who have passed introductory Accounting courses too. Participants were divided into control groups and experimental groups. The results of the feasibility analysis and quality indicators of the research model using variance-based SEM (WarpPLS 3.0 software) from samples both AA YKPN and SADHAR together showed good and significant test results as a research model. The combined results of SADHAR-AA YKPN show that the Perceived Enjoyment (PE) has a significant effect on Virtual Presence (VP) and on Learning Outcome (LO) and VP has a significant effect.Keywords:       Learning Outcome, Perceived Enjoyment, Virtual Presence, Pembelajaran Game Simulasi Abstrak. Penelitian ini bertujuan untuk menganalisis capaian pembelajaran (learning outcomes) yang ditampilkan oleh mahasiswa akuntansi pada mata kuliah tertentu. Usaha mewujudkan learning outcomes tersebut dilakukan melalui perangkat pembelajaran simulasi mata kuliah berupa kuis yang dikemas dalam bentuk permainan atau game “Who Wants To Be A Millionaire”. Partisipan dalam penelitian eksperimen kuasi (eksperimen semu) ini adalah mahasiswa Akuntansi dan atau Manajemen pada Sanata Dharma yang telah lulus mata kuliah Akuntansi Pengantar berjumlah 100 partisipan, dan mahasiswa Akuntansi AA YKPN yang telah lulus mata kuliah Akuntansi Pengantar yang berjumlah 100partisipan. Partisipan terbagi menjadi kelompok kontrol dan kelompok eksperimen. Adapun hasil analisis kelayakan dan indikator kualitas model riset dengan menggunakan SEM yang berbasis variance (software WarpPLS 3.0), dari kedua sampel AA YKPN dan SADHAR secara bersama-sama menunjukkan hasil uji yang baik dan signifikan sebagai model penelitian. Hasil gabungan SADHAR AA YKPN menunjukkan bahwa Perceived Enjoyment (PE) berpengaruh signifikan terhadap Virtual Presence (VP)  dan terhadap Learning Outcome (LO) serta VP berpengaruh signifikan terhadap LO. Kata Kunci:   Learning Outcome, Perceived Enjoyment, Virtual Presence, Pembelajaran Game Simulasi
Pengembangan Jiwa Kewirusahaan Masyarakat Dusun Ngasemayu Desa Salam Kecamatan Patuk Kabupaten Gunung Kidul Daerah Istimewa Yogyakarta Rubiyatno Rubiyatno; Theodorus Sutadi; Albertus Yudi Yuniarto; Patrick Vivid Adinata; Nicko Kornelius Putra
Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Vol 5, No 1 (2022): Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstormin
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/japhb.v5i1.2504

Abstract

Pengabdian kepada masyarakat ini bertujuan untuk memberikan wawasan mengenai kewirausahaan, serta membangkitkan dan meningkatkan jiwa kewirausahaan bagi masyarakat Dusun Ngasemayu Desa Salam Kecamatan Patuk Kabupaten Gunung Kidul. Metode yang digunakan adalah penyuluhan dan pendampingan. Kegiatan pengabdian mampu meningkatkan pemberdayaan masyarakat dalam bidang penanaman jiwa kewirausahaan. Hasil pengabdian ini mampu menggerakkan jiwa kewirausahaan peserta sehinggga lebih mengembangkan usaha agar menjadi usahanya menjadi lebih besar, baik dalam jumlah produk yang dihasilkan maupun dalam  pemasaran..
ORGANIZATIONAL DIVERSITY: PERSPECTIVE NEED FOR COGNITION, ORGANIZATIONAL SUPPORT, AND ORGANIZATION CULTURE STUDY IN THE INDONESIAN Z GENERATION Ferrynela Purbo Laksono; Albertus Yudi Yuniarto; Nicko Kornelius Putra
Jurnal Ekonomi Vol. 12 No. 3 (2023): Jurnal Ekonomi, 2023, September
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Various studies on issues of diversity have been carried out. This study is related to diversity management (Mazur, 2014). López et al (2019) research linking culture organizations to diversity. Innovative culture can increase respect for diversity. Cole et al., (2018) found identity to be the key to organizational behavior. Identity issues can determine the response of organizational members. Hsiao et al., (2015) found that diversity determines the behavior of individuals in organizations. These various studies indicate that the topic of diversity still requires further research Diversity is a complex issue in many aspects. Organizations also experience many diversity problems. The research wants to know the Zer generation’s perception of organizational diversity, perceived organizational support, organizational culture, and need for cognition. The study aimed to examine the influence of perceived organizational support, organizational culture, and the need for cognition on organizational diversity. The sample of this research is the Zer generation throughout Indonesia. The total sample collected is 335 respondents. The analysis uses Multiple Regression. Analysis tool using SPSS. This study's findings show that simultaneity influences perceived organizational support, organizational culture, and the need for cognition of diversity. Although, the findings partially show there is no influence between perceived organization support and diversity. On the other side, there is an influence between organizational culture and the need for cognition of diversity.