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Implementasi Konsep Gamification pada Aplikasi Terapi Autis dengan Metode Applied Behavior Analysis Donni Prabowo; Ema Utami; Hanif Al Fatta
Creative Information Technology Journal Vol 1, No 3 (2014): Mei - Juli
Publisher : UNIVERSITAS AMIKOM YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (599.82 KB) | DOI: 10.24076/citec.2014v1i3.22

Abstract

Autisme merupakan gangguan yang dialami sejak lahir ataupun saat balita. Gangguan ini merupakan kelainan perkembangan sistem saraf pada seseorang. Penderita autisme umumnya mengalami kesulitan dengan fungsi sosial, motorik, sensorik, dan kognitif. Salah satu penanganan autisme yaitu dengan melakukan terapi. Metode terapi autis yang paling sering digunakan sampai saat ini yaitu metode Applied Behavior Analisyst (ABA). Saat ini penerapan konsep permainan atau gamification merupakan salah satu cara untuk membuat penderita autism antusias untuk melakukan terapi, oleh karena itu penelitian ini akan membahas perancangan aplikasi game terapi autis pada empat bidang yang menjadi masalah bagi penderita autism yaitu bidang sosial, motorik, sensorik, dan kognitif. Rancangan aplikasi game terapi ini akan diterapkan pada sistem terapi autis yang menerapkan metode ABA yaitu sistem Ahada (ahada.info). Pendekatan yang digunakan dalam proses perancangan game terapi pada penelitian ini adalah model Game Design Document menurut Adams Ernest. Penelitian ini menghasilkan kesimpulan yang menyatakan bahwa implementasi konsep game pada sistem terapi autis Ahada dapat diterapkan dengan menggunakan pendekatan Game Design Document. Pendekatan ini dinyatakan sebagai pendekatan yang baik untuk digunakan dalam proses perancangan game. Selain itu, penelitian ini juga menyatakan bahwa penerapan konsep Natural User Interface (NUI) dapat diintegrasikan dengan sistem Ahada untuk memenuhi kebutuhan terapi motorik.Autism is disorder experienced since the time of birth or infancy. This disorder is developmental disorder of the nervous system in person. People with autism generally have difficulty with social, motor, sensory, and cognitive. One of autism treatment is therapy. Autism treatment methods are most commonly used to date are Applied Behavior Analisyst method (ABA). Now, game concept application is one way to create enthusiasm for autism therapy, therefore this research will discuss about design of autism therapy game on four areas that become problem for people with autism are social, motor, sensory, and cognitive. The design of the therapy game application will be applied to autism therapy system that implements the method ABA, that is Ahada system. The approach used in the game design process of therapy in this study is Game Design Document by Ernest Adams. This study resulted conclusion that the concept of gaming on Ahada autism therapy system can be implemented by using Game Design Document. This approach is expressed as good approach to use in game design process. In addition, this study also stated that the application of the Natural User Interface concept can be integrated with the system to meet the needs motor therapy.
PENERAPAN ALGORITMA APRIORI UNTUK REKOMENDASI BUKU PADA AMIKOM RESOURCE CENTER Donni Prabowo; Fitri Ramdani
Information System Journal Vol. 3 No. 1 (2020): Information System Journal (INFOS)
Publisher : Universitas Amikom Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/infosjournal.2020v3i1.207

Abstract

Amikom Resource Center each time producing recorded data, the activity is carried out for years so that it makes Big Data. The big data has the opportunity to produce information that can be useful for borrower and library management.One of the data mining techniques that can be used is the Apriori algorithm with the association rules technique. By using book lending transaction data, apriori algorithm will form association rules between books which are then used to determine book recommendations. In addition, the results of apriori analysis can also be used by the library as information to findout which books are often borrowed, the placement of the book layout in the Amikom library.The results showed that the association rules formed from 562 book lending transaction data in November 2019 used a minimum book frequency of 4 or a minimum support value of 0.7% and a minimum confidence of 80% resulting in 10 association rules with all rules having a positive correlation so that it can be used as a reference for giving book recommendations.
Implementation of the Levenshtein Distance Algorithm and the Regular Search Expression Method for Detecting Typors in Javascript Mu’alif Lihawa; Anggit Dwi Hartanto; Norhikmah Norhikmah; Donni Prabowo; Ika Nur Fajri; Wiwi Widayani
Sistemasi: Jurnal Sistem Informasi Vol 12, No 2 (2023): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v12i2.2795

Abstract

Typing is an activity to write an article in printed form that has been assembled by a typewriter. With the rapid development of the times, typewriters were replaced by computers because they were efficient in making writing or text. a text or writing that is easy to understand in conveying information does not have word mistakes that result in unclear information being conveyed. In word processing applications such as Microsoft Office Word, it has the word suggestions and autocorrect word features which are very useful in checking an article where there are word errors in the writing. This research develops a javascript library to detect typo errors for writing wrong words and recommends the right words to change the wrong words. This study uses the Levenshtein Distance Algorithm and the Regular Search Expression method. The results of this study were successfully applied to the word recommendation feature in the library with an accuracy value of 50% and a precision level of 5%.