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Pengaruh Budaya Organisasi Terhadap Efektivitas Sistem Informasi Cholid Fauzi
Seminar Nasional Aplikasi Teknologi Informasi (SNATI) 2015
Publisher : Jurusan Teknik Informatika, Fakultas Teknologi Industri, Universitas Islam Indonesia

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Abstract

Abstrak—Sistem Informasi telah menjadi hal yangpenting bagi organisasi untuk dapat bersaing dalamlingkungan yang fokus pada teknologi saat ini. Denganacuan model DeLone dan McLean terdapat upaya untukmengukur kinerja atau efektifitas sistem informasi. Selainitu, budaya sebagai enabler juga harus diperhatikan dalamupaya organisasi untuk mencapai kinerja yang diinginkan.Model CVF dapat diketahui budaya diorganisasi. Studiliteratur dilakukan untuk dapat menggabungkan keduamodel. Dari kedua model ini, diusulkan sebuah modelpengaruh budaya terhadap efektifitas sistem informasiyang terdiri dari 6 konstruk efektifitas dan 5 konstrukbudaya yaitu kualitas informasi, kualitas sistem, kualitaslayanan, penggunaan dan manfaat. Konstruk budayaterdiri diri clan, adhocracy, market dan hierarchy.Evaluasi model dilakukan dengan menggunakan metodeSEM-PLS. Perancangan dan evaluasi dengan metodeSEM-PLS, dihasilkan model pengaruh budaya terhadapefektifitas sistem informasi yang terdiri dari 6 konstrukefektifitas yaitu Kualitas Informasi, Kualitas Sistem,Kualitas Layanan, Penggunaan,Kepuasan dan Efektifitasdan 3 konstruk dari pengaruh budaya yaitu Clan,Adhocracy dan Hierarchy.Kata kunci—Budaya Organisasi; IS Success ModelDeLOne & McLean (DM IS); Culture Value Framework(CVF); Efektifitas Sistem Informasi; SEM Partial LeastSquare)
Pengembangan Sistem Informasi Geografis Menggunakan YWDM Dalam Perencanaan Tata Ruang Cholid Fauzi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 4, No 2 (2020): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v4i2.252

Abstract

Spatial Planning Geographical Information System is an information system built to support spatial requirements in building urban planning; where this application is built to visualize how a spatial plan consisting of spatial patterns and spatial structures is planned. In developing web-based GIS applications, software development methodologies are usually used to develop in this study. Y-Model Webgis Development (YWDM) which is a combination of geographic information system engineering and web-based application development context. This methodology applies map-based visualization to urban planning and development. Applications that are expected to be able and appropriate to meet the needs accurately following the existing conditions of space utilization. Data processing uses Geoserver for servers, Postgresql for creating spatial data, and JavaScript programming language to visualize the results of planning and utilization of urban spatial planning. The results show that application development becomes easier and software requirements can be well defined because the requirements of the software development context and spatial specifications are met, even though in this research only to stage GIS Integration. After all, after this stage, it is carried out like the usual software development stage. With the implementation of this methodology, it is evident that GIS web application development can be easier, and with the needs desired by users.
Perancangan Aplikasi untuk Evaluasi Implementasi Arsitektur Enterprise Beri Noviansyah; Cholid Fauzi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 4, No 2 (2020): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v4i2.253

Abstract

The evaluation process of an enterprise architecture implementation is very important. This process will assess whether the company that has been implemented is still in accordance with organizational goals or not. The hybrid evaluation method is a method used as the basis for developing evaluation applications because this method can assess all artifacts of the enterprise architecture. The methodology used in this study refers to the Design Science Research Methodology (DSRM) method with a system development model following the flow of a waterfall. System modeling tools using UML. The results of the research are in the form of an initial design of the application that will be made which includes use case diagrams, class diagrams, and interface design. The results of this design can be used by both academics and academics, who will evaluate the implementation of enterprise architecture.
Analisis Fase Preliminary Strategis Sistem Informasi dalam Pengembangan Smart Campus Cholid Fauzi; Beri Noviansyah
Building of Informatics, Technology and Science (BITS) Vol 3 No 3 (2021): Desember 2021
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (732.094 KB) | DOI: 10.47065/bits.v3i3.1013

Abstract

Smart Campus refers to the integration of the unity of campus life that is supported by technology. The application of Smart Campus is a development from conventional management campus to campus that applies technology, one of the technologies is an information system. For an information system to be successful and optimal, an appropriate strategic information system (SISP) planning is needed in accordance with the business processes of the institution and is used as a blueprint as part of the IT Masterplan for the implementation of the Smart Campus. Smart Campus Strategic Planning implemented by utilizing the Ward and Peppard framework, with identification of information system needs based on the Critical Success Factor (CSF), Value Chain, Gap Analysis and McFarlan Portfolio. The results of this study can be used as a consideration for decision makers to determine campus policies in implementing various services provided by information systems as part of the Smart Campus, which can be described as a campus that intelligently interacts with its academics
Design and Build Desktop-Based Educational Game Save The Wildlife "With Game Engine Construct 2: Design and Build Desktop-Based Educational Game Save The Wildlife "With Game Engine Construct 2 Fajar Muhammad Sukmawijaya; Cholid Fauzi
Jurnal Mantik Vol. 4 No. 1 (2020): May: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

Educational Games are digital games that are designed for enrichment and education. One of the benefits of the game is as entertainment and to get players' inner satisfaction from the game. Games can also be used as a fun educational delivery tool. Educational games have other positive values ??in them, by supporting teaching and learning. In order to obtain the essence or additional knowledge for players of the game. Indonesia is a country that has a very high level of biodiversity and endemism. One of them is the diversity of fauna (animals) in Indonesia. The problem faced by animals in Indonesia today is the rampant hunting and trade of animals. If not further addressed then it is not impossible that the next few years these animals will become extinct. This is due to a lack of awareness of the importance of protecting nature and caring for protected animals. Understanding of environmental and animal care needs to be educated as early as possible. In this final project, a product in the form of the game "Save the Wildlife" is created which aims to introduce and provide information about protected animals in Indonesia. An arcade game created with the game engine Construct 2. The design method used is Collision detection, which is a method used to detect collisions or collisions between an object and other objects. It is hoped that by making this game, players, especially children, will get to know more about protected animals in Indonesia and better protect and preserve the environment of these animals.
Measuring Organizational Culture Influence On Effectiveness Information System Using SEM-PLS: Measuring Organizational Culture Influence On Effectiveness Information System Using SEM-PLS Cholid Fauzi
Jurnal Mantik Vol. 4 No. 2 (2020): Augustus: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.Vol4.2020.801.pp1150-1156

Abstract

Information System (IS) has become essential for organizations to compete in services that focuses on current technology. The resources invested in IS to provide services and generate better value products and as an enabler in implementing good governance. With the model of DeLone McLean, there is an attempt to measure effectiveness of information systems in higher education. Culture of an organization should also be considered as an enabler in the organization's efforts to achieve the desired performance. With the CVF model an IS Success Model, effectiveness could be modeled. The combined model proposed a model of cultural influence on the effectiveness of IS consisting of 6 and 5 constructs effectiveness of the cultural constructs of Information Quality, System Quality, Service Quality, Usage, and Benefits. Cultural self-constructs consisting of clan, adhocracy, market, and hierarchy. Model evaluation is done by using SEM-PLS. The survey was conducted at university by distributing questionnaires to academic staff, faculty, and students. The model has been evaluated with 6 constructs as forming element model. The result model of the influence of culture on the effectiveness of information systems consisting of 6 constructs the effectiveness of Information Quality, System Quality, Service Quality, Usage, Satisfaction and Effectiveness and the 3 constructs of cultural influences namely Clan, Adhocracy and Hierarchy.
Developing e-Commerce of Unique Indonesian Souvenirs with Web Engineering Cholid Fauzi; M. Hoeru Riza
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (879.519 KB) | DOI: 10.30645/ijistech.v5i2.121

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E-Commerce Unique Regional Souvenirs in Indonesia is a buying and selling application made to make it easier for tourists to find a place or location for typical regional gifts and make it easier for tourists to order souvenirs during a pandemic like now, as well as a means for traveler's local souvenir sellers to promote their products online. Making regional e-commerce specialties in Indonesia uses the Web Engineering paradigm and system modeling with UML (unified modeling language) with business cases, activities, use cases, and class diagrams. At the same time, the database management software uses MySQL with the PHP programming language and the Laravel Framework. The system design is expected to make it easier for people to find local souvenirs based on the place or location of souvenir merchants and local souvenir sellers to promote their products online
Implementation of Product Sales Forecast Using Artificial Neural Network Method Cholid Fauzi; Aly Dzulfikar
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1002.854 KB) | DOI: 10.30645/ijistech.v5i2.126

Abstract

Product sales forecasting is used by companies to estimate or predict future sales levels using sales data in the previous year. The Artificial Neural Network Backpropagation Algorithm can forecast the sales of goods for the next period for each item in the company. The forecasting process begins by determining the variables needed in the network pattern, and then the established network pattern continued in the network training process using the backpropagation algorithm. After carrying out the network training process, the researcher comparisons with several network patterns formed. This research was conducted to discuss the forecasting analysis of PT XYZ products on spiral and leaf springs. Forecasting carried out on Toyota 48210-25290 R3 type leaf springs using the Artificial Neural Network Backpropagation method with a learning rate weight value of 0.1 hidden layers four and an error of 0.01. From the data processing analysis that has been carried out based on the weight parameters selected, the prediction of sales in April.
PENGEMBANGAN UNIT PELATIHAN TEKNOLOGI INFORMASI DI POLITEKNIK NEGERI BANDUNG Ghifari Munawar; Bambang Wisnuadhi; Lukmanul Hakim Firdaus; Aprianti Nanda Sari; Cholid Fauzi; Siti Dwi Setiarini; Trisna Gelar
Jurnal Difusi Vol 3 No 2 (2020): Jurnal Difusi
Publisher : Pusat Penelitian dan Pengabdian Masyarakat (P3M) Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.486 KB) | DOI: 10.35313/difusi.v3i2.1901

Abstract

Berdasarkan data dari Badan Pusat Statistik (BPS), tingkat pengangguran tahun 2019 untuk lulusan SMK merupakan angka paling tinggi dibanding jenjang pendidikan lainnya. Hal ini terjadi karena keterampilan lulusan SMK belum sepenuhnya sesuai dengan kebutuhan industri. Untuk itu, perlu adanya unit pelatihan teknologi informasi di perguruan tinggi yang bidangnya bersesuaian sebagai wadah para lulusan SMK yang belum bekerja untuk meningkatkan kemampuan mereka agar dapat diterima di industri. Selain itu, unit pelatihan teknologi informasi di perguruan tinggi juga dapat menjadi sarana dosen untuk melaksanakan pengabdian kepada masyarakat dengan menjadi instruktur pada pelatihan tersebut. Metode pelaksanaan yang dilakukan dalam pengabdian masyarakat ini antara lain studi literatur, pengumpulan data, analisa kebutuhan, perencanaan pembuatan unit pelatihan, dan pembuatan media promosi.Luaran lain dari program ini adalah terbentuknya dokumen kurikulum pelatihan dan bahan ajar yang sesuai dengan kompetensi SKKNI yang diharapkan dan sesuai dengan kebutuhan industri, sehingga angkatan kerja lulusan SMK dapat terserap dengan baik. Kata kunci: Pengembangan Unit Pelatihan, SMK, Pelatihan, Lulusan SMK
Combating Overtourism: The Use of Web-GIS in Visualizing Tourist Distribution and Travel Patterns Cholid Fauzi; Syifaa Novianti; Chandra Budhi Septyandi
Journal of Tourism Sustainability Vol. 2 No. 2 (2022): Volume 2 Number 2 (2022)
Publisher : Politeknik Negeri Bandung

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Abstract

Web-GIS in the tourism sector can be done using website technology, namely by visualization based on tourism spatial attributes that display polygon-based patterns and points of tourist attraction locations to combat overtourism in tourist attractions. With the development of geospatial technology, tourists' distribution and travel patterns can be visualized by collecting data on tourist visits to tourist attractions and their routes. With the YWDM method, this web-gis was developed using the YWDM methodology with several phases according to the methods used. This application uses an open-source programming language, namely Javascript, and uses JSON as an upstream geodatabase. The results show that Web-GIS visualization of the distribution and travel patterns can make it easier to monitor the density of a tourist attraction. It is well developed in providing more accurate information on the distribution and density of tourist attractions. With the YWDM methodology, visualization can be done like the software development stage and equipped with steps in need for spatial data management.