Claim Missing Document
Check
Articles

Found 5 Documents
Search

Potensi Kompetensi Keahlian Baru di Bidang Game pada Tingkat SMK Fardan Barkah Albari; Muhammad Azhar Abulkhoir; Nurul Khofifah Augustianingrum; Rizky Ananda
Jurnal Pendidikan Teknologi Kejuruan Vol 4 No 3 (2021): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v4i3.15423

Abstract

Abstract — Vocational High School is a formal education that organizes vocational education at the senior secondary level which aims to prepare individuals to be ready for work. In this 4.0 industrial revolution, Indonesia needs a lot of human resources. The game industry has grown by 9-12%. This shows that there is an opportunity in this gaming industry. The gaming industry is a mix of art and technology. Therefore, people who are skilled in the arts and technology are needed. This research method uses descriptive methods and qualitative analysis. Reported by CNBC (2019), Bekraf requires a digital workforce of around 600 thousand per year and this cannot be fulfilled. This shows the high demand from the digital industry. The survey results released by Bekraf show that the game industry is an industry that is aggressively innovating. There are also very many game enthusiasts in Indonesia. Game players from in Indonesia are ranked 16 in the world. In 2015, high school graduates or equivalent dominated the workforce in the creative industry, especially digital. This shows that SMK graduates have a great opportunity to develop the game industry in Indonesia. Keyword: Vocational High School, Game Developer, Competence of Skill
EFEKTIVITAS LAYANAN KONSELING KELOMPOK DENGAN TEKNIK ASSERTIVE TRAINING DALAM MENINGKATKAN SELF-ESTEEM SISWA BROKEN HOME DI KELAS XI MAN 4 BANJAR Rizky Ananda; Muhammad Yuliansyah; Eka Sri Handayani
Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia Vol 8, No 1 (2022)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al-Banjari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (532.949 KB) | DOI: 10.31602/jmbkan.v8i1.5266

Abstract

Keluarga yang tidak harmonis (broken home) dapat memberikan dampak yang buruk pada perkembangan anak. Salah satu permasalahan yang terjadi pada anak broken home yakni anak akan memiliki self-esteem yang rendah. Umumnya seseorang dengan self-esteem rendah juga memiliki tingkat ketegasan yang rendah, hal ini akan membuat anak mudah menjadi korban dari perilaku penyimpangan ataupun sebaliknya. Tujuan dari penelitian ini adalah untuk mengetahui tingkat self-esteem siswa broken home sebelum dan sesudah diberikannya layanan konseling kelompok dengan teknik assertive training serta mengetahui efektivitas layanan konseling kelompok dengan teknik assertive training dalam meningkatkan self-esteem siswa broken home di kelas XI MAN 4 Banjar. Penelitian ini menggunakan metode penelitian kuantitatif dan desain penelitian ini adalah pre-experiment dengan pola One Group Pre-test – Post-test Design. Pre-test diberikan sebelum adanya perlakuan dan post-test diberikan setelah perlakuan. Berdasarkan hasil penelitian sebelum dan sesudah diberikannya layanan konseling kelompok dengan teknik assertive training dapat dilihat dengan cara membandingkan hasil skor pre-test dan post-test yakni 450% < 595% atau dengan rata-rata 56% < 74%, dengan demikian (Ho) ditolak dan (Ha) diterima. Maka dapat disimpulkan bahwa layanan konseling kelompok dengan teknik assertive training efektif dalam meningkatkan self-esteem siswa broken home di kelas XI MAN 4 Banjar.
Proses Penyelesaian Sengketa Gugatan Lelang Kepemilikan Sertifikat Hak Milik Nasabah terhadap PT. Bank Panin Indonesia (Studi Putusan No: 209/Pdt.G/2019/PN Tjk) Erlina Erlina; Risti Dwi Ramasari; Rizky Ananda
Wajah Hukum Vol 5, No 1 (2021): April
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/wjh.v5i1.415

Abstract

Bank is a financial institution that plays an important role in a country's economy. Credit is a loan that is submitted to buy something and the borrower makes payments by installments in accordance with applicable regulations. One of the things that is required by banks as creditors in providing credit is protection in the form of guarantees that must be provided by the debtor to ensure repayment of their debts for security and legal certainty. Basically the creditor holding the material guarantee has the right to execute collateral for sale by auction for debtor debt payment if the debtor fails to carry out his obligations based on a credit agreement or commonly referred to as default One of the dispute over a certificate ownership auction between the debtor or customer and the creditor or banking institution to be precise between the customer and PT Bank Panin Indonesia with decision number 209 / Pdt.G / 2019 / PN Tjk. The problem in this research is whether the factors that cause it to occur and how is the process of dispute resolution on the auction claim ownership certificate of customer ownership against PT Bank Panin Indonesia. This study uses a juridical normative and empirical juridical research approach. In this study using secondary data sources and primary data. Data collection techniques used through literature study, observation and interviews. Qualitative juridical data analysis. That the factors causing the dispute over the Auction of Customer's Ownership Certificate Ownership against PT Bank Panin Indonesia studied on Decision Number 209 / Pdt.G / 2019 / PN Tjk in which the Plaintiff was a Debtor to the Defendant As a result of the Plaintiff being unable to pay the Credit that was given by PT Bank Panin Indonesia as the Creditor, an auction was conducted with a limit value of Rp. 1,470,000,000 (one billion four hundred seventy million rupiah). As a result of this, the Plaintiff stated that the Defendant had committed illegal acts which caused the loss of the Plaintiff. The Dispute Resolution process carried out through Non-Litigation does not produce results, then it is carried out through Litigation. The Lawsuit against the Law filed by the Plaintiff against PT Bank Panin Indonesia was declared unacceptable. It is recommended that the public, in particular, be able to better understand and take into account and consider applying for credit to banking institutions because they have the risk of losing assets that are guaranteed to banking institutions. For banking institutions to be able to provide a very clear explanation when a credit agreement is made to avoid a lawsuit due to a misunderstanding between the banking institution as the creditor against the debtor at a later date.
Application of Graph Coloring on Nurse Work Scheduling at H. Adam Malik Hospital Medan Using the Tabu Search Algorithm Rizky Ananda; Zulfahmi Indra; Hamidah Nasution
ZERO: Jurnal Sains, Matematika dan Terapan Vol 6, No 1 (2022): Zero: Jurnal Sains Matematika dan Terapan
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/zero.v6i1.12451

Abstract

Complex problems that usually occur in every hospital, one of which is scheduling with so many aspects, for example: the number of nurses, the distribution of nurse shifts, time off or leave and others. With the manual method that is still used in compiling the nurse's work schedule, it makes it difficult for an irregular and regular schedule. In solving the scheduling problem, the graph coloring method can be used. This scheduling problem can be solved by graph coloring. One solution to solve the problem of concluding graphs in scheduling is the Tabu Search Algorithm. A method that works as an effective problem solving method in finding the best solution to a problem. A method is used to solve the problem by making a representation in the form of a graph where the nurse is a node and grouping nurses as an edge by implementing the graph coloring into the Tabu Search Algorithm.
Meningkatan Keterampilan Kerjasama Siswa Melalui Model Pemebelajaran Kooperatif Teams Games Tournament (TGT) Siswa Sekolah Dasar Nurmala Sari; Rizky Ananda; Moh Fauziddin
Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 6, No. 4 (Oktober 2022)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i4.1444

Abstract

Penelitian ini dilatarbelakangi rendahnya hasil keterampilan kerjasama siswa pada materi pertumbuhan dan perkembangan makhluk hidup di kelas III SDN 005 Langgini. Salah satu solusi untuk mengatasi masalah ini adalah dengan menerapkan model pembelajaran Teams Games Tournament (TGT). tujuan penelitian ini adalah untuk mendeskripsikan peningkatkan keterampilan kerjasama siswa pada materi keberagaman dengan menerapkan model pembelajaran Teams Games Tournament (TGT). Metode penelitian ini adalah penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari dua pertemuan dan empat tahapan, yaitu perencanaan, pelaksanaan, observasi dan refleksi. Subjek penelitian ini siswa kelas III yang berjumlah 25 orang siswa. Teknik pengumpulan data berupa dokumentasi, observasi dan tes. Berdasarkan hasil analisis data dapat diketahui peningkatakan hasil keterampilan kerjasama siswa setelah tindakan, rata-rata ketuntasan hasil kerjasama Pada kegiatan pra tindakan diperoleh nilai rata-rata kelas sebesar 62,4 dengan ketuntasan klasikal sebesar 56%, meningkat pada siklus 1 pertemuan 1 menjadi 67,8 dengan ketuntasan klasikal sebesar 60%, meningkat pada siklus 1 pertemuan 2 menjadi 68,6 dengan ketuntasan klasikal sebesar 68%. Nilai rata-rata kelas pada siklus 2 pertemuan 1 yaitu 74,6 dengan ketuntasan klasikal sebesar 76%., dan meningkat pada siklus 2 pertemuan 2 yaitu sebesar 84 dengan ketuntasan klasikal sebesar 80,6%. Maka dapat disimpulkan penerapan model Teams Games Tournament (TGT) dapat meningkatkan keterampilan kerjasama siswa kelas III SDN 005 Langgini.Kata Kunci : Keterampilan Kerjasama Siswa, Model Teams Games Tournament (TGT)