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BAHAN AJAR DIGITAL BERBASIS MICROSOFT SWAY PADA MATA PELAJARAN PPKN Aryanti Dwi Untari; Muhammad Asmawi; Pungky Enjelita
Pro Patria: Jurnal Pendidikan, Kewarganegaraan, Hukum, Sosial, dan Politik Vol 6 No 2 (2023): PRO PATRIA: Jurnal Pendidikan, Kewarganegaraan, Hukum, Sosial dan Politik
Publisher : Pendidikan Pancasila dan Kewarganegaraan, FKIP, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/propatria.v6i2.2799

Abstract

Abstract This study aims to determine how the process of developing Microsoft Swaybased digital teaching materials in student learning process in Civics subjects in class XI IPA MA Al-Khairiyah Pipitan. This study is used research and development methods. The development model in this study is used the ADDIE method (these are analysis, design, development, implementation, evaluation). Data collection techniques are used observation, interviews, documentation and questionnaires. The results of this study are digital teaching materials based on Microsoft Sway which are very feasible to use. Feasibility obtained from material expert validation, media expert validation and learning expert validation stated that it was very feasible with an average percentage of 93.31% of material expert assessment, 91.96% average percentage of media expert assessment, average percentage 98.21% learning expert assessment. The teacher's response as a user has an average percentage of 96.42% assessment and student responses to the developed teaching materials have an average percentage of 94.06% assessment. So it can be concluded that digital teaching materials based on Microsoft Sway in strengthening the unity and integrity of the nation within the Unitary State of the Republic of Indonesia are very suitable to be used as teaching materials in the learning process.
Pengembangan Bahan Ajar PPKn Digital Interaktif Berbasis Aplikasi Flip Builder Terhadap Pembentukan Civic Skill Siswa Lina Marlina; Aryanti Dwi Untari
Integralistik Vol 34, No 2 (2023): July 2023
Publisher : Civic Education Program, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/integralistik.v34i2.45049

Abstract

Penelitian ini bertujuan untuk membentuk civic skills siswa, terdapat dua kompetensi yaitu intellectual skill dan participation skill pada saat proses pembelajarn di kelas. civic skill siswa kelas X Administrasi Perkantoran SMK Pasundan 1 Kota Serang terbilang masih sangat rendah dalam proses pembelajaran masih menggunakan bahan ajar yang masih konvensional, Pada penelitian ini peneliti mengembangkan bahan ajar PPKn digital interaktif berbasis aplikasi flip builder digunakan agar bahan ajar PPKn semakin menarik dan siswa merasa tidak jenuh       apabila belajar di kelas, metode penelitian yang digunakan adalah Research And Development, metode pengembangan dalam research dan development yaitu adanya potensi dan masalah, mengumpulkan informasi, desain produk, validasi desain, perbaikan desain, uji coba produk, revisi produk, uji coba pemakaian, revisi produk, dan pembuatan produk. (Sugiyono, 2017), metode ini merupakan metode yang digunakan untuk menghasilkan produk tertentu dan menguji keefektivan produk tersebut, dengan menggunakan tiga tahapan meliputi 1) Model pengembangan, 2) Prosedur Pengembangan, 3) Uji Coba Produk, Hasil penelitian menggambarkan bahwa merancang Bahan Ajar Digital Interaktif Berbasis aplikasi flip builder ini dapat meningkatkan kompetensi civic skill siswa, peneliti menyimpulkan bahwa pelajaran PPKn berbasis aplikasi digital interaktif dapat memberikan pembelajaran pada siswa agar menjadi warga negara yang terampil dan berguna bagi bangsa negara serta lingkungannya dikehidupan sehari-hari.This study aims to shape students' citizenship skills, there are two competencies, namely intellectual skills and participation skills during the learning process in class. civic skills of class X students of Office Administration SMK Pasundan 1 Serang City are still very low in the learning process still using conventional teaching materials, to be able to form civic skills students there is an effort to develop Civics learning media in the form of interactive digital Civics teaching materials based on the flip builder application. In this study the researchers developed interactive digital PPKn teaching materials based on the flip builder application used so that PPKn teaching materials were more interesting and students did not feel bored when studying in class, the research method used was the Research And Development research method, this method is the method used to produce products and testing the effectiveness of these products, using three stages including 1) Model development, 2) Development Procedures, 3) Product Trials. The results of the study illustrate that designing Interactive Digital Teaching Materials Based on this flip builder application can improve the competence of civic skills of Pasundan Vocational High School students. 1 City of Serang, PPKn lessons provide learning for students to become citizens who are skilled and useful for their environment or it can be said as an indicator of citizenship competence (civic skills), namely intellectual skills and participation skills.
Development of civic digital book based on pancasila student profile as strengthening student citizenship character Aryanti Dwi Untari; Lina Marlina
Jurnal Pendidikan PKN (Pancasila dan Kewarganegaraan) Vol 4, No 2 (2023): Vol 4, Issue 2 (October) 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jppkn.v4i2.69966

Abstract

This research is very important to carry out in the context of developing a digital PPKn textbook based on Pancasila student profiles for secondary level schools. Until now, many researchers have studied the themes of PPKn textbooks in terms of their values and content, but have not touched on the contents of the Pancasila student profile. The aim of this research is to strengthen the civic character of students at SMA IT Al-Izzah Ciruas District. Attack through the development of digital PPKn textbooks based on Pancasila student profiles. This research developed a digital PPKn textbook based on Pancasila student profiles in the form of a Flipbook. In practical terms, it is hoped that the digital PPKn textbook product resulting from this research and development can become the main learning resource for students at Al-Izzah IT High School, Ciruas District. Serang, can also be a reference for other schools within the upper secondary level. This research uses the Research and Development (R&D) method using the ADDIE development model developed by Robert Marribe Branch (2009) with implementation stages including analysis, design, development, implementation and evaluation. (evaluation). The results of the material expert validation assessment were 83.6%, learning expert validation 90%, and design expert validation 97% in the Very Valid and Appropriate category. Meanwhile, the response results from teachers as users were 90% and student responses were 87.86%. Thus, the high percentage of students and teachers who gave positive responses proves that digital PPKn textbooks can be said to be effective for use to improve the civic character of class X SMA/SMK and equivalent students