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PERANCANGAN APLIKASI E-RECRUITMENT BERBASIS WEB DENGAN NOTIFIKASI SMS GATEWAY DI PT. AGUNG KARUNIA UTAMA Waliadi Gunawan; Masum Masum; Aang Rizkiana
Jurnal Sistem Informasi dan Informatika (Simika) Vol 2 No 1 (2019): Jurnal Sistem Informasi dan Informatika (SIMIKA)
Publisher : Program Studi Sistem Informasi, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/simika.v2i1.346

Abstract

In this advanced technology, the need of information is needed in supporting the accurate, on time, and relevant information, The information got from the process of a system of information. Thereforem a company needs a computerized system of information. It began with the efforts of PT. Telekomunikasi Indonesia to have a partnership in the field of telecommunication. Thus, PT. Agung Karunia Utama was chosen as one of the contracted partners in the form of letter of partnership.In recruiting that is in collecting application files sent by the applicants that are selected in the form of documents that will take the time to select the files one by one continually, and it will make the obstacles in selecting the data of applicants. The candidates of applicant send the files of application in the form of hard copy used in administration selecting, then from the side of HRD should input the data of the candidates on by one into the database, so it need a longer time to the process of administration selection. With the advanced IT, e-recruitment by using company website as the effective method. Since it gives the opportunities to know more about the company only but it also can give the detailed descriptionabout the offered job. The using of e-recruitment helps the company to run the process of recruitment that is fast, effective and resulting consistently.
RANCANG BANGUN APLIKASI MONITORING ANAK DI PONDOK PESANTREN TAFRIIJUL AHKAM CIKIRAY BERBASIS ANDROID Rizki Fatullah; Masum Masum; Ma'mun Amri
Jurnal Sistem Informasi dan Informatika (Simika) Vol 4 No 1 (2021): Jurnal Sistem Informasi dan Informatika (Simika)
Publisher : Program Studi Sistem Informasi, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/simika.v4i1.1190

Abstract

This research was conducted to make it easier for parents to get fast and realtimeactivity information, plus the lack of data storage on student activity by caregivers. In this modern era, the development of technology is increasing rapidly so that everything is computerized, so the cottage needs to follow the development of this modern era, so that the work in the cottage will be easy and reduce errors due to human error. As technology develops, website-based applications for child monitoring have started to emerge, but parents are already using smartphones a lot, with the existence of Android-based applications, it is hoped that it can be used as a monitoring medium for children that can be accessed by all parents who leave their children at the Tafriijul Islamic boarding school. Ahkam Cikiray effectively and efficiently. This application uses the waterfall method and uses UML (Unified Modeling Language) for visual modeling systems. The data collection process was carried out by interviewing the boarding school. The conclusion of making this application is to make it easier for the guardian of students to receive information on weekly, monthly, yearly activities and this system makes it easier for teachers at the Tafriijul Ahkam Islamic boarding school to provide information on activities, achievements, memorization of the Qur'an, violations of spp payments and payment of re-registration to parents, so the lodge does not spend a lot of money to provide information on student activities by letter.
APLIKASI TES INTELLIGENCE QUOTIENT (IQ) MENGGUNAKAN PHP DAN MYSQL Masum Masum; Al Afgani
Journal of Innovation And Future Technology (IFTECH) Vol 1 No 2 (2019): Vol.1 No. 2 Agustus 2019
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Intelligence Quotient is a score derived from a test tool. This study aims to create a test application intelligence quotient. The method used in this research is the literature that begins with collecting information and data relating to IQ tests, after it analyzed to find the problems and deficiencies in the IQ test. These results indicate that IQ tests manually requires a lot of equipment, such as test kits, worksheets, a measure of time and stationery. In this process if there is equipment that is experiencing a shortage or damage will be an obstacle to the implementation of the IQ test. In the manual iq test scores can not be determined quickly. With applications built an IQ test can overcome many obstacles and test equipment due to damage or lack of test equipment. With an IQ test is implemented into an application so determining IQ tests can be done quickly.
REKAYASA PERANGKAT LUNAK SISTEM INFORMASI MONOGRAFI DESA BERBASIS WEB PADA PEMERINTAHAN DESA SUKADALEM Masum Masum; Suefi Ajistama
Journal of Innovation And Future Technology (IFTECH) Vol 2 No 2 (2020): Volume 2 Nomor 2 Agustus 2020
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v2i2.1017

Abstract

Village Government representing the interaction process alternating pattern continued between the two entities are inseparable village officials and individual citizens of the village. Organization structure of village government as established by the citizens of the village in order to meet the needs facility public services at the village level. Fulfillment of public service at village level, one of which is the fulfillment of a need for information about the village or village is often called monographs. Monograph of the village is recorded activities and information about the situation in rural areas, which describes among other things limits owned, local geographic conditions, population, livelihood or occupation, religion, number and amount of Neighborhood Residents Pillars, so that citizens can knowing the condition and potential of the village.Sukadalem Village is one of the villages located in Waringin Kurung district, Serang regency, Banten province. Sukadalem village like other villages in Indonesia, also has a village monograph information systems. Monograph information systems owned by rural villages still use the board Sukadalem whiteboard is attached to the wall in the village office, this causes the data processing is less effective monographs and the information was not up to date, it is also difficult for people because people have come to the village office just to see information about the village. The problem of the above issues it is necessary to build a village monograph information system that is online, so they can streamline data processing village monograph.
RANCANGAN SISTEM INFORMASI ADMINISTRASI LOGISTIK DI PT. COCA COLA SERANG Masum Masum; Rizki Fatullah; Ely Nuryani
Journal of Innovation And Future Technology (IFTECH) Vol 3 No 1 (2021): Jurnal IFTECH Volume 3 Nomor 1 Bulan Februari Tahun 2021
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v3i1.1141

Abstract

A reliable system in the company said, if the system is able to provide consumers with good quality. In addition the satety to humans and the equipment installed from the possibility of interference white the system reliability is also a requirement of a system in the company. Procurement of goods in PT.Coca-Cola is to know and understand the stock movement report (SMR) by making a request (consumer data) and with the documents submitted to the shipper. Then be made to the report. Procurement process from start stock movement report (SMR) with (consumer data) and (data placement) there will be good cooperation, so as to create mutual benefits and minimize the losses that will happen, but still there are constraints such as the accumulation of data, so that often there is less precision in data input goods, and Warehouse data which can lead to duplicate data. Problem-solving process procurement of goods, can be improved by optimizing the schedule of the procurement process, increase effectiveness and efficiency in the procurement process and create an SMR report timely and accurate.
SISTEM INFORMASI PERSEDIAAN BARANG KONSUMSI BERBASIS WEB PADA K-STORE PRIMKOKAS KRAKATAU JUNCTION masum masum; Hasan Hasan
Journal of Innovation And Future Technology (IFTECH) Vol 3 No 2 (2021): Jurnal IFTECH Volume 3 Nomor 2 Bulan Agustus Tahun 2021
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v3i2.1534

Abstract

K-store primkokas krakatau junction is cooperative serving members of consumer goods and general consumers, in the execution of his work still has many drawbacks one of which is in sector inventory often experience delays in delivery, the goods are not in accordance with demand, resulting in inventory warehouses often have a shortage of goods. Purpose of the Inventory Information System Web-Based Consumption In K-Store Primkokas Krakatau Junction to timely delivery of goods, the goods in accordance with the goods received in the request, as well as to meet the stocks held in warehouses. The method used in the Inventory Information System Web-Based In K-Store Primkokas Krakatau Junction is the waterfall method is a sequential software development process, in which progress is seen as flowing steadily downwards (like a waterfall) through the phases of planning, modeling, implementation (construction), and testing. Inventory Information System Web-Based Consumption In K-Store Primkokas Krakatau Junction is one alternative that will assist employees in their work, particularly in meeting the existing inventory in K-Store Primkokas Krakatau Junction.
PENDUKUNG ANALISA KEPUTUSAN MEDIA PROMOSI PENERIMAAN MAHASISWA BARU UNIVERSITAS BANTEN JAYA MENGGUNAKAN METODE AHP Ahmad Fatoni; masum masum
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 2 (2018): Vol. 2 No. 2 Agustus 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (367.174 KB)

Abstract

ABSTRAK Decision support systems as a computer-based system consisting of component components include language system components, knowledge system components and problem processing system components that interact with one another. Decision support system is an interactive system, which helps decision makers through the use of data and decision models to solve semi-structured and unstructured problems. AHP is a decision support model developed by Thomas L. Saaty. This decision support model will describe complex multi-factor or multi-criteria problems into a hierarchy, according to Saaty (1993), hierarchy is defined as a representation of a complex problem in a multi-level structure where the first level is the goal, followed by the factor level, criteria, sub criteria, and so on down to the last level of alternatives. With a hierarchy, a complex problem can be broken down into groups which are then arranged into a hierarchical form so that the problems will appear more structured and systematic. From the results of the study showed that the use of Analytical Hierarchy Process (AHP) as a model of decision support system determines the media promotion of new student admission at Banten Jaya University can help the work of the promotion team and the leadership in determining the priority of promotional media that is most appropriate for the promotion through the criteria and alternative weighting process with faster, more accurate and more effective.
PERBANDINGAN HASIL BELAJAR MENGGUNAKAN SOFTWARE SIMULATION JARINGAN GNS3 DAN PACKET TRACER DALAM MENGATASI KETERBATASAN ALAT PADA KOMPETENSI WIDE AREA NETWORK (WAN) DI JURUSAN TKJ SMKS INFORMATIKA SUKMA MANDIRI Ahmad Surahmat; masum masum
Jurnal Ilmiah Sains dan Teknologi Vol 3 No 1 (2019): Volume. 3 No. 1 Februari 2019
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1226.823 KB)

Abstract

Problems in this research The media used in the teaching and learning process still has a shortage of the limited physical component in SMK Swasta Informatika Sukma Mandiri Cilegon. This study aims to determine the effect of the use of GNS3 on the results of learning network-based broad- based installation of students of class XI TKJ SMK Swasta Informatika Sukma Mandiri Cilegon. This type of research is experimental research. Class experiment I is class TKJ A using software simulation GNS3 and class experiment II is TKJ B using sotware simulation packet tracer. Technique of collecting data from post-test value, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class experimental I result I get the average value 78.77 and experiment II get average value 75, 42. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable (3,574> 1,688), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Thus, the hypothesis is accepted that there is a significant comparation to the student learning outcomes using Software GNS3 to the learning outcomes of installation of broad-based network devices on students of class XI TKJ SMK Swasta Informatika Sukma Mandiri Cilegon.
GAME EDUKASI TRIGONOMETRI BERBASIS WEB UNTUK MEDIA PEMBELAJARAN Masum Masum; Mochamad Yusuf Romdoni; Rendi Hermanto
Jurnal Ilmiah Sains dan Teknologi Vol 2 No 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (6447.313 KB)

Abstract

Mathematics is a subject that is considered the most difficult by most students, especially students who are at the high school level or equivalent. At this level mathematics subjects increasingly difficult because of the material being studied more and more difficult with many sample questions that confuse. More specifically on the material of Trigonometry. In this material the student demanded to be able learn of Trigonometry with the help of trigonometric tables. The problem in the table there are numbers that are not easy to be memorized in a short time. With teaching and learning activities that are still classic by relying on the teacher to explain the material in front of the class, most students feel bored with the activity. So it needed the learning media that may facilitate students in memorizing content trigonometric tables. One feasible alternatives is using games as learning media. The purpose of this game is to deliver the materials of trigonometry in the form of a game, so that as if the players are in the game and they unconsciously learn content trigonometric tables. Besides this game will provide an alternative model of active learning, initiative and also fun.
RANCANG BANGUN SISTEM ABSENSI PEGAWAI MENGUNAKAN QR CODE PADA KANTOR DESA SIDAMUKTI Ahmad Fatoni; Rustam Effendi; Fikri Hadiyansyah; masum masum
Jurnal Ilmiah Sains dan Teknologi Vol 6 No 2 (2022): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (783.302 KB) | DOI: 10.47080/saintek.v6i2.2273

Abstract

ABSTRACT Employee attendance is an important factor for an agency or company to achieve goals, this is related to discipline and has an impact on the performance of each employee. Therefore, it is necessary to have special data collection to record attendance and absences so that work activities can be recorded in real time and well. There are many ways that can be done to achieve a good attendance information system, one of which is using computer technology where it is applied with a website-based attendance application. At the Sidamukti Village Office, Baros District, Serang Regency, Banten Province, the system used in the attendance process is still manual using a daily attendance book which has an impact on the efficiency and effectiveness of data collection, data search as well as data recap calculations that take a relatively long time. In addition, the risk of errors and loss of attendance data is even greater. Berdasarkan permasalahan diatas dibuatlah Rancang Bangun Sistem Absensi Pegawai Mengunakan QR Code Pada Kantor Desa Sidamukti Metode penelitian merupakan metode yang digunakan dalam pengumpulan data yang meliputi: metode riset, wawancara dan pustaka. Sedangkan pengembangan perangkat lunak menggunakan waterfall yang meliputi : analisa kebutuhan, desain, pengkodean, pengujian dan implementasi. Dengan dihasilkannya aplikasi absensi kepegawaian berbasis web dapat memberikan kemudahan dalam proses absensi, pencarian data dan perhitungan rekap absensi, serta meminimalisir kehilangan dan kesalahan pencatatan data absensi. Keywords: Employee Attendance, Attendance System, Website.