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Journal : PRASI: Jurnal Bahasa, Seni, dan Pengajarannya

ANALISIS VISUAL DAN ISI KARYA KALIGRAFI DEKORASI HASIL MTQ KHATTIL QURAN TINGKAT KABUPATEN BULELENG KE-26 Suryana, Jajang; Widnyana, I Gusti Nyoman; Herliyani, Elly
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol 13, No 01 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (588.631 KB) | DOI: 10.23887/prasi.v13i1.16448

Abstract

This descriptive qualitative research is aimed at analyzing the calligraphy participating inKhattil Quran Competition in the 26th MTQ in Buleleng Regency. The works were visually analyzedusing questioning approach which adapted Poster/visual analysis worksheet (Serianz, 2005) and TheNARA Photo Analysis Sheet, which contained 7 simplified main questions, comprising question about:1) dominant color, 2) use of symbols, 3) words that are presented visually; 4) the condition of the symbols( when they are needed); 5) message which are either explicitly stated or implied; 6) composition,dan 7) font variation. Content analysis was used to examine the style and composition of the calligraphy.The pattern of the calligraphy was analyzed by answering 6 questions that refer to letters variation,style of writing, accuracy of the contents (which was citation from the Quran), the rules of language usethat are applicable for the work of calligraphy.The results of the analysis indicate that most of the decorative calligraphy did not meet the criteriafor a competition. Seven out of nine decorative calligraphy (each of which representing the ninedistricts in the region) did not show the basic requirement as a calligraphy work of art. There werea number of writing style which neither visually representative nor accurate. Mistakes are consideredserious since the materials for creating the calligraphy were provided by the committee including theguidelines. Another mistake is the layout of the content (how to locate the verse, the choice of the fontstyle, and the reading direction) which was considered as the second type mistake which was to do withexperience with visual art management. This problem was to be followed up by the researcher team asa prospective area for community service program in the future.Key words: khattil quran, MTQ, calligraphy, analysis, mistakes, layout
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PADA MATA KULIAH ANIMASI 1 BAHASAN MOTION GRAPHIC JURUSAN DESAIN KOMUNIKASI VISUAL (DIII) UNDIKSHA Herliyani, Elly -; Sutrisno, Langen Bronto
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol 11, No 02 (2016)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1334.391 KB) | DOI: 10.23887/prasi.v11i02.11151

Abstract

The study aimed at designing and developing an instructional media based on interactive multimedia on the topic of motion graphic on the subject of “Animation 1” as well as finding out the students’ responses towards the instructional media. This study utilized a research and development design based on CIIP method (Context, Input, Process and Product). The data were obtained by distributing questionnaires in product testing by media experts, content experts, individuals, small groups, and field trial. The data were analyzed descriptive quantitatively in order to obtain score data. This instructional media consists of three main dimensions, like introduction, main, and exit. The percentage score of media experts’ trial was about 87.50% and qualified as “Good”. The percentage score of content experts’ trial was about 80% and qualified as “Good”. The percentage score of individuals’ trial was about 77.67% and qualified as “Adequate”. The percentage score of small groups’ trial was about 81.80% and qualified as “Good”. The percentage score of field trial was about 80.97% and qualified as “Good”. The percentage score of students’ response through questionnaire was about 83.84% and qualified as “Good”. Finally, this instructional media would be used to teach “Animation 1” course in 2017. Key words: Interactive Multimedia, Animation, Undiksha   ABSTRAK Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran berbasis multimedia interaktif pada mata kuliah Animasi 1 bahasan motion graphic, serta mengetahui respon mahasiswa terhadap penerapan media pembelajaran. Metode menggunakan penelitian pengembangan yang pelaksanaannya dengan metode CIPP (Context, Input, Process and Product). Pengumpulan data memberikan angket dalam pengujian produk oleh ahli media, ahli isi, perorangan, kelompok terbatas/kecil, dan uji coba lapangan. Data dianalisis secara deskriptif kuantitatif dalam bentuk skor. Media pembelajaran terdiri dari tiga tampilan utama, yaitu tampilan intro, tampilan main, dan tampilan exit. Penilaian persentase tingkat pencapaian dari uji coba ahli media berjumlah 87,50% berada pada kualifikasi baik. Penilaian persentase dari uji coba ahli isi berjumlah 80% berada pada kualifikasi baik. Penilaian persentase dari uji coba perorangan berjumlah 77,67% berada pada kualifikasi cukup. Penilaian persentase dari uji kelompok kecil berjumlah 81,80% berada pada kualifikasi baik. Penilaian persentase dari uji lapangan berjumlah 80,97% berada pada kualifikasi baik. Penilaian persentase dari angket respon mahasiswa berjumlah 83,84% berada pada kualifikasi baik. Media  pembelajaran  ini akhirnya diteruskan untuk mata kuliah Animasi 1 di tahun 2017. Kata kunci: Multimedia Interaktif, Animasi, Undiksha 
DKV SEBAGAI PERANCANGAN MEDIA PROMOSI JURUSAN DESAIN KOMUNIKASI VISUAL (DIII) UNDIKSHA BERBASIS WEB Herliyani, Elly; Suryana, Jajang
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol 10, No 20 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2993.976 KB) | DOI: 10.23887/prasi.v10i20.8919

Abstract

The study aimed at designing a Web-based promotion media used for the Department of Visual Communication Design (DIII) UNDIKSHA, as well as to find out and describe the students’ responses towards the implementation of a Web-based promotion media for the Department of Visual Communication Design. This study utilized a research and development method focusing on the implementation of CIPP model (consists of Context, Input, Process and Product) for developing a web design. Try out were conducted by one expert on media and another one expert in the content; three individual try out and eight small groups of the students from the Department of Visual Communication Design were also made as well as 30 respondents were used for field try out selected from the students of Department of Art Education, UNDIKSHA. The precentage score of the media expert judgement towards the web test was about 92.00% which could be categorized as an outstanding score. The percentage score of the content expert was about 86.00% which meant as a ‘good” qualification. The precentage score of the individual try out was about 79.38% which meant as a “fair” category. The percentage score of eight small groups try out was about 72.86% which meant as “fair” category. The precentage score of the field try out was about 86.40% which was classified as “good” category. The precentage score obtained from the responses provided by the students of the Department of Art Education was about 85.07% which was classified as “good” category. Finally, the website of Department of Visual Communication Design, Faculty of Language and Arts at http://dkv.undiksha.ac.id/ was forwarded to the community of Department of Visual Communication Design (DIII) UNDIKSHA, Facebook, and Youtube.Key words: Department of Visual Communication Design, Ganesha University of Education, media, promotion, web.
PERANCANGAN VISUAL MULTIMEDIA INTERAKTIF PADA KARAKTER GUNGMAN WIED MENGGUNAKAN BLENDER Herliyani, Elly; Widnyana, I Gusti Nyoman
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol 14, No 02 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1116.856 KB) | DOI: 10.23887/prasi.v14i02.22515

Abstract

This study aims to analyze the design of multimedia visual entitled Gungman Wied's character using Blender. The research approach uses a mixed method, namely qualitative and quantitative methods. Data collection provides a questionnaire to analyze visually in terms of visual communication design elements, namely: layout, lines, areas, spaces, textures, photos, images, animations, movies, letters, text, colors. Aspects of composition are: unity, balance, rhythm, contrast, focus, proportion. Questionnaires were distributed to 69 respondents. The measurement results of the elements of visual communication design are: layout 73.91%, lines 80.00%, fields 79.42%, space 79.42%, texture 80.0%, photos 79.71%, pictures 80, 58%, animation 78.84%, movie 77.97%, letters 80.58%, text 78.26%, color 80.29%. Measured from its composition, namely 78.26% unity, balance 80.87%, rhythm 76.81%, contrast 78.55%, focus 81.16%, and proportion of 80.29%. The results of the overall student questionnaire assessment were well qualified.Key words: design, interactive multimedia, visual communication design.ABSTRAKPenelitian ini bertujuan untuk menganalisis perancangan visual multimedia berjudul karakter Gungman Wied menggunakan Blender. Pendekatan penelitian menggunakan metode campuran, yaitu metode kualitatif dan kuantitatif. Pengumpulan data memberikan kuesioner untuk menganalisis visual dari segi unsur-unsur desain komunikasi visual, yaitu: layout (tata letak), garis, bidang, ruang, tekstur, foto, gambar, animasi, movie, huruf, teks, warna. Aspek komposisi yaitu: kesatuan, keseimbangan, irama, kontras, fokus, proporsi. Kuesioner disebarkan ke 69 responder. Hasil pengukuran dari unsur-unsur desain komunikasi visual yaitu: layout 73,91%, garis 80,00%, bidang 79,42%, ruang 79,42%, tekstur 80,0%, foto 79,71%, gambar 80,58%, animasi 78,84%, movie 77,97%, huruf 80,58%, teks 78,26%, warna 80,29%. Diukur dari komposisinya, yaitu kesatuan 78,26%, keseimbangan 80,87%, irama 76,81%, kontras 78,55%, fokus 81,16%, dan proporsi 80,29%. Hasil penilaian kuesioner mahasiswa secara keseluruhan berkualifikasi baik.Kata kunci: desain, multimedia interaktif, Desain Komunikasi Visual
ANALISIS VISUAL GRAPHICAL USER INTERFACE (GUI) WEBSITE UNIVERSITAS NEGERI EKS. IKIP: BAHAN PENGEMBANGAN MATERI AJAR DESAIN KOMUNIKASI VISUAL BERBASIS PENDIDIKAN KARAKTER Herliyani, Elly; Suryana, Jajang; Wardana, Ketut Nala Hari
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol 12, No 02 (2017)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9311.853 KB) | DOI: 10.23887/prasi.v12i02.13923

Abstract

This is a descriptive analysis research. The data examined were the conditions of visual dan functional of the content of an interface (GUI, graphical user interface) of the state university websites of former IKIP: UPI, UNY, UNNES, UNESA, and UM. Five of these universities, in the rank period of January – June 2014 by webometrics and 4ICU, were the top 20 in national level. The website UNIDKSHA was used in the comparative analysis of the materials for the input concerning the condition of UNDIKSHA website. The comparison result will be used in developing the material of Visual Communication Design course. The result of the research showed that the interface of the six universities websites had interesting view for visitors. The menus and sub menus are provided on page interfaces, all have links to the respective faculty sub web, web journals and the database of scientific work of the lecturers. In line with one of rank patterns of Webometrics and 4ICU, it seems that the spatial information of scientific report (e.g. research results, scientific articles, and the dissemination of scientific results) still had less attention from some web managers as the objects of the study. The service provided and direct download pattern set at any information that is accessed by a visitor was regarded unsatisfying to visitors, as well as the information provided was likely incomplete.
DKV SEBAGAI PERANCANGAN MEDIA PROMOSI JURUSAN DESAIN KOMUNIKASI VISUAL (DIII) UNDIKSHA BERBASIS WEB Elly Herliyani; Jajang Suryana
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 10 No. 20 (2015)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2993.976 KB) | DOI: 10.23887/prasi.v10i20.8919

Abstract

The study aimed at designing a Web-based promotion media used for the Department of Visual Communication Design (DIII) UNDIKSHA, as well as to find out and describe the students’ responses towards the implementation of a Web-based promotion media for the Department of Visual Communication Design. This study utilized a research and development method focusing on the implementation of CIPP model (consists of Context, Input, Process and Product) for developing a web design. Try out were conducted by one expert on media and another one expert in the content; three individual try out and eight small groups of the students from the Department of Visual Communication Design were also made as well as 30 respondents were used for field try out selected from the students of Department of Art Education, UNDIKSHA. The precentage score of the media expert judgement towards the web test was about 92.00% which could be categorized as an outstanding score. The percentage score of the content expert was about 86.00% which meant as a ‘good” qualification. The precentage score of the individual try out was about 79.38% which meant as a “fair” category. The percentage score of eight small groups try out was about 72.86% which meant as “fair” category. The precentage score of the field try out was about 86.40% which was classified as “good” category. The precentage score obtained from the responses provided by the students of the Department of Art Education was about 85.07% which was classified as “good” category. Finally, the website of Department of Visual Communication Design, Faculty of Language and Arts at http://dkv.undiksha.ac.id/ was forwarded to the community of Department of Visual Communication Design (DIII) UNDIKSHA, Facebook, and Youtube.Key words: Department of Visual Communication Design, Ganesha University of Education, media, promotion, web.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF PADA MATA KULIAH ANIMASI 1 BAHASAN MOTION GRAPHIC JURUSAN DESAIN KOMUNIKASI VISUAL (DIII) UNDIKSHA Elly - Herliyani; Langen Bronto Sutrisno
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 11 No. 02 (2016)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1334.391 KB) | DOI: 10.23887/prasi.v11i02.11151

Abstract

The study aimed at designing and developing an instructional media based on interactive multimedia on the topic of motion graphic on the subject of “Animation 1” as well as finding out the students’ responses towards the instructional media. This study utilized a research and development design based on CIIP method (Context, Input, Process and Product). The data were obtained by distributing questionnaires in product testing by media experts, content experts, individuals, small groups, and field trial. The data were analyzed descriptive quantitatively in order to obtain score data. This instructional media consists of three main dimensions, like introduction, main, and exit. The percentage score of media experts’ trial was about 87.50% and qualified as “Good”. The percentage score of content experts’ trial was about 80% and qualified as “Good”. The percentage score of individuals’ trial was about 77.67% and qualified as “Adequate”. The percentage score of small groups’ trial was about 81.80% and qualified as “Good”. The percentage score of field trial was about 80.97% and qualified as “Good”. The percentage score of students’ response through questionnaire was about 83.84% and qualified as “Good”. Finally, this instructional media would be used to teach “Animation 1” course in 2017. Key words: Interactive Multimedia, Animation, Undiksha   ABSTRAK Penelitian ini bertujuan untuk merancang dan mengembangkan media pembelajaran berbasis multimedia interaktif pada mata kuliah Animasi 1 bahasan motion graphic, serta mengetahui respon mahasiswa terhadap penerapan media pembelajaran. Metode menggunakan penelitian pengembangan yang pelaksanaannya dengan metode CIPP (Context, Input, Process and Product). Pengumpulan data memberikan angket dalam pengujian produk oleh ahli media, ahli isi, perorangan, kelompok terbatas/kecil, dan uji coba lapangan. Data dianalisis secara deskriptif kuantitatif dalam bentuk skor. Media pembelajaran terdiri dari tiga tampilan utama, yaitu tampilan intro, tampilan main, dan tampilan exit. Penilaian persentase tingkat pencapaian dari uji coba ahli media berjumlah 87,50% berada pada kualifikasi baik. Penilaian persentase dari uji coba ahli isi berjumlah 80% berada pada kualifikasi baik. Penilaian persentase dari uji coba perorangan berjumlah 77,67% berada pada kualifikasi cukup. Penilaian persentase dari uji kelompok kecil berjumlah 81,80% berada pada kualifikasi baik. Penilaian persentase dari uji lapangan berjumlah 80,97% berada pada kualifikasi baik. Penilaian persentase dari angket respon mahasiswa berjumlah 83,84% berada pada kualifikasi baik. Media  pembelajaran  ini akhirnya diteruskan untuk mata kuliah Animasi 1 di tahun 2017. Kata kunci: Multimedia Interaktif, Animasi, Undiksha 
ANALISIS VISUAL GRAPHICAL USER INTERFACE (GUI) WEBSITE UNIVERSITAS NEGERI EKS. IKIP: BAHAN PENGEMBANGAN MATERI AJAR DESAIN KOMUNIKASI VISUAL BERBASIS PENDIDIKAN KARAKTER Elly Herliyani; Jajang Suryana; Ketut Nala Hari Wardana
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 12 No. 02 (2017)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (9311.853 KB) | DOI: 10.23887/prasi.v12i02.13923

Abstract

This is a descriptive analysis research. The data examined were the conditions of visual dan functional of the content of an interface (GUI, graphical user interface) of the state university websites of former IKIP: UPI, UNY, UNNES, UNESA, and UM. Five of these universities, in the rank period of January – June 2014 by webometrics and 4ICU, were the top 20 in national level. The website UNIDKSHA was used in the comparative analysis of the materials for the input concerning the condition of UNDIKSHA website. The comparison result will be used in developing the material of Visual Communication Design course. The result of the research showed that the interface of the six universities websites had interesting view for visitors. The menus and sub menus are provided on page interfaces, all have links to the respective faculty sub web, web journals and the database of scientific work of the lecturers. In line with one of rank patterns of Webometrics and 4ICU, it seems that the spatial information of scientific report (e.g. research results, scientific articles, and the dissemination of scientific results) still had less attention from some web managers as the objects of the study. The service provided and direct download pattern set at any information that is accessed by a visitor was regarded unsatisfying to visitors, as well as the information provided was likely incomplete.
ANALISIS VISUAL DAN ISI KARYA KALIGRAFI DEKORASI HASIL MTQ KHATTIL QURAN TINGKAT KABUPATEN BULELENG KE-26 Jajang Suryana; I Gusti Nyoman Widnyana; Elly Herliyani
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 13 No. 01 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (588.631 KB) | DOI: 10.23887/prasi.v13i1.16448

Abstract

This descriptive qualitative research is aimed at analyzing the calligraphy participating inKhattil Quran Competition in the 26th MTQ in Buleleng Regency. The works were visually analyzedusing questioning approach which adapted Poster/visual analysis worksheet (Serianz, 2005) and TheNARA Photo Analysis Sheet, which contained 7 simplified main questions, comprising question about:1) dominant color, 2) use of symbols, 3) words that are presented visually; 4) the condition of the symbols( when they are needed); 5) message which are either explicitly stated or implied; 6) composition,dan 7) font variation. Content analysis was used to examine the style and composition of the calligraphy.The pattern of the calligraphy was analyzed by answering 6 questions that refer to letters variation,style of writing, accuracy of the contents (which was citation from the Quran), the rules of language usethat are applicable for the work of calligraphy.The results of the analysis indicate that most of the decorative calligraphy did not meet the criteriafor a competition. Seven out of nine decorative calligraphy (each of which representing the ninedistricts in the region) did not show the basic requirement as a calligraphy work of art. There werea number of writing style which neither visually representative nor accurate. Mistakes are consideredserious since the materials for creating the calligraphy were provided by the committee including theguidelines. Another mistake is the layout of the content (how to locate the verse, the choice of the fontstyle, and the reading direction) which was considered as the second type mistake which was to do withexperience with visual art management. This problem was to be followed up by the researcher team asa prospective area for community service program in the future.Key words: khattil quran, MTQ, calligraphy, analysis, mistakes, layout
PERANCANGAN VISUAL MULTIMEDIA INTERAKTIF PADA KARAKTER GUNGMAN WIED MENGGUNAKAN BLENDER Elly Herliyani; I Gusti Nyoman Widnyana
Prasi: Jurnal Bahasa, Seni, dan Pengajarannya Vol. 14 No. 02 (2019)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1116.856 KB) | DOI: 10.23887/prasi.v14i02.22515

Abstract

This study aims to analyze the design of multimedia visual entitled Gungman Wied's character using Blender. The research approach uses a mixed method, namely qualitative and quantitative methods. Data collection provides a questionnaire to analyze visually in terms of visual communication design elements, namely: layout, lines, areas, spaces, textures, photos, images, animations, movies, letters, text, colors. Aspects of composition are: unity, balance, rhythm, contrast, focus, proportion. Questionnaires were distributed to 69 respondents. The measurement results of the elements of visual communication design are: layout 73.91%, lines 80.00%, fields 79.42%, space 79.42%, texture 80.0%, photos 79.71%, pictures 80, 58%, animation 78.84%, movie 77.97%, letters 80.58%, text 78.26%, color 80.29%. Measured from its composition, namely 78.26% unity, balance 80.87%, rhythm 76.81%, contrast 78.55%, focus 81.16%, and proportion of 80.29%. The results of the overall student questionnaire assessment were well qualified.Key words: design, interactive multimedia, visual communication design.ABSTRAKPenelitian ini bertujuan untuk menganalisis perancangan visual multimedia berjudul karakter Gungman Wied menggunakan Blender. Pendekatan penelitian menggunakan metode campuran, yaitu metode kualitatif dan kuantitatif. Pengumpulan data memberikan kuesioner untuk menganalisis visual dari segi unsur-unsur desain komunikasi visual, yaitu: layout (tata letak), garis, bidang, ruang, tekstur, foto, gambar, animasi, movie, huruf, teks, warna. Aspek komposisi yaitu: kesatuan, keseimbangan, irama, kontras, fokus, proporsi. Kuesioner disebarkan ke 69 responder. Hasil pengukuran dari unsur-unsur desain komunikasi visual yaitu: layout 73,91%, garis 80,00%, bidang 79,42%, ruang 79,42%, tekstur 80,0%, foto 79,71%, gambar 80,58%, animasi 78,84%, movie 77,97%, huruf 80,58%, teks 78,26%, warna 80,29%. Diukur dari komposisinya, yaitu kesatuan 78,26%, keseimbangan 80,87%, irama 76,81%, kontras 78,55%, fokus 81,16%, dan proporsi 80,29%. Hasil penilaian kuesioner mahasiswa secara keseluruhan berkualifikasi baik.Kata kunci: desain, multimedia interaktif, Desain Komunikasi Visual