Billawal Nadipa Pelealu
Fakultas Ilmu Komputer, Universitas Brawijaya

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Media Pembelajaran Calistung Hewan Berteknologi Augmented Reality untuk Menarik Minat Belajar Anak Tri Afirianto; Wibisono Sukmo Wardhono; Billawal Nadipa Pelealu; Muhammad Aminul Akbar
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 8 No 2: April 2021
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2021824510

Abstract

Salah satu perkembangan anak yang perlu diperhatikan adalah perkembangan kognitif. Contoh perkembangan kognitif pada anak usia dini seperti menyebutkan jumlah benda mulai dari satu hingga sepuluh dan merepresentasikan benda dalam bentuk gambar atau tulisan. Kemampuan tersebut dapat diperoleh melalui kegiatan membaca, menulis, dan berhitung (calistung). Calistung bukanlah suatu kemampuan wajib yang dimiliki oleh anak usia dini, namun kemampuan tersebut tetap perlu disampaikan sesuai dengan metode pembelajaran di PAUD/TK, yaitu dengan cara bermain dan belajar. Untuk mempermudah pemahaman anak tentang calistung diperlukan objek yang sering dijumpai oleh anak, sebagai contoh hewan yang sering dijumpai di kebun binatang. Oleh karena itu, pada penelitian ini dikembangkan media pembelajaran calistung dengan objek hewan. Untuk mengetahui tingkat ketertarikan anak dalam mempelajari calistung, media pembelajaran dikembangkan dengan menggunakan teknologi Augmented Reality (AR). Metode pengembangan yang digunakan adalah iterative rapid prototyping. Berdasarkan pengujian media dengan menggunakan fun testing menghasilkan nilai total rata-rata sebesar 85,6% yang berarti media pembelajaran ini mampu meningkatkan ketertarikan anak dalam mempelajari calistung. Abstract One of the child's development that needs attention is cognitive development. Examples of cognitive development in early childhood such as mentioning the number of objects ranging from one to ten and representing objects in the form of images or writing. This ability can be obtained through reading, writing and arithmetic (calistung: Indonesian abbreviation) activities. Calistung is not a mandatory ability possessed by early childhood, but the ability still needs to be delivered in accordance with the learning methods in pre-primary school, that is playing and learning. To facilitate children's understanding of calistung, objects that are often encountered by children are needed, for example animals that are often found in zoos. Therefore, this research developed calistung learning media with animal objects. To find out the level of interest of children in learning calistung, learning media was developed using Augmented Reality (AR) technology. The development method used is iterative rapid prototyping. Based on media testing using fun testing produces an average total value of 85.6%, which means this learning media is able to increase children's interest in learning calistung.
Pengembangan Game Edukasi Mobile Augmented Reality untuk Membantu Pembelajaran Anak dalam Membaca, Menulis, dan Berhitung Billawal Nadipa Pelealu; Tri Afirianto; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 2 (2019): Februari 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.276 KB)

Abstract

Kids in their early age(born - 6 years) are experiencing rapid growth phase and they can learn all kind of knowledge, therefore they need a good guidance for their education. Beside books medium that can be used for education are video games. By playing video games childrens can have a fun and educational medium. Therefore this research develop a video game that can be played by childrens. Augmented reality used in the game in hopes that the game will looks attractive and makes the childrens be keen on learning. The game designed using iterative rapid paper prototype method because the more the game prototype iterate the better it will be. To test if the game is fun and makes children to have an interest in learning reading, writing, and calculating we test it with Fun Testing test and the result of that shown that the childrens are interested in learning reading, writing, and calculating. Childrens concept of reading, writing, and calculating are increasing shown by the mean score of the pre-test and post-test with the score of pre-test is 76 and the post-test is 80.