Dapan Dapan
Universitas Negeri Yogyakarta

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PENGARUH LATIHAN LONCAT-LOMPAT TETRAGONAL TERHADAP KELINCAHAN SERTA KECEPATAN LARI SIWA SMU Dapan Dapan
Jurnal Kependidikan Vol. 29, No.1 (1999)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5669.126 KB) | DOI: 10.21831/jk.v29i1.7272

Abstract

Abstract The purpose of this study is to determine the effect of clock-wise and counter clock wise tetragonal jump on agility and sprint of senior high school students. The population of this research is male students of the Senior High School 12 Yogyakarta. The sample random sampling technique is utilized to select 75 students as the sample of this study. They are divided into two treatment groups and control groups. The data were analyzed by Anacova at significant level of 5%. This study concludes that the clock-wise tetragonal jump is more effective in increasing agility than counter clock-wise one. However, both clock-wise and counter clock wise tetragonal jump do not have significant effect on sprint. Keywords: tetragonal jump, agility, and sprint
IMPROVING THE EXCITEMENT AND THE ACTIVENESS OF KINDERGARTENERS USING "MAJEDA" BASED ON CHILDREN PLAYS Wawan Sundawan Suherman; Panggung Sutapa; Dapan Dapan
Jurnal Kependidikan Vol. 1, No.1 (2017)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (78.379 KB) | DOI: 10.21831/jk.v1i1.13078

Abstract

This study was aimed at developing Majeda teaching learning model based on children plays in effort to improve the excitement and the activeness of kindergarteners and the guideline of use. The study was research and development of the Borg and Gall model designed in three stages: first, preliminary studies and learning model design; second, small-scale and large-scale pilotage of Majeda; and third, operational try-out of Majeda, the revision of the guideline, and drafting of dissemination plan. The study was conducted in ten kindergartens namely, PKK Widodo, Tunas Muda Kledokan, PKK Temanggal, ABA Klepu, Pedagogia, ABA KKN Pantai Baru, Pembina Galur, ABA Dlaban Pogangan Sentolo, Wonosari 1, and ABA Karangmojo XVII. The finding shows that play-based Majeda is able to increase the excitement and the activeness of the kindergarten students in learning. Therefore, the developed Majeda is accountable to be used in teaching learning processesPENINGKATAN KEGEMBIRAAN DAN KEAKTIFAN SISWA TK DALAM PEMBELAJARAN DENGAN "MAJEDA" BERBASIS DOLANAN ANAKPenelitian ini bertujuan untuk mengembangkan "Model Pembelajaran Majeda Berbasis Dolanan Anak" untuk meningkatkan kegembiraan dan keaktifan siswa TK dan pedoman penggunaannya. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dari Borg dan Gall, dan dirancang dalam tiga tahapan: pertama, studi pendahuluan dan perancangan model pembelajaran; kedua, pengujicobaaan skala kecil dan skala besar Majeda Berbasis Dolanan Anak; dan ketiga, pengujioperasionalan Majeda Berbasis Dolanan Anak, revisi panduan penggunaannya, dan penyusunan rancangan diseminasi Majeda Berbasis Dolanan Anak. Uji lapangan Majeda Berbasis Dolanan Anak diselenggarakan di sepuluh Taman Kanak-Kanak (TK), yaitu TK PKK Widodo, TK Tunas Muda Kledokan, TK PKK Temanggal, TK ABA Klepu, TK Pedagogia, TK ABA KKN Pantai Baru, TKN Pembina Galur, TK ABA Dlaban Pogangan Sentolo, TKN 1 Wonosari, dan TK ABA Karangmojo XVII. Hasil penelitian menunjukkan bahwa Majeda Berbasis Dolanan Anak mampu meningkatkan kegembiraan dan keaktifan siswa TK dalam pembelajaran. Oleh karena itu, Majeda Berbasis Dolanan Anak dianggap tepat digunakan dalam pembelajaran di TK
DEVELOPMENT OF A TRADITIONAL CHILDREN GAME BASED INSTRUCTIONAL MODEL TO OPTIMIZE KINDERGARTENERS’ FUNDAMENTAL MOTOR SKILL Wawan Sundawan Suherman; Dapan Dapan; Guntur Guntur; Nur Rohmah Muktiani
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN, VOL. 38, NO. 2, JUNE 2019
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v38i2.25289

Abstract

Traditional children game is proposed as a suitable physical activity for instructional mean in kindergarten. The research intends to develop traditional children game based instructional model to optimize development of fundamental motor skills of kindergarteners. This research and development used an approach from Borg Gall. The research involved kindergartens in Yogyakarta, Indonesia. Data were collected by interview, observation, and documentation, and then were analyzed in three steps: organization and reduction, displaying, and summarization and verification. The study phase follows activities: identification of theoretical basis and determination of instructional model design, identification and analysis of traditional children game, and validation of instructional model. After being validated by material experts and teaching experts, the traditional children game based instructional model for optimizing the development of kindergarteners’ fundamental motor skills consists of: (1) concepts/theoretical basis, (2) activity stages, (3) social systems, (4) principles of reaction, (5) supporting system, and (6) model impact.