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MENINGKATKAN KETERAMPILAN SENAM MERODA MELALUI PERMAINAN TALI PADA SISWA KELAS VIIIA MTS MA’ARIF NU KEMIRI PURWOREJO Kun Wuryantoro dan Nur Rohmah Muktiani
Jurnal Pendidikan Jasmani Indonesia Vol 9, No 2 (2013): November
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (867.968 KB) | DOI: 10.21831/jpji.v9i2.3010

Abstract

This study aims to determine the enhancement of learning through rope games to improve their wheeling skills gradeVIIIA MTs Maarif NU Pecan Purworedjo in physical education subjects. This research is a class act. Subjects in thisstudy were all students in the class VIIIA MTs Maarif NU Pecan Purworedjo, which amounts to 32 students and is 2cycles and each cycle held 2 meetings. Data analysis techniques are used descriptive analysis. The instrument inthis study using observation sheets, questionnaires, interview guides were filled by students, teachers, and friendsobserver. The study concluded that learning through rope games can further enhance students’ skills in the wheelingfloor gymnastics practice. This is evidenced by the value of the practice has increased significantly. Indicator ofachievement is the KKM (minimum completeness criteria) is 75. Based on the test data value measures students’skills before getting a value less than 75 is 20 students or 62.5 % and the value of more than 75, there were 12students, or 37.5 %. After receiving the first action (cycle 1) students who scored less than 75 live 7 students or21.87 % so in this cycle there is an increase of 40.63 %, meaning students who achieve full KKM to 25 studentsor 78.13 %. In the second cycle students who scored less than 75 is not there or achieves an increase of 100 %.Keywords: Skills, Gymnastics, Wheeling, Rope Games.
APLIKASI TEKNOLOGI PEMBELAJARAN DALAM MENGATASI PERMASALAHAN PEMBELAJARAN MATA KULIAH PENCAK SILAT Nur Rohmah Muktiani
Jurnal Pendidikan Jasmani Indonesia Vol 5, No 1 (2008): April
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (72.005 KB) | DOI: 10.21831/jpji.v5i1.452

Abstract

Instructional technology is theory and practice of design, development, utilization, management and evaluation of processes and recources for learning. The aims of instructional technology is to ease, to stimulate, to facilitate, and to encourage learning process. The ultimate goal of learning is changing on cognition, skills, and affection which are relatively permanent. In pencak silat course, the need to improve its learning process is critical. This can be enhanced by implementing instructional technology in the learning. Kata kunci : Teknologi pembelajaran, Permasalahan pembelajaran.
IDENTIFIKASI KESULITAN BELAJAR DASAR GERAK PENCAKSILAT PADA MAHASISWA PJKR BERSUBSIDI DI FIK UNY Nur Rohmah Muktiani
Jurnal Pendidikan Jasmani Indonesia Vol 10, No 1: April 2014
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1304.762 KB) | DOI: 10.21831/jpji.v10i1.5685

Abstract

AbstractThe bakcground of this research is to realize the good learning of pencaksilat basic movement. The initial step of thereseach is collecting data analysis about facktors of learning difficulty. The factors are the indicator which learningdesign process would be employed for the next year. The main goal of the research is to uncover the facktors oflearning difficulty on basic movement of pencaksilat. This reseach is a discriptive quantitative research using surveymethod with quetioner as the reseach instrument. The subjects of the reseach are the students of PJKR studyprogram from class A and B of 2011. Those students have taken subject of pencaksilat basic movement. The dataanalysisi he is composed on form of percentage data. The result of the reseach indicates that there are 4 sourcesof learning difficutlties of pencaksilat basic movement. The sources are material factor (50.63%), self difficulty factor(27.53%), lecture factor (12.06%), and external factor (9.78 %).Keywords: difficutlties, pencak silat, studentAbstrakPenelitian diawali adanya keinginan untuk dapat mewujudkan pembelajaran dasar gerak pencaksilat yang berkualitas.Langkah awal adalah memiliki data tentang analisis kebutuhan terutama mengenai faktor kesulitan belajar yang akanmenentukan proses desain pembelajaran tahun berikutnya. Tujuan penelitian ini adalah mengetahui faktor-faktorkesulitan belajar pada pembelajaran dasar gerak pencaksilat. Penelitian ini merupakan merupakan penelitian diskriptifkuantitatif, menggunakan metode survey dengan instrumen berupa angket. Subyek penelitian adalah mahasiswaprodi PJKR kelas A dan B angkatan tahun 2011, yang baru saja mengikuti perkuliahan dasar gerak pencak silat.Analisis data menggunakan analisis diskriptif dalam bentuk persentase. Hasil penelitian bahwa kesulitan belajardasar gerak pencaksilat bersumber dari faktor materi (50,63%), bersumber dari faktor dirisendiri(27,53%), bersumberdari faktor Dosen(12,06 %), dan bersumber dari faktor luar (9,78).Kata Kunci: kesulitan belajar, pencak silat, mahasiswa
APLIKASI TEKNOLOGI PEMBELAJARAN DALAM MENGATASI PERMASALAHAN PEMBELAJARAN MATA KULIAH PENCAK SILAT Nur Rohmah Muktiani
Jurnal Pendidikan Jasmani Indonesia Vol 7, No 1 (2010): April
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v7i1.480

Abstract

Abstract Instructional technology is theory and practice of design, development, utilization, management and evaluation of processes and recources for learning. The aims of instructional technology is to ease, to stimulate, to facilitate, and to encourage learning process. The ultimate goal of learning is changing on cognition, skills, and affection which are relatively permanent. In pencak silat course, the need to improve its learning process is critical. This can be enhanced by implementing instructional technology in the learning. Kata kunci : Teknologi pembelajaran, Permasalahan pembelajaran.
MENINGKATKAN KETERAMPILAN SENAM MERODA MELALUI PERMAINAN TALI PADA SISWA KELAS VIIIA MTS MA’ARIF NU Kun Wuryantoro dan Nur Rohmah Muktiani
Jurnal Pendidikan Jasmani Indonesia Vol 8, No 2 (2011): November
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (979.093 KB) | DOI: 10.21831/jpji.v8i2.3488

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AbstractThe study aims to determine the enhancement of learning through play rope to enhance meroda students’ skills in class VIIIA MTs Ma’arif NU Pecan Purworejo in physical education subjects. This research is a classroom action. Subjects in this study were all students in grade VIIIA Ma’arif NU Pecan Purworejo MTs, which are 32 students and is 2 cycles and each cycle held 2 meetings. Data analysis techniques used to analyze the data in this action research using descriptive analysis. Instrument in this study using observation sheets, questionnaires, interview guides are filled by students, teachers, and friends of the observer. The study concluded that learning through games gymnastics floor meroda strap can further enhance students’ skills in meroda gymnastics practice it. This is evidenced by the results of practice has increased significantly. Indicators of achievement are the KKM (Kriteria Ketuntasan Minimal) that the test result data 75. Based on skills of students before the action gets the value 75 is less than 20 students or 62.5% and the value of more than 75 there are 12 students or 37.5%. After receiving the first act (cycle 1) students who scored less than 75 live 7students or 21.87%, so in this cycle there is an increase of 40.63%, meaning students who achieve all of KKM to 25 students or 78.13%. In the second cycle of students who scored less than 75 is not there or achieves a 100% increase.Keywords: Gymnastics, games, Meroda, Classroom Action ResearchAbstrakPenelitian ini bertujuan untuk mengetahui peningkatan pembelajaran melalui permainan tali untuk meningkatkan keterampilan meroda pada siswa kelas VIIIA MTs Ma’arif NU Kemiri Purworejo pada mata pelajaran pendidikan jasmani. Penelitian ini merupakan penelitian tindakan kelas. Subjek dalam penelitian ini adalah seluruh siswa kelas VIIIA MTs Ma’arif NU Kemiri Purworejo, yang berjumlah 32 siswa dan dilaksanakan 2 siklus dan tiap siklus dilaksanakan 2 kali pertemuan. Teknik analisis data yang digunakan untuk menganalisis data dalam penelitian tindakan ini menggunakan analisis deskriptif. Instrumen dalam penelitian ini menggunakan lembar observasi, angket, pedoman wawancara yang diisi oleh siswa, guru, dan teman pengamat. Hasil penelitian menyimpulkan bahwa pembelajaran senam lantai meroda melalui permainan tali dapat lebih meningkatkan keterampilan siswa dalam melakukan praktik senam meroda tersebut. Hal ini dibuktikan dengan nilai hasil praktik yang mengalami peningkatan secara signifikan. Indikator ketercapaian adalah nilai KKM (kriteria ketuntasan minimal) yaitu 75.Berdasarkan data hasil tes nilai keterampilan siswa sebelum mendapat tindakan nilai kurang dari 75 adalah 20 siswa atau 62,5% dan nilai lebih dari 75 ada 12 siswa atau 37,5%. Setelah mendapat tindakan pertama (siklus 1) siswa yang nilai kurang dari 75 tinggal 7 siswa atau 21,87 % sehingga pada siklus ini ada peningkatan sebesar 40,63 %, berarti siswa yang mencapai KKM seluruhnya menjadi 25 siswa atau 78,13 %. Pada siklus kedua siswa yang mendapat nilai kurang dari 75 sudah tidak ada atau mencapai peningkatan 100 %.Kata Kunci: Senam, Permainan, Siklus, Meroda
DEVELOPMENT OF A TRADITIONAL CHILDREN GAME BASED INSTRUCTIONAL MODEL TO OPTIMIZE KINDERGARTENERS’ FUNDAMENTAL MOTOR SKILL Wawan Sundawan Suherman; Dapan Dapan; Guntur Guntur; Nur Rohmah Muktiani
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN, VOL. 38, NO. 2, JUNE 2019
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v38i2.25289

Abstract

Traditional children game is proposed as a suitable physical activity for instructional mean in kindergarten. The research intends to develop traditional children game based instructional model to optimize development of fundamental motor skills of kindergarteners. This research and development used an approach from Borg Gall. The research involved kindergartens in Yogyakarta, Indonesia. Data were collected by interview, observation, and documentation, and then were analyzed in three steps: organization and reduction, displaying, and summarization and verification. The study phase follows activities: identification of theoretical basis and determination of instructional model design, identification and analysis of traditional children game, and validation of instructional model. After being validated by material experts and teaching experts, the traditional children game based instructional model for optimizing the development of kindergarteners’ fundamental motor skills consists of: (1) concepts/theoretical basis, (2) activity stages, (3) social systems, (4) principles of reaction, (5) supporting system, and (6) model impact.
PILOTING A MODEL OF EDUCATIVE AND ATTRACTIVE PHYSICAL ACTIVITIES BASED ON DOLANAN ANAK Wawan Sundawan Suherman; Soni Nopembri; Nur Rohmah Muktiani
Jurnal Kependidikan Vol. 45, No.2 (2015)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v45i2.7488

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This study was aimed at applying Majeda based on Dolanan Anak as a means of optimizingkindergarteners’ growth and development. This study was conducted in small- and large-scaletryouts. The study employed the research and development approach. The small-scale piloting wasconducted at TK/SD Model Sleman and TK PKK Temanggal, Sleman while the large-scale tryoutwas conducted at TKN Pembina Wonosari, TK ABA Kauman Yogyakarta, TKN Pembina Galur,TKN 1 Sleman, and TK ABA Karangmojo XVII. The results show that the model format needs tobe revised into new Majeda that consist of six components. The guideline needs to be revised intofour sections. Based on the results of the piloting, it can be concluded that Majeda based on DolananAnak is appropriate for further operational testing
Digital technology in physical education distance learning during pandemic: teachers’ perspective Soni Nopembri; Saryono Saryono; Nur Rohmah Muktiani; Anastasia Erlina Listyarinni; Mohd Izwan bin Shahril
Jurnal Keolahragaan Vol 10, No 1: April 2022
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (457.891 KB) | DOI: 10.21831/jk.v10i1.48374

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The aims of study to describe the utilization of information technology and telecommunications in Physical Education (PE) distance learning process during the covid-19 pandemic. This quantitative study conducted  with a survey method. The subjects of this study were primary and secondary school PE teachers who were determined based on clusters of three regions/regions, namely: schools in urban, suburban, and rural areas in the Special Region of Yogyakarta with a total of 238 people.  Data was collected through a questionnaire distributed to the primary and secondary school PE teachers online and offline. The data analysis applied is descriptive quantitative with percentages. The results of the study show that PE teachers apply hardware and software that already exist and are popular in Indonesia. PE teachers  communicate with their students, especially WhatsApp, Email, Instagram, and Facebook, and also use social media applications in various ways. The utilzation of the Google Classroom as a Learning Management System (LMS) is very dominant.
Augmented reality mobile app-based multimedia learning of pencak silat to enhance the junior high school students’ learning outcomes Nur Rohmah Muktiani; Soegiyanto Soegiyanto; Siswantoyo Siswantoyo; Setya Rahayu; Hedi Ardiyanto Hermawan
Jurnal Cakrawala Pendidikan Vol 41, No 2 (2022): Cakrawala Pendidikan (June 2022)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v41i2.49217

Abstract

The present study aims to produce Augmented Reality Mobile App-based multimedia of Pencak silat learning for junior high school students. APPED Research and Development model was applied by following several stages, including Analysis and Initial Research, Design, Production, Evaluation, and Dissemination. The data were collected using questionnaire and tests. The product was evaluated in three stages, namely one to one, small group, and field (effectivity test) evaluation. Three material experts were involved in rating the product validation with a mean of 4.77 (very good). Meanwhile, mean score from three Media Experts was 4.80 (very good). The mean score of product evaluation for one-to-one evaluation was at 4.62 (very good), the small group at 4.80 (very good), and the field at 4.56 (very good). A significant improvement was detected from the mean score of the learning outcomes from pretest to posttest (p=0.0000.05). Therefore, it can be concluded that Augmented Reality Mobile App-based multimedia of Pencak silat learning was effective to improve JHS students’ achievement and was able to be used in the Pencak silat learning for JHS students.