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Journal : Scientific Journal of Informatics

APLIKASI EDUKASI MENGENAL MAKANAN KHAS KARAWANG UNTUK RAUDHATUL ATHFAL Wahyu Arya Pambudi; Didi Juardi; Nono Heryana
Jurnal Ilmiah Informatika Vol. 5 No. 1 (2020): Jurnal Ilmiah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v5i1.782

Abstract

In the learning process of introducing Karawang special foods, teachers at RA Babussalam Al-Islami use more teacher-centered learning techniques where the teaching methods make children as if they are only listeners in learning, so learning is less attractive and makes children bored. The purpose of this study is to make an educational application that can help children to recognize the special food of Karawang by using the MDLC (Multimedia Development Life Cycle) method which consists of 6 stages of Conceptualization, Design, Material Collection, Assembly, Testing and Distribution. The application is made with an Android-based multimedia format in which presents text, images, audio, and animation that is packaged in the form of an Android-based game so that it can attract children's learning interest in knowing the typical food of Karawang. Testing on this application uses Alpha and Beta testing with the results of all the indicators declared good. The results of the Beta test resulted in scores above 80 on each question, which indicated that the application made was very suitable as a medium for children's learning in recognizing traditional food in Karawang.
Asset Management Menggunakan QR Code dengan Metode QR Code Generator (Studi Kasus : Badan Narkotika Nasional Karawang) Satria Adi Nugroho; Arip Solehudin; Didi Juardi
Jurnal Ilmiah Informatika Vol. 6 No. 1 (2021): Jurnal Ilmiah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v6i1.1239

Abstract

The problem that occurs at the Karawang National Narcotics Agency (BNNK) is that there is no information regarding existing asset data, both from the name of the item, year of acquisition, item code, and item serial number. Therefore, the author will create a QR code that contains information about the items in BNNK so that it can be easily accessed and information about these items can be known and can make it easier for employees there when the Ministry of Finance will audit the items related to assets at the BNNK office. Therefore, this study proposes a research related to asset management using a QR code for items at BNNK. The method used in making this QR code is using the QR generator method to simplify the process of making QR codes and making designs for QR codes that will made. For testing the QR code we use beta testing so that we can know in advance the performance and output generated by the QR code. This study produces a QR code that is in accordance with the request of related parties and makes it easier for employees in the goods section to find out data about assets owned by BNNK and help BNNK to carry out asset management on items in the office.