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Journal : JISKa (Jurnal Informatika Sunan Kalijaga)

Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender Kurniyatul Ainiyah; Nurul Hidayah; Faradilah Putri Damayanti; Indana Nuril Hidayah; Juniardi Nur Fadila; Fresy Nugroho
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 5 No. 3 (2020): November 2020
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2267.564 KB) | DOI: 10.14421/jiska.2020.53-04

Abstract

Indonesian people's knowledge about the history of kingdoms in Indonesia was decreased. Now the existence of history books was shifted by the rapid development of technology. Realized this, many educational institutions were involved in technology to their learning media. To support that, the writer will use technology to create a learning media, named 3D short animated films. This kind of film turned out to attract the publics' attention, ranging from children to adolescents. The animated film will be designed with the theme of the first Islamic kingdom in Indonesia, named the Samudra Pasai kingdom with a duration of approximately 3 minutes. this animated film was made by Blender software version 2.79. The design of this animation aims to increase knowledge as well as learning media for students about the history of the Indonesian people, especially the history of Samudra Pasai kingdom.
Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender Annisa Rizkiana Putri; Seta Murdha Pamungkas; Ikhwata Andy Pratama; Naila Nahdiyah; Cahya Wulandari; Juniardi Nur Fadilah; Fresy Nugroho
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 6 No. 1 (2021): Januari 2021
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1547.661 KB) | DOI: 10.14421/jiska.2021.61-01

Abstract

The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated motions varies depending on the animation pattern you want to create. This research will discuss the Pose to Pose method and will be implemented in the process of making 3D animation that tells the second crusade. The process of warfare involving many people will be in this animation. This method is used in basic human movements in the story. So that the animation looks more real. In making this animation utilizing Blender software starting from the initial stage of manufacture to completion.