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Classroom Interaction in Teaching English for Mechanical Engineering Students Dharmawati Dharmawati
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol 8, No 1 (2020): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Litera
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v8i1.1316

Abstract

This descriptive qualitative research deals with classroom interaction in teaching English for mechanical engineering students. This research aims at finding out and describing the classroom interaction of mechanical engineering class at Universitas Harapan Medan. The purpose of this study is to figure out the patterns of classroom interaction in English teaching learning process for mechanical engineering class. The methods used in collecting data were observation and interview. The data were in the form of words, clauses, and sentences that carried out by video, and in-depth interview transcripts. The participants were an English lecturer and twenty two mechanical engineering students. The technique of data analysis used data collection, data diplay and drawing conclusion. The result of this research was dominated by the interaction between the teacher and students. The percentage of using English  between lecturer and students’ interaction is 40 %. It happened because the students had difficult to respon the lecturer’s question in English.
Aplikasi 2D untuk Pengenalan Tematik “Diriku” pada Pendidikan Anak Usia Dini (PAUD) dalam Bahasa Inggris dengan Metode Waterfall Fera Damayanti; Putri Harliana; Dharmawati Dharmawati; Annisa Annisa
JURNAL TEKNOLOGI DAN ILMU KOMPUTER PRIMA (JUTIKOMP) Vol. 1 No. 1 (2018): Jutikomp Volume 1 Nomor 1 April 2018
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jutikomp.v1i1.340

Abstract

Secara harfiah, bagian tubuh manusia terdiri dari dua bagian yaitu bagian luar dan bagian dalam. Pada kurikulum pendidikan anak usia dini pada tahun 2013, anak anak diwajibkan untuk mengenali bagian luar pada tubuh. karna alasan inilah penulis dari skripsi ini merancang suatu aplikasi program untuk membuat proses belajar dan mengajar dalam pembahahasan pengenalan bagian tubuh luar lebih mudah dan efisien untuk dimengerti. Penulis membuat program ini dengan menggunakan dua bahasa yaitu bahasa Indonesia dan Bahasa Inggris. Kedua bahasa ini juga akan berguna untuk mengembangkan bahasa para anak didik. Aplikasi ini dirancang menggunakan software Construct 2. Aplikasi ini hanya bisa dijalankan pada smartphone yang berbasis android. Hasil dari penelitian ini adalah aplikasi 2D yang digunakan untuk pengenalan tematik diriku. Metode yang digunakan dalam aplikasi ini adalah metode waterfall.
Pembelajaran Berbasis Komputer Menggunakan Ms. Office 2019 Pada Siswa Di Smk Dwitunggal 1 Tanjung Morawa Dharmawati dharmawati; Imran Lubis; Risko Liza
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2020): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v4i1.3751

Abstract

The work world related to office administration, mastery of Microsoft Office is needed as an office administration work tool that must be mastered by vocational students. However, students of SMK Dwitunggal 1 Tanjung Morawa hasn’t been maximal in mastering Microsoft Office 2019, especially in making mail merge on Ms. Word. They are only limited to know the use of Microsoft Office 2019 in the basic stages. Community Service Activity aimed to provide training on introduction of Microsoft Office 2019 computer applications in making mail merge on Microsoft Word to students of SMK Dwitunggal 1 Tanjung Morawa majoring in Office Management. The method used in this service activities were the tutorial, the question and answer, and the practical method. This activity was done well and gained the expected results. The result of this activity was students’ improvement in the ability and skills of making mail merge for letters, certificates and labels using Microsoft Office 2019. It hoped that Students of SMK Dwitunggal 1 Office Management Department understands to create mail for letters, certificates and labels, and if they follow Competency Test for their mail merge material, they can pass and get a Competency Certificate that is given by the State.
BATAK TOBA LANGUAGE KINSHIP Yayuk Hayulina Manurung; Fatimah Sari Siregar; Dharmawati Dharmawati; Mutia Arda; Lila Bismala
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 2 No. 2 (2022): March
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v2i2.237

Abstract

This study aims to analyze how the kinship system of the Toba Batak language is compared to the proto language. This research is a quantitative descriptive study using lexicostatistical and glottochronological techniques. This study explains and describes the kinship of the proto language with the Toba Batak language. The kinship of these two languages will be studied using comparative historical linguistic studies. The data in this study were 200 Swadesh vocabularies spoken by each informant. The result of this research is that the Proto language (PAN) and the Toba Batak language have a kinship level of 56.5%. Where in it there are pairs of identical words recorded as many as 33 pairs. or as much as 29% and then 30% of word pairs that have sound correspondence both phonemic and phonetically and have the same meaning from the total data that have word pairs and 46 word pairs or 41% of word pairs that have one different phoneme.
The Use of Zoom Application As Teaching Media To Improve Students’ Speaking Skill Dharmawati Dharmawati
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol 10, No 2 (2022): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Liter
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v10i2.3164

Abstract

This study seeks to investigate the use of zoom application as teaching media to improve students’ speaking skill. Zoom application becomes the most popular tool in teaching learning process for pandemic era, especially in teaching speaking The main purpose of this study how to improve students’ speaking skill in English by using zoom application. It allows students and lecturer to make calls, send  messages and do video conferencing online. This study was action research by combining  quantitave and qualitative. The subject of this study was 25 second semester students of informatics department at Universitas Harapan Medan in the academic year of 2020/2021. The data were in the forms of qualitative and quantitative. The qualitative data were obtained by observing the teaching and learning process of speaking and interviewing and the quantitave data were acquired through pre-test and post-test. The result of the study showed the improvement the students’ score from 6.9 in pre-test to 13.29 in the post-test proved that teaching English using zoom application was able to improve their speaking skill. The procedure of improving speaking skill by using zoom application  consists of preparation, presentation, practice, evaluation and expansion.
Penerapan Animasi 3D Pada Saat Melakukan Gerakan Wourkout Menggunakan Metode Pose To Pose Angga Prayuda; Sumi Khairani; Dharmawati Dharmawati
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol 5 No 1 (2023): Edisi April
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jikstra.v5i1.696

Abstract

Workout is an activity that someone does to improve or maintain body fitness. Workout does require moving the body with good concentration and coordination so that the results are maximized, if you lose your focus even a little during your workout, the consequences can range from minor to serious injuries. One way to overcome this problem is to take advantage of the existing information and communication technology, namely by making the stages of the process of how to move properly and correctly with an animated display. The purpose of this animated video is to provide direction and an overview of how to make it easier by following the stages simulated in 3D animation. This study discusses one of the methods related to the basic principles of animation, namely the pose to pose method. The discussion of the method is carried out by applying 3D animation when doing workout movements using 3D figure objects to demonstrate the workout movements. The design of the animation in this study was carried out through three stages, namely pre-production, production and post-production using the Blender application. This research succeeded in implementing human movement during workouts in the form of 3D animation.