Zulidyana Dwi Rusnalasari
Universitas Negeri Surabaya

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Problem-based learning and 21st-century skills: Are they compatible? Ni Komang Arie Suwastini; Ni Wayan Nilam Puspawati; Ni Luh Putu Sri Adnyani; Gede Rasben Dantes; Zulidyana Dwi Rusnalasari
EduLite: Journal of English Education, Literature and Culture Vol 6, No 2 (2021): August 2021
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (459.466 KB) | DOI: 10.30659/e.6.2.326-340

Abstract

Rapid changes in the 21st century require students to have not only theoretical knowledge but also high order thinking skills and communicative skills. Arguing that problem-based learning can be a good alternative for improving 21st-century skills, the present study will elaborate on the characteristics, syntax, strengths, and challenges faced in implementing problem-based learning in the classroom. Library research was employed to choose the references for supporting the arguments. Relevant articles were chosen from reputable international journals through Google Scholar, limiting the publication's date from 2015 – 2020, with keywords related to problem-based learning and developing 21st -Century skills. The results reveal that the problems proposed in problem-based learning must be real-life-based and require problem-solving skills. The syntax of the implementation can be adjusted based on the needs of teachers and students. Although problem-based learning might be intricate, suitable strategies can be employed to obtain maximum benefits from this approach. In short, problem-based learning is an appropriate teaching approach to be implemented to meet the needs of the 21st century.
PLAY-BASED LEARNING FOR CREATING FUN LANGUAGE CLASSROOM Ni Komang Arie Suwastini; Ni Wayan Nilam Puspawati; Putu Kerti Nitiasih; Ni Luh Putu Sri Adnyani; Zulidyana Dwi Rusnalasari
Lentera Pendidikan : Jurnal Ilmu Tarbiyah dan Keguruan Vol 25 No 2 (2022): JULY - DECEMBER
Publisher : Faculty of Tarbiyah and Teacher Training Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/lp.2022v25n2i6

Abstract

Playing is essential for children. Thus, play-based learning has been argued to create engaging learning. Employing literature review research from George, this study aims to provide a comprehensive review of play-based learning, the types of play-based learning, and their strengths and weaknesses for language learning. The data sources were previous studies published from 2015-2020 in reputable international journals and accredited national journals indexed by Sinta and other relevant sources. Play-based learning can be categorized into three types: child-directed play that results in involuntary creative learning; teacher-directed play, which allows teachers to set up more structured plays; and mutually-directed play, which combines both types of play to provide maximum benefits for both teachers and children. It implies that teachers should select the type of play that suits the children's needs, situation, and learning objectives when choosing to implement play-based learning. Abstrak: Bermain sangat penting bagi anak-anak sehingga pembelajaran berbasis bermain dianggap sebagai pembelajaran yang menarik. Dengan menerapkan model Kajian Pustaka dari George, penelitian ini bertujuan untuk menyajikan paparan komprehensif mengenai pembelajaran berbasis permainan, jenis-jenisnya, serta keunggulan dan kelemahannya untuk pembelajaran bahasa. Sumber data dalam penelitian ini adalah hasil penelitian-penelitian yang diterbitkan pada 2014-2020 di jurnal internasional bereputasi atau jurnal nasional terakreditasi Sinta, serta sumber lain yang relevan. Pembelajaran berbasis permainan dapat dikelompokkan menjadi tiga jenis. Pertama, permainan bebas yang diarahkan anak-anak, yang menghasilkan pembelajaran bahasa spontan dan kreatif tanpa campur tangan guru. Kedua, permainan yang diarahkan guru, yang memungkinkan pembelajaran yang lebih terstruktur dengan arahan guru. Ketiga, permainan kolaborasi yang memberikan manfaat yang maksimal karena baik guru maupun anak-anak merencanakan permainan tersebut. Bagaimanapun, dalam memilih jenis permainan yang akan digunakan, guru diharapkan mempertimbangkan kekuatan dan keterbatasan masing-masing jenis permainan berdasarkan kebutuhan, situasi, dan tujuan pembelajaran anak.
Youtube Videos As Learning Media:A Review In EFL Contexts Ira Putri Audina; Ni Komang Arie Suwastini; I Gusti Agung Sri Rwa Jayantini; Gede Rasben Dantes; Zulidyana Dwi Rusnalasari
IJET (Indonesian Journal of English Teaching) Vol. 11 No. 2 (2022): December
Publisher : Department of English Language Education, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/ijet2.2022.11.2.220-232

Abstract

YouTube has become one of the most visited social media globally. Its saturation in students' lives has triggered experiments and observations on the use of YouTube as learning media. This article discusses the use of YouTube videos to teach English language skills using George's literature review model. The databases for selecting the articles used as the data source in this study were Google scholar and ERIC. The relevant articles were published in reputable international journals and nationally accredited journals in the past ten years. Studies on the use of YouTube videos as a teaching medium indicate that using YouTube videos can improve students' listening, reading, speaking, and writing skills and solve their problems in mastering the skills. Furthermore, YouTube videos have been proven to help students solve their grammar difficulties and increase their vocabulary. YouTube videos are also agreed to have kept the students more interested, motivated, and enthusiastic towards English language learning. These results imply that relevant YouTube videos can provide good learning media for supporting students' learning of English as a Foreign Language.