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Upaya Meningkatkan Hasil Belajar Aktivitas Gerak Berirama Siswa Kelas V Melalui Google Meet Dengan Memanfaatkan Video Pembelajaran Saat Pandemi Covid-19 Mashud Mashud; Nur Ihwanto
Jendela Olahraga Vol 7, No 1 (2022): Januari 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jo.v7i1.8604

Abstract

Penelitian ini bertujuan untuk  mengetahui  apakah pemanfaatan video pembelajaran dengan menggunakan aplikasi google meet di masa pandemi covid-19 dapat meningkatkan hasil belajar  pada materi aktivitas gerak berirama pada siswa kelas V SDN 2 Loktabat Selatan. Metode yang digunakan dalam penelitian ini  adalah penelitian tindakan kelas (classroom action research), dengan model Kemmis dan Taggart (perencanaan, pelaksanaan tindakan,pengamatan dan refleksi ). Yang menjadi subyek penelitian adalah siswa kelas V-A SDN 2 Loktabat Selatan yang berjumlah 27 siswa.  Instrumen pengumpulan data berupa tes ( pilihan ganda) dan nontes (observasi). Data keseluruhan berupa data kuantitatif kemudian dianalisis secara deskriptif menggunakan rumus prosentase. Hasil penelitian terdapat peningkatan hasil belajar siswa dari siklus satu ke siklus dua. Siklus I diperoleh nilai afektif sebesar 67%  kemudian di siklus II meningkat sebesar 93%, pada nilai kognitif siklus I sebesar 52%  kemudian di siklus II meningkat sebesar 89%, pada nilai psikomotorik siklus I sebesar 56%  kemudian di siklus II meningkat sebesar 93%. Dapat disimpulkan bahwa pembelajaran menggunakan google meet dengan memanfaatkan video pembelajaran dapat meningkatkan hasil belajar aktivitas senam berirama  siswa peserta didik kelas V SD Negeri 2 Loktabat Selatan.
Efforts to Improve Collaboration Skills and Student Learning Outcomes Using the Teams Games Tournament Model Nur Ihwanto; Herita Warni; mashud mashud
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Vol 12, No 2 (2022): VOLUME 12 NOMOR 2 TAHUN 2022
Publisher : Universitas Suryakancana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/jm.v12i2.2768

Abstract

This study aims to determine whether the application of the Teams Games Tournament (TGT) learning model can improve collaboration skills and student learning outcomes in the basic motion combination material of walking, running, jumping, and throwing in class V.A. students at SDN 2 Loktabat Selatan. In this study, we used the class action research method (classroom action research) with the Kemmis and Taggart models (planning, implementing actions, observing, and reflecting). The subjects of the study were 14 students in class V.A. at SDN 2 Loktabat Selatan. Data collection instruments were tests (multiple choice) and non-tests (observations). The overall data is in the form of quantitative data, which is then analyzed descriptively using the percentage formula. The results showed an increase in collaboration skills and student learning outcomes from pre-cycle to cycle I. The value of pre-cycle collaboration skills increased by 37%, then increased by 93% in cycle I; the value of pre-cycle cognitive skills increased by 50%, then increased by 93% in cycle I; and the value of pre-cycle psychomotor skills increased by 100%. It can be concluded that by applying the Teams Games Tournament learning model, it can improve the collaboration skills and learning outcomes of students in class V.A. SDN 2 Loktabat Selatan through the combination of basic motions of walking, running, jumping, and throwing..Key words: Collaboration Skills, Learning Outcomes, Teams Games Tournament