I Ketut Purnamawan
Universitas Pendidikan Ganesha

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MODEL PEER ASSESSMENT BERBASIS TEKNOLOGI INFORMASI DAN KOMUNIKASI Komang Setemen; Luh Joni Erawati; I Ketut Purnamawan
Jurnal Pendidikan Teknologi dan Kejuruan Vol. 16 No. 1 (2019): Edisi januari 2019
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.656 KB) | DOI: 10.23887/jptk-undiksha.v16i1.16619

Abstract

Tujuan dari penelitian ini adalah untuk mengembangkan model peer assessment berbasis teknologi informasi dan komunikasi (TIK). Pelibatan peserta didik dalam proses penilaian melalui peer assessment membutuhkan waktu yang tidak sedikit. Oleh karena itu, kemajuan dan keunggulan TIK dapat digunakan dalam pengembangan sistem peer assessment berbasis komputer. Penelitian ini merupakan pengembangan model penilaian menerapkan model 4D (Define, Design, Develop, dan Disseminate). Pada fase define telah dilakukan need assessment yaitu survey lapangan yang menyasar guru-guru SMA dan SMK di beberapa sekolah di Kabupaten Buleleng, Bali. Survey dilakukan dengan penyebaran angket yang berkaitan dengan penilaian peserta didik. Tahap design telah dilakukan perancangan model peer assessment yang melibatkan peserta didik dalam penilaian. Selanjutnya telah dikembangkan prototipe sistem penilaian berbasis komputer pada tahapan development
Pelatihan Dasar Animasi 3D di SMK N 1 Sukasada I Nyoman Saputra Wahyu Wijaya; I Ketut Purnamawan; I Made Putrama; Agus Aan Jiwa Permana
Unri Conference Series: Community Engagement Vol 3 (2021): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.3.464-471

Abstract

SMK N 1 Sukasada is one of the Vocational High Schools in Singaraja. In the current pandemic, teachers and students have several problems. The decline in economic power for the majority of the community is one of the factors. Students must provide their tools and materials to participate in practical classes. Likewise, when teachers give online practicums. Economic problems will impact the inability to try practical activities. They are unable to provide tools and materials independently. Another problem, the attention of students to participate in learning activities. An effort is needed for teachers to increase students' interest in learning online. The creation of 3D assets is one of the basics to be able to use Augmented Reality technology. However, the teachers have not been prepared for training to create 3D assets. To solve this problem, community service activities are carried out for teachers in the form of basic 3D animation training