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THE OBSTACLES FACTORS OF GEOGRAPHY INFORMATION SYSTEMS AND REMOTE SENSING PRACTICUM IN A HIGH SCHOOL LEVEL IN WONOGIRI DISTRICT seno budhi ajar; Inna Prihartini; Gentur Adi Tjahjono
GeoEco Vol 5, No 2 (2019): GeoEco July 2019
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ge.v5i2.30198

Abstract

Practicum Geographical information systems and remote sensing have become one of the basic competencies in the realm of skills in the geography learning process at the high school level The purpose of this study is to identify problems or obstacles faced by geography teachers in carrying out geographic information systems and remote sensing practicum activities in high schools in Wonogiri Regency this is a qualitative descriptive study with the use of random sampling. Data collection uses a questionnaire about the implementation of geographic information system practice and remote sensing to the teacher. This study uses descriptive statistical analysis techniques to analyze the factors that become obstacles in the application of geographic information system practice and remote sensing in high school. The result is the obstacles factor of geographic information system and remote sensing practicum in in high schools in Wonogiri is (1). Hardware devices that have not been installed software specifically for geography information systems and remote sensing The teacher has a low ability in the geography and remote sensing information system practicum skills and does not coordinate with the teacher or laboratory assistant for Information and Communication Technology (ICT) subjects (3) Insufficient time allocation for practicum and absence of geographic information system and remote sensing practice tests as evaluations
TEACHER'S READINESS IN LEARNING MARITIME MATERIALS Seno Budhi Ajar; Gentur Adi Tjahjono
GeoEco Vol 6, No 1 (2020): GeoEco January 2020
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ge.v6i1.37930

Abstract

The purpose of this study is to find out: (1) teacher's level of understanding of maritime material, (2) the ability of teachers in the preparation of maritime learning media, (3) student acceptance of maritime learning. This type of research is qualitative with the research method used is the sample survey method. The study population was all Social Sciences Junior High School Teachers in Surakarta. Samples were taken at random as many as 36 ips teachers both from public and private junior high schools in Surakarta. Data collection techniques with questionnaires and documentation. Based on research results obtained by the level of understanding of maritime teachers as much as 79% are at a medium level, as well as the level of teacher's ability to make maritime learning media as much as 61% are in the medium level so that student acceptance of maritime learning as much as 66% is in the medium level.
Peran Kurikulum Tersembunyi Pembelajaran Berbasis Alam dalam Membentuk Perilaku Siswa Tata Ruang Sekolah Alam Bengawan Solo Tahun 2018/2019, Distrik Juwiring, Kabupaten Klaten (Studi Fenomenologi) Zulzil Putriana; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 1, No 1 (2021): Geadidaktika Januari 2021
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v1i1.42082

Abstract

The research aims to: (1) analysis role of the written curriculum and hidden curriculum natural-based learning in shaping spatial behavior; (2) improvement in student learning outcomes in human material and the environment in shaping spatial behavior; (3) the spatial behavior of students as a result; (4) factors that influence in shaping spatial behavior in the Bengawan School of Nature-School. The study used analysis a mixed method with Sequential Exploratory Design. The data analysis technique used is the Interpretative Phenomenological Analysis, N-Gain analysis, Frequency Distribution analysis,  and Interactive analysis.The result of this research are: (1) The Bengawan School of Nature-School does not have a written curriculum but has a hidden curriculum in the aspects of school establishment goals, contextual learning systems, humanistic learning management, learning independence of students; (2) there is an N-Gain in the increase in pretest learning outcomes with posttest through the Head Number Together intructional model in class VII of 0.387, class VIII 0.667 and class IX of 1; (3) the spatial behavior of SL-SABS students the high category  characteristics through learning with a technical instructional; (4) factors that influence shaping student spatial behavior come from internal factors, namely personal experience and gender, external factors of school institutions in the form of teacher environmental ideology and teacher professionalism, as well as non-school factors namely parent support and online media
Pengembangan Media Mobile Learning Berbasis Gamification Pada Materi Dinamika Hidrosfer Dan Dampaknya Untuk Meningkatkan Hasil Belajar Siswa Sekolah Menengah Atas (Materi Potensi, Sebaran dan Pemanfaatan Perairan Darat) Pakshi Jalasutra; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 4, No 1 (2024): Geadidaktika Januari 2024
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v4i1.68239

Abstract

Penelitian ini bertujuan; 1) Untuk mengetahui tingkat kebutuhan siswa terhadap media pembelajaran pada materi Potensi, Sebaran dan Pemanfaatan Perairan Tanah kelas X IPS SMA Negeri 2 Wonogiri. 2) Mengetahui kelayakan pengembangan Mobile learning berbasis Gamification pada materi Dinamika Hidrosfer dan Dampaknya Terhadap Kehidupan untuk Meningkatkan Hasil Belajar Siswa SMA 3) Mengetahui efektivitas Mobile learning berbasis Gamification pada materi Dinamika Hidrosfer dan Dampaknya terhadap Kehidupan Meningkatkan Hasil Belajar Siswa SMA Metode yang digunakan dalam penelitian ini adalah metode penelitian dan Pengembangan atau Research and Development dengan menggunakan model ADDIE Development. Tahapan model Pengembangan meliputi tahap Analisis (analisis), Desain (Desain), Pengembangan (Development), Implementasi (Implementasi), dan Evaluasi (evaluasi). Teknik pengambilan sampel dalam penelitian ini adalah purposive sampling. Teknik pengumpulan data yang digunakan adalah angket atau angket, wawancara, dokumentasi, dan tes. Teknik analisis data Parameter penilaian dalam penelitian ini adalah peningkatan kemampuan berpikir kreatif siswa dengan menggunakan pretest dan posttest. Hasil penelitian ini adalah: 1) Kebutuhan media pembelajaran siswa diperoleh dari hasil analisis kebutuhan dengan gaya belajar siswa, pengalaman menggunakan media, dan kebutuhan media permainan dalam pembelajaran. 2) Media mobile learning berbasis gamifikasi layak digunakan dengan hasil yang baik diperoleh dari penilaian validitas ahli materi dan ahli media serta uji coba kelompok kecil dan uji lapangan. 3) Media mobile learning berbasis gamifikasi efektif untuk meningkatkan kemampuan hasil belajar siswa dengan melihat rata-rata nilai pretest dan posttest. Kata Kunci: Pengembangan Media, Mobile learning, Gamifikasi, hasil belajar
Pengembangan Media Pembelajaran Blended Learning Berbasis geo.ID Moodle Pada Materi Mitigasi Bencana Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas XI SMA Negeri 1 Sukoharjo Tahun Ajar 2021/2022 Bagas Annas Utomo; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.59211

Abstract

The purposes of this research were: (1) To know the student's needs for the development of geo.ID Learning Media based on blended learning (moodle), (2) To know the feasibility of geo.ID Learning Media based on blended learning (moodle), and (3) To know the effectiveness of geo.ID Learning Media based on blended learning (moodle) on Disaster Mitigation Materials to increase the outcomes of the students in XI grade  SMA Negeri 1 Sukoharjo 2021/2022.The method used in this research was Research and Development (R&D). It was developing the learning media from Moodle Software into geo.ID. The research subject consists of material experts, media experts, and students. The method of collecting data were interviews, observations, documentation, and tests.The result of Research and Development are (1) The development of geo.ID Learning Media based on blended learning (moodle) adjusted with the student's needs which dominated by text learning style, learning experience or skills in using filter media, students were enthusiasts and agree with the development of media, blue colour visualization and Time New Roman font, (2) The development of geo.ID Learning Media based on blended learning (moodle) found much worthy for geography learning in XI Class SMA Negeri 1 Sukoharjo. It can be explained based on the results of the material expert's assessment which obtained 96% in the decent category, media experts obtained 86% in the decent category, individual trials and small group trials obtained 86% in the decent category. The data were collected using a Likert Scale. (3) The determination for used geo.ID learning media based on blended learning (moodle) was proven in increasing the learning outcomes on pretest-posttest which score was 76.3 while for the control class was 59.9. Keywords : Blended Learning Media, Moodle, geo.ID, Learning Outcome
Pengembangan Media Evaluasi Pembelajaran Games Mobile Learning Pelajaran Geografi Guna Meningkatkan Hasil Belajar Peserta Didik Kelas X IPS Di SMA Negeri 1 Jeruklegi Tahun 2020/2021 (Materi Dasar–Dasar Pemetaan, Pengindraan Jauh dan SIG) Hikmah Dwijayanti; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.49196

Abstract

The research aims to (1) Know the feasibility of mobile learning media and (2) Know the effectiveness of the use of mobile learning media developed to improve learning outcomes for students of class X IPS at SMA Negeri 1 Jeruklegi in 2020/2021. This research method is Research and Development (R&D) or Research and Development. The software used in the evaluation development of m-learning games is Quizizz. The subject consists of material experts, media experts, educators, student assessments, interviews, observations, documentation, and tests.The results of this study are (1) Development of M-learning Learning Geography based Quizizz is declared feasible to be used in class X IPS learning at SMA Negeri 1 Jeruklegi based on the assessment results from material experts, media experts, teachers and learners respectively – each with a mode score of 4 and 5 that fall into the category of good and excellent in the Likert Scale that has qualified from the minimum limit of m-learning eligibility with a mode score of 3 that fall into the category sufficiently in the Likert Scale as determined by the researchers. (2) Determination of the use of m-learning evaluation media of Games-based Geography learning using Quizizz application is proven to be able to increase the value of pre-test post-test by 26% in experimental class and 23% in control class.Keywords : Media Evaluation Mobile Learning, Quizizz Learning Outcomes