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COMMUNITY RESILIENCE AND ADAPTATION STRATEGY OF FLOOD DISASTERS IN TRUCUK DISTRICT, BOJONEGORO REGENCY Ony Wijagsono; Chatarina Muryani; Singgih Prihadi
GeoEco Vol 5, No 2 (2019): GeoEco July 2019
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ge.v5i2.35648

Abstract

This study aims to determine (1) the level of community resilience to flooding in Trucuk District, Bojonegoro Regency in 2018; (2) community adaptation strategies to flood disasters in Trucuk District, Bojonegoro Regency in 2018; and (3) efforts to improve resilience and adaptation to flood disasters.The population in this study were all villages in Trucuk District, Bojonegoro Regency. The sample used was flood-affected communities in each village by purposive sampling technique. Data collection techniques using survey methods. Data collection was carried out by questionnaire and interview. Data analysis uses scorring techniques.The results of the study are as follows. (1) Resilience of the Trucuk Subdistrict community against flooding has moderate resilience (52.86 - 62.38) and high resilience (65.89 - 75.13). the distribution of resilience is moderate namely there are 6 villages consisting of the village of Kandangan, Sumbang cucumber, Kanten, Pagerwesi, Padang, and Guyangan. For high resilience there are 6 villages consisting of Sumberjo, Mori, Tulungrejo, Trucuk, Sranak, and Banjarsari villages. (2) Adaptation strategies undertaken by the Trucuk District community in dealing with floods are physical and non-physical adaptations. The physical adaptation carried out by the community and the government is to improve physical conditions, such as elevating houses, repairing irrigation networks, building dams, and building embankments along rivers. Non-physical adaptation carried out by the community and the government is the existence of an early warning system in detecting the danger of flooding and community preparedness in dealing with floods, such as mutual cooperation and mutual assistance in all matters before and after the flood. (3) efforts to improve resilience and adaptation to flood disasters.
THE CHALLENGES OF APPLICATION OF THE HYBRID LEARNING MODEL IN GEOGRAPHY LEARNING DURING THE COVID-19 PANDEMIC Singgih Prihadi; Sajidan Sajidan; Siswandari Siswandari; Sugiyanto Sugiyanto
GeoEco Vol 8, No 1 (2022): GeoEco January 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ge.v8i1.52205

Abstract

Since the beginning of 2020, the COVID-19 pandemic has occurred, Indonesia has implemented distance learning. Higher education also conducts learning with a hybrid learning model. The hybrid learning model applied is of the full type, meaning that it is carried out fully online. Geography learning that is carried out online is still trying to equip students to increase spatial citizenship skills. This study seeks to find out how the challenges of implementing the hybrid learning model in geography learning in the geography education study program are FKIP UNS. The method used in this research is descriptive qualitative. The research subjects were second semester students, geography education study program FKIP UNS. The data collection techniques used were interviews, observations and FGD. The result of this research is that geography learning, which is carried out using a hybrid learning model, can effectively achieve mastery of students spatial citizenship skills. The hybrid learning model that is applied must be combined with other platforms such as Zoom Meeting, Moodle, WhatsApp and Open Course Ware.
Sosialisasi Digital Marketing UMKM Guna Meningkatkan Perekonomian Masyarakat Kelurahan Laweyan Surakarta Singgih Prihadi; Sasna Syifa Ardiyana; Bima Kusuma Ardhana; Muhammad Iqbal; Nadya Putri Dewi; Yanuarizka Widhi Pradwita; Riska Annisa Fauziyah; Ratu Seffy Pertiwi; Nur Fadilah; Rizka Annafi; Nur Azizah Ghaniyasari
Society : Jurnal Pengabdian Masyarakat Vol 2, No 5 (2023): September
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v2i5.346

Abstract

This MSME digital marketing socialization activity aims to provide an understanding of digital marketing in an effort to increase sales of MSME products in Laweyan Village. Socialization activities were carried out using observation, interviews, lectures and discussions with the target of the activities being MSME actors in Laweyan Village. It is hoped that MSME digital marketing outreach activities will be useful and implemented by MSME players so that they can improve the economy of the Laweyan Village.
Pelatihan Pengolahan Sampah Plastik Untuk Meningkatkan Kesadaran Masyarakat Kelurahan Kerten Akan Bahaya Sampah Plastik dengan Langkah Berkelanjutan Singgih Prihadi; Muhamad Andito Yogatama; Anfika Rachmansyah; Nadia Shefiani; Novilalia Eka Karistalia; Novita Vetika Sari; Pradivta Viola Khalifah; Ratna Widyastuti; Rheigi Shaula Cardinalia; Sabrilla Almas Azzahra; Wika Azilia
Society : Jurnal Pengabdian Masyarakat Vol 2, No 5 (2023): September
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v2i5.331

Abstract

Community activities are not far from garbage, even in every activity there is always trash. If the waste we produce is not managed properly it will have an impact on the environment and this will also have an impact on us. To prevent and overcome this, Sebelas Maret University KKN students carry out a community service program in the form of socialization activities and training in managing plastic waste into products that have economic value in the form of a ruler. This community training activity uses lecture, demonstration, and practice methods. The purpose of this activity is so that residents of the Kerten sub-district can continue to develop creativity and innovation in processing household waste, especially plastic. The results obtained from this activity are enthusiasm from the training participants so that they can foster their creativity and innovation in plastic waste management, open to knowledge about the dangers of plastic waste to life and increase skills in plastic waste management.
PENINGKATAN KAPASITAS GURU GEOGRAFI KOTA SURAKARTA DALAM PEMBUATAN PETA DIGITAL BERBASIS QGIS Rita Noviani; Chatarina Muryani; Sugiyanto; Sarwono; Ahmad; Singgih Prihadi
Panrita Abdi - Jurnal Pengabdian pada Masyarakat Vol. 7 No. 4 (2023): Jurnal Panrita Abdi - Oktober 2023
Publisher : LP2M Universitas Hasanuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20956/pa.v7i4.22091

Abstract

There has been a shift in the need for low-skilled Human Resources (HR) (handwork) towards highly creative HR jobs. To build high creativity, human resources must start from the education bench. In recent years, digital maps have become popular and are often used to complement everyday life. Most geography teachers in Surakarta have difficulty explaining the material on Geographic Information Systems because of limited knowledge and software that requires high specifications. This service activity aims to provide training on developing website-based learning media for the Geography MGMP of Surakarta City. The method used in this service is the lecture and question and answer method using an active participatory approach and technical guidance—the implementation of this activity on June 9, 2022, at SMAN 3 Surakarta City. Participants who participated in this activity were 36 teachers of geography in the city of Surakarta. Learning media development training activities benefit teachers because they add insight and knowledge about media and types of learning media and can develop them following the creativity and theme of the material taught by the teacher. Give to students at school. The result of the training is that teachers' level of understanding of digital mapping at the level of understanding very understanding has increased from 3.13% to 21.88%.  ---   Pergeseran kebutuhan Sumber Daya Manusia (SDM) berketerampilan tingkat rendah (pekerjaan tangan) menuju ke pekerjaan SDM berdaya kreativitas tinggi telah terjadi. Untuk membangun SDM berkreativitas tinggi harus dimulai sejak berada dibangku pendidikan. Beberapa tahun terakhir peta digital menjadi populer dimana seringkali digunakan sebagai pelengkap untuk kehidupan sehari-hari. Sebagian besar guru geografi di Surakarta kesulitan dalam menjelaskan materi Sistem Informasi Geografi karena keterbatasan pengetahuan dan software yang membutuhkan spesifikasi tinggi. Tujuan dari   kegiatan pengabdian ini adalah memberikan pelatihan pengembangan media pembelajaran berbasis website bagi MGMP Geografi Kota Surakarta. Metode yang digunakan dalam pengabdian ini adalah metode ceramah dan tanya jawab dengan menggunakan pendekatan partisipatif aktif dan bimbingan teknis.  Pelaksanaan kegiatan ini pada tanggal 9 Juni 2022 bertempat di SMAN 3 Kota Surakarta. Peserta yang mengikuti kegiatan ini sebanyak 36 orang guru yang merupakan guru geografi Kota Surakarta. Kegiatan pelatihan pengembangan media   pembelajaran berbasis   website   sangat   dirasakan   manfaatnya   bagi   guru-guru karena   menambah wawasan dan pengetahuan mengenai media dan jenis media pembelajaran khususnya media pembelajaran berbasis website serta cara membuat media pembelajaran berbasis website serta  mampu  mengembangkan media  tersebut  sesuai dengan kreatifitas  dan  tema  materi yang  guru berikan  kepada peserta  didik di  sekolah. Hasil dari pelatihan adalah tingkat pemahaman guru pada pemetaan digital pada tingkat pemahaman sangat paham mengalami peningkatan persentase dari 3,13% menjadi 21,88%.
Peran Kurikulum Tersembunyi Pembelajaran Berbasis Alam dalam Membentuk Perilaku Siswa Tata Ruang Sekolah Alam Bengawan Solo Tahun 2018/2019, Distrik Juwiring, Kabupaten Klaten (Studi Fenomenologi) Zulzil Putriana; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 1, No 1 (2021): Geadidaktika Januari 2021
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v1i1.42082

Abstract

The research aims to: (1) analysis role of the written curriculum and hidden curriculum natural-based learning in shaping spatial behavior; (2) improvement in student learning outcomes in human material and the environment in shaping spatial behavior; (3) the spatial behavior of students as a result; (4) factors that influence in shaping spatial behavior in the Bengawan School of Nature-School. The study used analysis a mixed method with Sequential Exploratory Design. The data analysis technique used is the Interpretative Phenomenological Analysis, N-Gain analysis, Frequency Distribution analysis,  and Interactive analysis.The result of this research are: (1) The Bengawan School of Nature-School does not have a written curriculum but has a hidden curriculum in the aspects of school establishment goals, contextual learning systems, humanistic learning management, learning independence of students; (2) there is an N-Gain in the increase in pretest learning outcomes with posttest through the Head Number Together intructional model in class VII of 0.387, class VIII 0.667 and class IX of 1; (3) the spatial behavior of SL-SABS students the high category  characteristics through learning with a technical instructional; (4) factors that influence shaping student spatial behavior come from internal factors, namely personal experience and gender, external factors of school institutions in the form of teacher environmental ideology and teacher professionalism, as well as non-school factors namely parent support and online media
Pengembangan Media Mobile Learning Berbasis Gamification Pada Materi Dinamika Hidrosfer Dan Dampaknya Untuk Meningkatkan Hasil Belajar Siswa Sekolah Menengah Atas (Materi Potensi, Sebaran dan Pemanfaatan Perairan Darat) Pakshi Jalasutra; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 4, No 1 (2024): Geadidaktika Januari 2024
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v4i1.68239

Abstract

Penelitian ini bertujuan; 1) Untuk mengetahui tingkat kebutuhan siswa terhadap media pembelajaran pada materi Potensi, Sebaran dan Pemanfaatan Perairan Tanah kelas X IPS SMA Negeri 2 Wonogiri. 2) Mengetahui kelayakan pengembangan Mobile learning berbasis Gamification pada materi Dinamika Hidrosfer dan Dampaknya Terhadap Kehidupan untuk Meningkatkan Hasil Belajar Siswa SMA 3) Mengetahui efektivitas Mobile learning berbasis Gamification pada materi Dinamika Hidrosfer dan Dampaknya terhadap Kehidupan Meningkatkan Hasil Belajar Siswa SMA Metode yang digunakan dalam penelitian ini adalah metode penelitian dan Pengembangan atau Research and Development dengan menggunakan model ADDIE Development. Tahapan model Pengembangan meliputi tahap Analisis (analisis), Desain (Desain), Pengembangan (Development), Implementasi (Implementasi), dan Evaluasi (evaluasi). Teknik pengambilan sampel dalam penelitian ini adalah purposive sampling. Teknik pengumpulan data yang digunakan adalah angket atau angket, wawancara, dokumentasi, dan tes. Teknik analisis data Parameter penilaian dalam penelitian ini adalah peningkatan kemampuan berpikir kreatif siswa dengan menggunakan pretest dan posttest. Hasil penelitian ini adalah: 1) Kebutuhan media pembelajaran siswa diperoleh dari hasil analisis kebutuhan dengan gaya belajar siswa, pengalaman menggunakan media, dan kebutuhan media permainan dalam pembelajaran. 2) Media mobile learning berbasis gamifikasi layak digunakan dengan hasil yang baik diperoleh dari penilaian validitas ahli materi dan ahli media serta uji coba kelompok kecil dan uji lapangan. 3) Media mobile learning berbasis gamifikasi efektif untuk meningkatkan kemampuan hasil belajar siswa dengan melihat rata-rata nilai pretest dan posttest. Kata Kunci: Pengembangan Media, Mobile learning, Gamifikasi, hasil belajar
Pengembangan Media Pembelajaran Blended Learning Berbasis geo.ID Moodle Pada Materi Mitigasi Bencana Untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas XI SMA Negeri 1 Sukoharjo Tahun Ajar 2021/2022 Bagas Annas Utomo; Singgih Prihadi; Gentur Adi Tjahjono
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.59211

Abstract

The purposes of this research were: (1) To know the student's needs for the development of geo.ID Learning Media based on blended learning (moodle), (2) To know the feasibility of geo.ID Learning Media based on blended learning (moodle), and (3) To know the effectiveness of geo.ID Learning Media based on blended learning (moodle) on Disaster Mitigation Materials to increase the outcomes of the students in XI grade  SMA Negeri 1 Sukoharjo 2021/2022.The method used in this research was Research and Development (R&D). It was developing the learning media from Moodle Software into geo.ID. The research subject consists of material experts, media experts, and students. The method of collecting data were interviews, observations, documentation, and tests.The result of Research and Development are (1) The development of geo.ID Learning Media based on blended learning (moodle) adjusted with the student's needs which dominated by text learning style, learning experience or skills in using filter media, students were enthusiasts and agree with the development of media, blue colour visualization and Time New Roman font, (2) The development of geo.ID Learning Media based on blended learning (moodle) found much worthy for geography learning in XI Class SMA Negeri 1 Sukoharjo. It can be explained based on the results of the material expert's assessment which obtained 96% in the decent category, media experts obtained 86% in the decent category, individual trials and small group trials obtained 86% in the decent category. The data were collected using a Likert Scale. (3) The determination for used geo.ID learning media based on blended learning (moodle) was proven in increasing the learning outcomes on pretest-posttest which score was 76.3 while for the control class was 59.9. Keywords : Blended Learning Media, Moodle, geo.ID, Learning Outcome
Pengembangan Mobile Learning dengan Aplikasi Padlet untuk Meningkatkan Kemandirian dan Hasil Belajar Geografi Peserta Didik Kelas X IPS di SMA Negeri Surakarta Tahun Ajaran 2021/2022 (Materi Dinamika Hidrosfer dan Dampaknya terhadap Kehidupan) Adelia Jasmine Nurhalisa; Singgih Prihadi; Sugiyanto Sugiyanto
GEADIDAKTIKA Vol 2, No 2 (2022): Geadidaktika Agustus 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i2.61998

Abstract

The aims of this study were: (1) to analyze the initial conditions of learning independence for class X Social Studies at SMA Negeri 6 Surakarta; (2) Familiarize yourself with mobile learning media with padlet applications on the Hydrosphere Dynamics material and its Impact on the Life of Class X Social Sciences at SMA Negeri 6 Surakarta; and (3) Knowing the effectiveness of mobile learning media with padlet applications to increase the independence and learning outcomes of class X Social Studies students at SMA Negeri 6 Surakarta.The research method used is Research and Development (R&D) with the ADDIE development model. The sampling technique used was simple random sampling and independent learning data collection instruments using questionnaires and observation sheets, learning outcomes about pretest and posttest questions, using media validity validation media, material experts, educators, and individual, small group and field trials.The results showed: (1) The level of learning independence of students in class X IPS is classified as medium and low; (2) Mobile learning with the padlet application to increase independence and learning outcomes was declared suitable for use by media experts (got mode 4), and material experts (got mode 5). The feasibility of this media is also supported by the results of individual trials, small group trials and field trials. (3) Mobile learning media with padlet applications is effective for increasing students' independence and geography learning outcomes. The calculation of the effectiveness of mobile learning with the padlet application is calculated using the Paired Sample T-test formula for a significant level of 5% and the result is that the P Value <0.05.. Keywords: Mobile Learning, Padlet, Hydrosphere, Independent Learning, Learning       Outcomes
Pengembangan Multimedia Pembelajaran Dengan Aplikasi Lectora Inspire Pada Materi Bumi Sebagai Ruang Kehidupan di Kelas X SMA Negeri 5 Surakarta Azidatul Khairatin Nu&#039;mah; Djoko Subandriyo; Singgih Prihadi
GEADIDAKTIKA Vol 2, No 1 (2022): Geadidaktika Januari 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/gea.v2i1.46211

Abstract

The aim of this research are to knows (1) To determine the feasibility of developing multimedia learning applications for Lectora Inspire on earth material as a space of life in class X IPS SMA N 5 Surakarta. (2) Knowing the effectiveness of multimedia learning Lectora Inspire applications on the material of the earth as a space of life after being implemented in class X IPS SMA N 5 Surakarta.The research method used in this research is the research and development method with ADDIE development models namely Analyze, Design, Development, Evaluation and Implementation. Data collection techniques with interviews, questionnaires, tests and documentation. Data analysis techniques with multimedia feasibility analysis of the questionnaire by the validator and calculation of effectiveness with the T test with a confidence level of 5% of the data that has been calculated with the normality test.Based on data analysis, the results of the research are known as follows: (1) Multimedia learning of Lectora Inspire applications on the material Earth as Life Space in class X SMA N 5 Surakarta is feasible to use by obtaining a value of 5 (very feasible) based on the results of validation. (2) Multimedia learning application of Lectora Inspire on the material of Earth as Life Space in class X SMA N 5 Surakarta is effective to be used in the learning process based on the T Test to obtain the results of Sig. (2-tailed) is 0,000 so less than 0.05 then Ho is rejected and Ha is accepted. Keywords : Development of Learning Multimedia, Lectora Inspire, ADDIE, Earth as Life Space.