Articles
Perancangan Game Edukasi “Fish Identity†Dengan Menggunakan JavaTM
Teguh Martono, Kurniawan
Jurnal Sistem Komputer Vol 1, No 1 (2011)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v1i1.7
Game is currently experiencing rapid growth. There are so many types of games on the market today, including the types of real time strategy, first person shooter, and role playing game. The development of this game is used by various circles to convey a some message. One of the current games that are often shelled is educational game. “Fish Identity†one of educational game developed. The game is to introduce of fish species to the students. By using this educational game is expected students to be better in familiar types of fish species that exist. Test for this game using black box testing, is intended to get the functionality of this game which includes navigator key function, target, fishing rod function. Result of the testing is functioning properly
Augmented Reality sebagai Metafora Baru dalam Teknologi Interaksi Manusia dan Komputer
Teguh Martono, Kurniawan
Jurnal Sistem Komputer Vol 1, No 2 (2011)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v1i2.13
This paper contains about how the augmented reality technology used in new metaphors in computer interaction technology. Metaphor is one form of change. With changes in the field of interaction it will improve the user experience when operating the application. Augmented reality is the additional reality that is used to blend or combine objects in the virtual world with real-world environment. By using this technology are expected participation of users in interacting with existing applications, various fields such as military, health, education and other fields of applied science which has been implemented as part of augmented reality technology in its environment. Using augmented reality technology is expected to application users will feel the direct interaction process.
Tracer Alumni berbasis Website (Kasus : Sistem Komputer Fakultas Teknik UNDIP)
Teguh Martono, Kurniawan
Jurnal Sistem Komputer Vol 3, No 1 (2013)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v3i1.47
Abstract— Alumni is one part of being an educational institution. The presence of alumni on the current one part in the assessment of accreditation an institution. By knowing where alumni of the institution to measure the extent of success in educating up to ready to work. To find out where the alumni can use the survey mentode often or by using the questionnaire that will be distributed during one pass, or by using other media that can be used to track the whereabouts of alumni. The development of information technology that exists today can play a role in supporting the search alumni. The role will involve is to make it easier for interested parties are concerned educational institutions, alumni, and stakeholeder. One of the use of information technology is to utilize the Internet network. By utilizing this network the system is built to connect globally, so it will be easier when going to access information on the alumni or feedback. The results obtained from this study is an alumni of tracer application that can be used to track the whereabouts of alumni. The system can run well on multiple web browsers. Web browsers are used in this test is by using Internet Explorer, Mozilla, Opera and Chrome. Keywords: Alumni Tracer, PHP, Information Technology
Mobile Augmented Reality Jurusan Sistem Komputer Universitas Diponegoro Berbasis Android (MARSISKOM)
Teguh Martono, Kurniawan;
Kridalukmana, Rinta
Jurnal Sistem Komputer Vol 4, No 1 (2014)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v4i1.64
Department of Computer system Diponegoro University , Faculty of Engineering is one of the majors are still young . The department has several areas of specialization for students . Areas of specialization include Software Engineering , Computer Networks , Embedded Systems and Robotics and Multimedia . Majors but it also has some buildings that are used as a laboratory , classroom and centralized administration . To help facilitate students and the general public in recognizing or knowing the location of each of the buildings with the development of computer technology can be facilitated . One technology that can be applied is by using augmented reality technology which is combined with mobile communication devices . This study uses peracangan software system using the waterfall model . This model is a systematic approach and sequence ranging from system level requirements and then headed to the stage of analysis , design , coding , testing / verification , and maintenance . Referred to as step -by-step waterfall that must be passed pending the completion of the previous stage and run sequentially . System testing performed by menggukan black box testing which aims to determine the functionality of the system . System testing that has been done is stated that the system is run in accordance with what is expected . Testing the functionality of the system can be run on mobile devices with android operating system version of the jelly bean .
Integrasi Sharepoint Portal dan Office Web Application untuk Mendukung Layanan Cloud
Kridalukmana, Rinta;
Martono, Kurniawan Teguh
Jurnal Sistem Komputer Vol 4, No 2 (2014)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v4i2.71
Abstract – Nowadays, information technology has been entering new era of cloud computing, whereas internet user can save and manipulate their file using the cloud. For more, not only provides storage and manipulation function, cloud can be used for document approval between employee to their manager. One of many solution to accommodate the needs mentioned above is sharepoint application by Microsoft. Web application maintained by sharepoint can be used as user interface to collaborate between users. To support document sharing and manipulation, sharepoint can be integrated with Office Web Application (OWA). By using OWA, user will meet experience using Microsoft Office through web browser. Considering Microsoft Office used by most people, the integration between sharepoint as web application farm and Office Web Application can be an altertative to enter cloud computing era
Pengembangan Game Dengan Menggunakan Game Engine Game Maker
Teguh Martono, Kurniawan
Jurnal Sistem Komputer Vol 5, No 1 (2015)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v5i1.80
Computer is one part that can not be separated in human life at this time. The use of computer technology penetrated in all areas of health, education, military and trade. One of the effects of perkembanagn computer technology is in the field of entertainment, namely games. Game is one of the multimedia applications that can be used for various purposes such as education, entertainment, or for simulation. The development of a game requires methods and tools. Various methods can be used in deploy, one method that can be used is to use the method of multimedia development. Tool that can be used in the development of the game is to use the game maker. This tool is one tool that can be learned in a short time. Use game tool maker in game development can be used for game development beginner. This is because the language used in the game maker uses symbols are easily understood by the user. The language used in the tool maker game is to use GML language or the game maker.
PEMANFATAAN TEKNOLOGI INFORMASI DALAM PEMBERDAYAAN PENGERAJIN KAPAL KAYU DI KABUPATEN BATANG
Martono, Kurniawan Teguh
Jurnal Sistem Komputer Vol 7, No 2 (2017)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v7i2.160
Batang regency is one of the regency located in the north coast of Java in the province of Central Java. This district has various potentials that can be used as a regional superior potential. One of the potentials owned by Batang district is the wooden ship production area. This area is located in the north of the stem, namely Senturi area. Utilization of information technology or computer technology has not been widely used in ship production process. The production capability of ships made by this group is obtained from generation to generation or based on the experience of each member. This condition certainly causes problems in the process of resource management both from human resources and resources. Shipyard resource management information systems can be implemented in the woodcraft craftsman community. The results of both the functionality and the usability test show that the results are aligned where the design and test results have been appropriate. In the usability testing it is found that community groups can master the use of the system.
RANCANGAN BANGUN SISTEM INFORMASI PRODUKSI AYAM PETELUR DENGAN MENGGUNAKAN FRAMEWORK CODEIGNITER
Teguh Martono, Kurniawan Martono;
Windasari, Ike Pertiwi
Jurnal Sistem Komputer Vol 8, No 1 (2018)
Publisher : Jurnal Sistem Komputer
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DOI: 10.14710/jsk.v8i1.163
Chicken eggs are one source of animal protein that is easy to obtain and widely consumed by the community. Chicken eggs consumed in Indonesia consist of chicken and chicken. This opportunity became one of the causes of the emergence of many breeders of laying hens. Detailed processing production results cause problems for farmers. Information technology is one technology that is growing rapidly and widely used in helping activities in various sectors. One such sector is the field of laying hens. The use of information technology aims to solve a problem experienced by breeders and also to improve the effectiveness and efficiency when doing a job. Information technology in this case also has the following functions Capture, Processing, Generating, Storage, and Transmissions. To know the performance of the system that has been built then done the testing process. Test methods are performed using functionality testing. The results of this test results that the system has been built in accordance with the initial design. Performance of the system is running in accordance with its functionality.