Claim Missing Document
Check
Articles

Found 3 Documents
Search

SISTEM APLIKASI LOGIKA FUZZY UNTUK PENENTUAN OPTIMASI RAGI TEMPE PADA PROSES FERMENTASI TEMPE KEDELAI MENGGUNAKAN METODE FUZZY MAMDANI (STUDI KASUS : PENGRAJIN TEMPE KEDELAI DESA BULU CINA) ASPRINA BR SURBAKTI; SHINTA PUTRI RAHAYU; SINEK MEHULI BR PA; RAHELIYA BR GINTING
JURNAL ILMIAH SIMANTEK Vol 4 No 2 (2020): JURNAL ILMIAH SIMANTEK
Publisher : LP2MTBM MAKARIOZ

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The main ingredient in the making of Tempe in addition to soy beans is the yeast Tempe. The role of Tempe yeast is veryimportant because the main factor that supports the success of tempeh is optimal yeast levels of the Tempe. In addition, theyeast levels of Tempe can also affect the duration of fermentation. If the level of yeast Tempe and fermentation time can beoptimal then the fermentation process can run well, so it will produce good quality Tempe and decent for consumption.Based on these issues, the author devised an application system built using the Matlab software in which the authors of thisstudy used the fuzzy method and the Matlab GUI as the application's appearance.
Perancangan game Arcade "The Adventures in Maze" Roberto Kaban; Sri Novida Sari; Muhammad Akmal Naim; Asprina Br Surbakti
MEANS (Media Informasi Analisa dan Sistem) Volume 7 Nomor 1
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (790.636 KB) | DOI: 10.54367/means.v7i1.1906

Abstract

Game arcade mengandalkan ketangkasan tangan pemain dalam melakukan kontrol karakter didalam game. Game arcade merupakan jenis game yang memiliki konsep desain sederhana serta memiliki tingkat kesulitan yang meningkat setiap levelnya. Dalam penelitian ini, dirancang game arcade menggunakan Visual Basic.Net dan database MariaDB sebagai media penyimpanan data. Game ini bercerita tentang petualangan dalam labirin untuk mendapatkan Huruf tertentu pada setiap levelnya. Tahapan dalam perancangan game ini yaitu, analisis kebutuhan, perancangan Data Flow Diagram (DFD) level konteks dan level nol, perancangan database dalam MariaDB, pembuatan flowchart, desain game, pengkodean kedalam bahasa pemrograman Visual Basic.Net dan melakukan pengujian game dengan metode Blackbox. Hasil dari penelitian ini adalah sebuah game Arcade berbasis Windows dan terintegrasi dengan database. Game ini dapat digunakan untuk melatih refleks pemain, melatih otak motorik dan meningkatkan daya pikir pemain, sehingga pemain terbiasa berpikir cepat dan benar dalam mengambil keputusan.
Sistem Charger Station Handphone Dilengkapi dengan Fitur Monitoring dan Radio Frequency Identification Nadia Ulfa; Muhammad Rusardi; Hilmayuda; Jamilah; Sinek Mehuli Br Perangin-Angin; Asprina Br Surbakti
JURNAL INFORMATIKA DAN PERANCANGAN SISTEM (JIPS) Vol 5 No 2 (2023): Volume 5, No.2 Mei 2023
Publisher : Prodi Teknik Informatika (S1) Institut Teknologi dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Safety in charging cellphone batteries in public places is the most important thing. Places for charging cellphone batteries / Charger stations in public places do not have a good security system so that there are many cases of cellphone theft and so on. A charger station is very important to have security features to avoid these unwanted things. Therefore the use of the RFID (Radio frequency identification) feature is the right thing to make a security system at the charger station. This charger station system uses an Atmega 328 microcontroller to process data and control RFID, LED, and other components.