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Aplikasi E-Archiving dan Monitoring Surat Menyurat Roberto Kaban; Marice Hotnauli Simbolon; Abdullah Abdullah
MEANS (Media Informasi Analisa dan Sistem) Volume 4 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (668.658 KB) | DOI: 10.54367/means.v4i2.544

Abstract

A neat and easily monitored-mails administration is an urgent needs of every agency, including UPT. Taman Budaya in Dinas Kebudayaan dan Pariwisata Provinsi Sumatera Utara. Manually archieved-mails generated problems; such as slow disposition, difficulties in tracing the mails, as well as taking a long time to find certain mails required. The proposed application aims to solve those limitations of manual system applied. The Bootstrap CSS Framework is chosen to be applied for its open source and ability to create an easily displayed web in all of gadgets specifications, whereas the methodology used to develop the web system is Web Development Life Cycle (WDLC). This methodology has five stages which are (1)Planning, (2 )Analysis, (3) Design and Development, (4) Testing, and (5) Implementation and Maintainance. The output of this research is an applicable web system that manage mails administration; including disposition, archieving, and monitoring.
Penerapan Metode Rapid Application Development (RAD) dalam Perancangan Sistem Pemesanan Menu menggunakan Quick Response (QR) Code Roberto Kaban; Ricky Julian Nasution
MEANS (Media Informasi Analisa dan Sistem) Volume 5 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1059.32 KB) | DOI: 10.54367/means.v5i2.920

Abstract

Cafe business that provides food and beverage menus is a fast growing business today. 99's Coffee located in Tanjung Pura is a cafe that wants to further optimize service to consumers by simplifying the process of ordering food and drinks. The purpose of this research is to design an ordering system to make it easier for customers to order menus and business owners to manage orders. The method used in designing this system is Rapid Application Development (RAD). The stages in the RAD consist of Requirements planning, Design Workshop and Implementation. The system was built using the PHP programming language with the Codeigniter Framework, the system display uses the Bootstrap CSS Framework and data storage uses MariaDB. The result of this research is a system that allows customers to order food and beverage menus by simply scanning the Quick Response (QR) Code that has been provided at each customer's table.
PENGEMBANGAN SISTEM INFORMASI PERPUSTAKAAN DENGAN FRAMEWORK CSS BOOTSTRAP DAN WEB DEVELOPMENT LIFE CYCLE Roberto Kaban; Fajrillah
Jurnal Ilmiah Informatika Vol. 2 No. 1 (2017): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v2i1.454

Abstract

Bootstrap is an open source CSS framework by providing CSS classes that are already integrated with JQuery. The design responsive layout support on bootstrap will create a website that automatically adjusts to the width of the user's browser so that the website created by bootstrap is compatible with all smartphone, tablet, laptop and desktop PC devices. The design of library information system in this research using Web Development Life Cycle (WDLC) method. WDLC is a method that used to design web-based information systems, stages of system design on WDLC ranging from Planning, Analisys, Design and Development, Testing and Implementation and maintenance. This research produces a responsive web-based information system that enables members and librarians for doing book searching, lending and book returning.
DESAIN JARINGAN KOMPUTER PADA PERUSAHAANYANG SERING BERUBAH LETAK MEJA KERJA ATAU BERPINDAH PINDAH LOKASI KANTOR DENGAN WIFI DIRECT Fahmil Triaga; Fajrillah; Roberto Kaban
Jurnal Ilmiah Informatika Vol. 3 No. 1 (2018): Jurnal Imliah Informatika
Publisher : Department of Science and Technology Ibrahimy University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/jimi.v3i1.472

Abstract

Similar to Bluetooth technology, Wifi direct is a connectivity concept within the network that allows all devices connected in the network to directly access data directly from one to another. Wifi direct has advantages in terms of connectivity, range and speed of data transfer, so the future will have an opportunity to replace the existing tekonolgi today. Bluetooth is the most likely technology to be rivaled. Currently, connectivity with bluetooth monopolizes the mobile connections of gadgets as well as computer devices such as headphones, mice, keyboards, printers and more. The device connectivity reach WiFi Direct is much farther and stronger than Bluetooth, therefore WiFi Direct is often referred to as a heavy rival of Bluetooth. In terms of data transmission, direct wifi can transfer large amounts of data, WiFi Direct can be used to access and play online games and be connected to various devices such as PCs, Smart TVs, printers, digital cameras and other smart devices without the need for data cables. The use of Wifi direct is also one of the solutions as a medium of data transmission for the office that often change the layout of the room and switch desks.
Perancangan Game RPG (Role Playing Game) “Nusantara Darkness Rises” Roberto Kaban; Fandy Syahputra; Fajrillah Fajrillah
Journal of Information System Research (JOSH) Vol 2 No 4 (2021): Juli 2021
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (871.729 KB) | DOI: 10.47065/josh.v2i4.780

Abstract

Games are generally used for entertainment, so by playing games the players will feel happy. Games can also be used as learning media with the concept of learning while playing. Each game has a set of logical functions and rules that guide the course of the game, as well as targets that must be achieved in each level. Each game has different logic and target functions. RPG(Role Playing Game) is one of the most popular game genres. In RPG games, it allows players to take on the roles of multiple imaginary characters and collaborate to complete in-game challenges. This study aims to create a game with the RPG genre with the theme of Indonesian culture and history. The tools used for designing this game are RPG Maker Mv, which is a special software for creating RPG genre games. In the design stage, the author uses the ADDIE method with stages consisting of Analysis, Design, Development, Implementation, and Evaluation. The result of this research is an RPG game entitled "Nusantara Darkness Risess". It is hoped that with this game, it can attract people's interest to study Indonesian history and culture
Automation System and Monitoring in the Hydroponic Cultivation Process Integrated with Internet Network Abdullah Abdullah; Roberto Kaban
Sinkron : jurnal dan penelitian teknik informatika Vol. 4 No. 1 (2019): SinkrOn Volume 4 Number 1, October 2019
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (408.082 KB) | DOI: 10.33395/sinkron.v4i1.10193

Abstract

The monitoring system in nutrient solution is something that must be considered in the process of hydroponic cultivation, because it is from this nutrient solution that ensures the result and quality of the hydroponic plant itself. Important variables such as acidity, temperature and concentration of nutrient solution are the values that determine whether or not the nutrient solution will be given to the hydroponic plant. Important variables in improper nutrient solutions will make the hydroponic cultivation process for crop failure. This research uses a PH sensor that serves to detect the acidity level of the nutrient solution and the DHT11 temperature sensor which functions to read the condition of the nutrient solution temperature and the TDS sensor detects the concentration of the nutrient solution. The microcontroller used is the type of Atmega328 which is used as a processing of all inputs and outputs. This monitoring system is connected to the internet so that all sensor reading values can be viewed through an Android phone and can be accessed via the Web, so that the monitoring process can be done remotely. From the test results obtained prove that this system has been successfully integrated and is able to work well according to the desired target, which can monitor the acidity and temperature conditions in hydroponic plants that can be accessed directly through mobile phones and has been integrated with the internet network. Keywords— automation; monitoring; cultivation; hydroponics; internet
SISTEM PENJADWALAN MATA PELAJARAN SEKOLAH MENGGUNAKAN METODE HYBRID ARTIFICIAL BEE COLONY (HABC) Sri Novida Sari; Roberto Kaban; Abdul Khaliq; Ayu Andari
Jurnal Nasional Teknologi Komputer Vol 2 No 1 (2022): Januari 2022
Publisher : CV. Hawari

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1689.652 KB) | DOI: 10.61306/jnastek.v2i1.21

Abstract

scheduling is very closely related to teaching and learning activities in a school that aims to support, facilitate, enhance the quality of education and improve discipline in the process of teaching and learning activities. The problem faced in making a schedule of subjects is time, the process of making a schedule takes quite a long time in the process of processing the schedule. Of the algorithms used in scheduling problems, algortima Artificial Bee Colony is an algorithm inspired by the behavior of honeybee colonies that work based on the way bees forage for food. Algortima Artificial Bee Colony is known to have advantages over other optimization algorithms that are very efficient in finding optimal solutions. But the Artificial Bee Colony algorithm has its drawbacks that, if the dimensions of the problem increase, the exchange of information is still limited to one dimension. The weakness of Artificial Bee Colony is what makes the opportunity to develop ABC, namely, Hybrid Artificial Bee Colony (HABC) by adding a crossover operator of genetic algorithms. Genetics algorithm's crossover operator inserted into ABC algorithm to improve exchange of information between bees. It can be concluded that the application of HABC methods can do the optimization process quite well in scheduling issues with fairly low schedule clashing results. Based on the results of trials conducted five times, the results that scheduling applications using the HABC Algorithm can produce a schedule of subjects by clashing to a minimum with an average accuracy percentage rate of 98.03%
Perancangan game Arcade "The Adventures in Maze" Roberto Kaban; Sri Novida Sari; Muhammad Akmal Naim; Asprina Br Surbakti
MEANS (Media Informasi Analisa dan Sistem) Volume 7 Nomor 1
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (790.636 KB) | DOI: 10.54367/means.v7i1.1906

Abstract

Game arcade mengandalkan ketangkasan tangan pemain dalam melakukan kontrol karakter didalam game. Game arcade merupakan jenis game yang memiliki konsep desain sederhana serta memiliki tingkat kesulitan yang meningkat setiap levelnya. Dalam penelitian ini, dirancang game arcade menggunakan Visual Basic.Net dan database MariaDB sebagai media penyimpanan data. Game ini bercerita tentang petualangan dalam labirin untuk mendapatkan Huruf tertentu pada setiap levelnya. Tahapan dalam perancangan game ini yaitu, analisis kebutuhan, perancangan Data Flow Diagram (DFD) level konteks dan level nol, perancangan database dalam MariaDB, pembuatan flowchart, desain game, pengkodean kedalam bahasa pemrograman Visual Basic.Net dan melakukan pengujian game dengan metode Blackbox. Hasil dari penelitian ini adalah sebuah game Arcade berbasis Windows dan terintegrasi dengan database. Game ini dapat digunakan untuk melatih refleks pemain, melatih otak motorik dan meningkatkan daya pikir pemain, sehingga pemain terbiasa berpikir cepat dan benar dalam mengambil keputusan.
Pengembangan Media Pembelajaran Mobile Learning Berbasis Blended Learning pada Teks Cerita Rakyat Sumatera Utara Roberto Kaban; Tri Indah Prasasti
JUKI : Jurnal Komputer dan Informatika Vol. 4 No. 2 (2022): JUKI : Jurnal Komputer dan Informatika, Edisi November 2022
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract. This learning media is packaged in the form of an android application that will be used by students, they will also get the value of local wisdom from the North Sumatran folklore learned. This research uses a qualitative descriptive approach with quantitative data collection. The results of the research, the first is the media development process using the 4D Thiagarajan method, namely define, design, develop, and disseminate. Second, validation results by material experts with an average percentage of 96%, validation of media experts with an average assessment percentage of 87%, individual trials with an average percentage of 87%, small group trials with an average percentage of 88%, and limited field trials with an average percentage of 90%. Learning outcomes on folklore text material after using blended learning-based learning media with an average score of 82.81 and an average score before using blended learning-based learning media of 67.65. Keyword : blended learning, mobile learning, learning media, Android Application.
Manajemen Bandwidth Menggunakan Router Mikrotik dan Radio Ubiquity UBNT Litebeam M5 300 Roberto Kaban; Tri Indah Prasasti; Asprina Br. Surbakti
JURNAL INFORMATIKA DAN PERANCANGAN SISTEM (JIPS) Vol 4 No 3 (2022): Volume 4, No.3 September 2022
Publisher : Prodi Teknik Informatika (S1) Institut Teknologi dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.343 KB)

Abstract

Wireless computer network is a very modern technology in the world of computer networks, this technology connects computers without using cables but using waves with a frequency of 2.4 GHz. In a wireless network, the user or users connect to the internet using air media through an access point device. This wireless-based network makes it easier for people to access the internet wherever they are. The design of this network installation consists of installing an RJ-45 connector on a UTP cable, radio configuration, Access Point, Mikrotik RB750 server configuration, and bandwidth management configuration. The existence of a wireless network at the Suka Damai Village Office, Hinai District, will make it easier for employees and the public to access the internet practically. In addition, configuring a wireless network is not so difficult, as long as it follows the rules for creating a network.