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Journal : International Journal of Educational Research Excellence (IJERE)

Development of Digital Learning Media Helped Capcut on Theme Care Against Living Things in Class IV SD Ira Amalia Harahap; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.456

Abstract

This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the "decent" category.
Development of Interactive Learning Media Helped Kine Master on Themes of Objects, Animals, and Plants Around Me Class 1 SD Asrida Ramadhani; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.480

Abstract

Education is a conscious and planned effort to create a learning atmosphere and learning process so that students actively develop their potential to have religious spiritual strength, self-control, personality, intelligence, noble character and the skills needed by themselves and society. This type of research uses development research methods. or Research and Development (R&D). Research methods are used to produce certain products and test the effectiveness of these products. This research is intended to develop interactive learning media assisted by Kine Master with modifications to the design of the ADDIE model development which consists of several stages including analysis, design, development, implementation and evaluation. From the results of the needs analysis, namely researchers looking for solutions by developing products in the form of interactive learning videos with the help of Kine Master Themes Objects, Animals and Plants Around Me Class 1 SD which can facilitate teachers and students in the learning process. The results of the curriculum analysis can be described as follows: The 2018 revision of the 2013 curriculum has been used at PELITA Vocational Schools and the learning objectives in the media are described from learning indicators, because not all material can be conveyed through interactive learning. Kine Master-assisted media, it is necessary to select learning materials that are guided by the Core Competencies and Basic Competencies of Grade 1 Elementary School semester. Based on the results of research and development that has been carried out by researchers it can be concluded that research and development uses stages with the ADDIE model which is modified into 3 stages, namely : analysis, design, and development have resulted in a product in the form of interactive learning media videos assisted by Kine Master on the themes of objects, animals and plants around me.