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Journal : SAP (Susunan Artikel Pendidikan)

Pengaruh Motivasi Belajar dan Kemampuan Numerik terhadap Prestasi Belajar Akuntansi Dian Novita
SAP (Susunan Artikel Pendidikan) Vol 2, No 1 (2017): SAP
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.96 KB) | DOI: 10.30998/sap.v2i1.1251

Abstract

This research aims to show the joint effects of Learning Motivation and Numerical Skill on accounting learning achievement of students of SMA Negeri Jakarta Pusat. If there are positive and significant effects, it can be identified how strong are the effects of learning motivation and numerical skill on accounting learning achievement. The method of the research is a survey with correlation and regression analysis techniques to know the effect of each variable. The sample of the research is students. The statistical description of collected samples are then analyzed and data of requirement test are analyzed before conducting hypothesis test. The secondary data are obtained from school documents, which are scores of Final Test (UAS). From the data analysis and hypothesis test, it can be concluded that: (1) There are jointly significant effects of Learning Motivation and numerical skill on accounting learning achievement of students of SMA Negeri Jakarta Pusat, as shown by the value of sig. 0.000 < 0.05 and FObserved = 93,792 (2) there is a significant effect of Learning Motivation on accounting learning achievement of students of SMA Negeri Jakarta Pusat, as proven by the values of sig. 0.010 < 0.05 and tObserved = 2.673. (3) There is a significant effect of numerical skill on accounting learning achievement of students of SMA Negeri Jakarta Pusat, as seen by the value of sig. 0.000 < 0.05 and t Observed= 4.929.
Implementasi Permainan Puzzle terhadap Peningkatan Kosakata Bahasa Inggris Anak Usia Dini Dian Novita; Agus Wilson; Sutrisno Sutrisno
SAP (Susunan Artikel Pendidikan) Vol 8, No 1 (2023)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v8i1.17162

Abstract

This research is aimed as follows : To get emperical data and analyze the effects of puzzle games on English vocabulary mastery for early age. The research was held at Arfanda Kindergarten , Cipayung East Jakarta, the population of 28 students with a sample that is taken randomly about 14 students. The data collection technique uses classroom action observation with the data analysis technique used is a quantitative, qualitative analysis. Learning method with puzzle games can improve English vocabulary mastery in early childhood (83.3%), this method makes students feel happy while learning, apart from that it is also quite active for student involvement in learning.