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Implementasi Enterprise Resource Planning (ERP) Pada PT XYZ Menggunakan Odoo V12 Nanda Sesty Prastiwi; Muhamad Amrizal Nahar; Resad Setyadi; Hari Widi Utomo
Prosiding SNST Fakultas Teknik Vol 1, No 1 (2021): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 11 2021
Publisher : Prosiding SNST Fakultas Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Enterprise Resource Planning (ERP) merupakan sistem informasi yang menghubungkan proses bisnis internal dengan bagian logistik, pabrik, distribusi, keuangan, dan sumber daya manusia (SDM). Pada pembangunan Enterprise Resource Planning sebagai alat bantu software yang bersifat OpenSource, mudah pemahaman serta mudah pengoperasiannya. Tujuan dari penelitian ini adalah membangun sistem ERP yang terdiri atas modul produksi, persediaan/pengadaan, SDM, penjualan, dan Point of sale. Studi kasus pada penelitian ini mengambil tempat di PT. XYZ yang merupakan perusahaan bergerak di bidang teknologi dengan memiliki produk kebutuhan teknologi seperi laptop, smartphone, printer, dancartridge. Metode analisis data mempergunakan metode kualitatif untuk mendapatkan respon awal pemakaian Teknologi Informasi (TI) di PT XYZ. Hasil penelitian yang ada berupa modul Odoo baru yang terimplementasi dalam bentuk modul pengadaan, modul produksi, modul sumber daya, modul point of sale (POS), dan grafik penjualan ke PT. XYZ. Rekomendasi dari penelitian ini adalah modul Odoo mampu menjadi solusi untuk membangun sistem ERP berupa modul produksi, persediaan/pengadaan, SDM, penjualan, dan Point of sale.
Pandangan Dunia Okky Madasari Tentang Pendidikan Karakter dalam Novel Pasung Jiwa dan Implikasinya Terhadap Pembelajaran Sastra di SMA Achmad Sultoni; Hari Widi Utomo; Shintia Dwi Alika
DISASTRA: PENDIDIKAN BAHASA DAN SASTRA INDONESIA Vol 2, No 2 (2020): JULI
Publisher : IAIN Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/disastra.v2i2.2978

Abstract

Sastra merupakan karya seni yang sarat akan pesan adiluhung. Pesan dalam karya sastra yang adiluhung tersebut perlu digali, di antaranya melalui sebuah kajian mendalam. Penelitian ini bertujuan untuk mendeskripsikan pandangan dunia Okky Madasari tentang pendidikan karakter dalam novel Pasung Jiwa. Sumber data dalam penelitian adalah novel Pasung Jiwa karya Okky Madasari. Penelitian ini tergolong penelitian kualitatif deskriptif dengan metode mendeskripsikan data secara mendalam. Data dikumpulkan melalui tahapan pembacaan teks novel secara seksama, mengklasifikasikan data, menafsirkan hasil analisis data, mengkonfirmasi hasil analisis, dan menyimpulkan hasil analisis. Hasil dari penelitian ini menunjukkan terdapat empat nilai karakter yang terdapat dalam novel Pasung Jiwa karya Okky Madasari. Keempat nilai Pendidikan karakter tersebut yaitu: religius, bersahabat, cinta damai, dan kerja keras. Novel Pasung Jiwa karya Okky Madasari relavan untuk menjadi bahan ajar guru dalam pembelajaran sastra di SMA karena novel Pasung Jiwa mengandung nilai-nilai pendidikan karakter.
Hibriditas, Mimikri, dan Ambivalensi dalam Cerpen Kupata dan Meneer Chastelein Karya Rosyid H. Dimas: Kajian Poskolonial Achmad Sultoni; Hari Widi Utomo
JP-BSI (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 6, No 2 (2021): VOLUME 6 NUMBER 2 SEPTEMBER 2021
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jp-bsi.v6i2.2428

Abstract

Dampak penjajahan tidak hanya dirasakan dari sisi fisik, tetapi juga dari sisi mental bangsa yang terjajah. Begitu juga dengan bangsa Indonesia yang dijajah oleh Belanda selama kurang lebih tiga setengah abad. Kajian ini berupaya untuk mengetahui jejak-jejak pengaruh kolonialisme Belanda yang dialami bangsa Indonesia yang tercermin dalam cerpen-cerpen Indonesia kontemporer. Dengan menelusuri jejak-jejak kolonialisme dalam karya cerpen, akan diketahui apa itu sisi hibriditas, mimikri, dan ambivalensi sebagaimana dijelaskan dalam teori kajian poskolonial Homi K. Bhabha. Jenis penelitian ini adalah penelitian deskriptif kualitatif. Pendekatan yang digunakan adalah postkolonial. Sumber data dalam penelitian ini adalah cerpen Kupata dan Meneer Chastelein karya Rosyid H. Dimas. Data yang dikumpulkan berupa kata, frasa, dan wacana. Teknik pengumpulan data yang digunakan adalah teknik membaca, mencatat yang dilakukan dengan cara menandai teks cerpen. Triangulasi teori digunakan untuk keabsahan data. Analisis data meliputi model interaktif yang terdiri dari pengumpulan data, reduksi data, penyajian data dan penarikan kesimpulan. Hasil dalam penelitian ini menunjukkan aspek hibriditas berupa sikap berbahasa masyarakat adat yang nyaman menggunakan bahasa penjajah. Aspek mimikri ditunjukkan melalui sikap bangga menggunakan bahasa penjajah, penyesuaian kebiasaan kolonial dalam merokok dan minum kopi. Aspek ambivalensi ditunjukkan melalui pencarian identitas bahasa, di satu sisi sebagian masyarakat jajahan bangga menggunakan bahasa bangsa jajahan sebagai budaya luhur.
Komposting dan Ecobrick Pada Pengelolaan Sampah Rumah Tangga Berbasis Masyarakat dan Kawasan (Studi Kasus Desa Sirau, Banyumas) Atik Febriani; Hari Widi Utomo; Achmad Sultoni
Jurnal Abdimas Berdaya : Jurnal Pembelajaran, Pemberdayaan dan Pengabdian Masyarakat Vol 4, No 01 (2021): Jurnal Abdimas Berdaya
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jab.v4i01.93

Abstract

Penerapan Augmented Reality Sebagai Alternatif Media Pembelajaran Bahasa Inggris Pada Anak Usia Dini Dyah Monika Ismawanti; Hari Widi Utomo; Gita Fadila Fitriana
JURIKOM (Jurnal Riset Komputer) Vol 8, No 6 (2021): Desember 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v8i6.3692

Abstract

Learning media is a means of delivering subject matter that can channel messages, stimulate thoughts and feelings and a person's willingness to learn. This is where the need for education from an early age, which is based on Law Number 20 of 2003 concerning the National Education System, states that early childhood education is one of the coaching efforts aimed at children from birth to 6 years. Awareness of the importance of mastering foreign languages, especially English in the current information age, has led to efforts to learn these languages from an early age. Therefore, this study aims to provide an alternative solution in early childhood learning media using marker based augmented reality technology. Making this application using Unity and Vuforia. Development for this software uses the Waterfall method. By utilizing AR technology supported by animation, images and sounds can attract children's interest in learning. The results of the tests that have been carried out through black box testing and pre-test and post-test that have been carried out by the correspondent show the results that the percentage figure is 100% which can be concluded that all features can run well based on their functions. The results obtained during the pre-test get an average of 48 while the post-test results have increased by getting an average of 97.5 which shows that the alternative application of English learning media is fun and very suitable for use by users as an effective and efficient learning medium. and of course interesting
Sistem Pakar Diagnosis Penyakit Rhinitis Menggunakan Metode Forward Chaining Berbasis Web Aghnia NurJumala; Novian Adi Prasetyo; Hari Widi Utomo
JURIKOM (Jurnal Riset Komputer) Vol 9, No 1 (2022): Februari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i1.3815

Abstract

The development of technology and information systems that are growing rapidly as it is today, requires everyone to continue to develop knowledge so as not to be out of date. The use of technology today can be used in all fields, such as education, security, health, and so on. Expert systems in the health sector are designed and made to imitate an expert who can facilitate the work of an expert in making decisions to solve problems. In a case study conducted at the Dadi Family Hospital, Purwokerto, data were obtained from patients with a diagnosis of rhinitis, the majority of whom did not know information about the symptoms and diseases. Rhinitis is an inflammatory disease or inflammation of the nasal mucosa that is triggered by certain allergens. The increasing number of ENT diseases, especially rhinitis, is not accompanied by the number of experts. In this case, it is necessary to conduct an analysis to speed up the diagnosis process by medical personnel. Based on the case study, an information system is needed that can be used by its users as a source of information as well as a more practical consultation media. In designing this system using PHP and MySQL with research datasets obtained from hospital medical records. For the development of the system using the waterfall method with the forward chaining method as a method of searching or drawing conclusions based on existing data or facts leading to conclusions. Then in testing the system using the black box as a feature functionality test, as well as testing the System Usability Scale (SUS) as a system feasibility test, and testing the accuracy of the expert system using the confusion matrix. For the results of the accuracy of this expert system obtained by 93%
Challenges Faced by English Teacher in Teaching: Case Study of Junior High School in Banjarnegara Regency Hari Widi Utomo; Tatsuya Kusakabe; Achmad Sultoni; Dhina Setyowati
JETL (Journal of Education, Teaching and Learning) Vol 5, No 1 (2020): Volume 5 Number 1 March 2020
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (44.032 KB) | DOI: 10.26737/jetl.v5i1.1689

Abstract

Teaching English is not a very easy job and becomes a challenging task for the Junior High School teacher in Banjarnegara regency that is located in a mountainous area and the majority of the people love to speak their mother tongue in their daily life. The main purpose of this study was to investigate the challenges faced by an English teacher in the teaching as well as what the solution/recommendation they made. This study employed the qualitative methods in which questionnaires and interview guide utilized and hundred and twenty-five (N=125) teachers were purposely and conveniently sampled from Junior High School English teachers in Banjarnegara regency. The results revealed that the challenges faced in teaching English are divided into four parts. The first challenges were from the teachers. These challenges are less of teaching material, teaching design, classroom management, ICT skill, many teaching administration, job loaded, and memory decrease. The second was from the students. Those are lack of vocabulary, loss of motivation, and juvenile delinquencies. The third was from schools. Schools had limited facilities, which can be utilized by teachers and students in teaching activities such as; limited dictionary, projector, and language laboratory. The fourth was from the parents. Many parents from the village have low education and future vision so it influenced their children's education. The study also gives three recommendations for succeeding in teaching English such as; (1) teachers should make teaching contract at the beginning of the semester, (2) principals send teachers joining to MGMP meeting and Continuous Professional Development activity, (3) schools give motivation to students and parents periodically.
Analisis User Satisfaction Terhadap Sistem Informasi Website PKL Fakultas Informatika Menggunakan Metode EUCS Dyah Ayu Indri Hapsari; Darmansah Darmansah; Hari Widi Utomo
JURIKOM (Jurnal Riset Komputer) Vol 9, No 4 (2022): Agustus 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i4.4674

Abstract

Website Information System Praktek Kerja Lapangan (PKL) Faculty of Informatics Telkom Institute of Technology Purwokerto is a website designed for students which has a function for the purposes of data collection in the implementation of PKl. But from the entire menu provided, there are some menus that can not be used optimally so it is questionable how the level of satisfaction from the website. The purpose of this study is to determine the level of user satisfaction and identify what factors are the constraints of users in using the website so as to know what suggestions are appropriate to be developed. This study uses the approach of EUCS (End User Computing Satisfaction) method which has 5 attributes, namely content, accuracy, format, ease of use, and timeliness. The sample measurement conducted in this study using slovin formula with respondents of 86 students who have used the website PKL Faculty of Informatics. Respondents answers were measured using a likert scale with data that first measured the validity test and reliability test using SPSS software. Then the results obtained are the average value of the overall user was satisfied with obtaining an average satisfaction score of 3.5. Attribute content obtain an average value of 3.6 that is satisfied category, attribute accuracy obtain an average value of 4.2 that is very satisfied, attribute format obtain a number 3.4 that is satisfied, attribute ease of use obtain a number 3.4 that is satisfied, attribute timeliness obtain a number 3.4 that is satisfied
Teaching Writing of Recount Text Using “Freeze! Freeze!” Game in Junior High School Level Utomo, Hari Widi
Syntax Literate Jurnal Ilmiah Indonesia
Publisher : CV. Ridwan Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (270.198 KB) | DOI: 10.36418/syntax-literate.v6i2.5076

Abstract

One of the most difficult skills in English lesson is teaching writing. Therefore, this study aims to find out the effectiveness of “Freeze! Freeze!” game for teaching writing on grade eight students of SMP N 1 Rakit, Banjarnegara. This study is an experimental research at SMP N 1 Rakit. This study consisted of two groups which are experimental and control groups. In collecting the data, the writer used a test and the result was analyzed by using a t-test to find out the effect of the treatment. After analyzing the data, the writer found that there was a positive effect of the use of “Freeze! Freeze!” game in teaching writing of recount text. It could be seen from the result of hypothesis testing that the t-test was higher than the t-table (3.792>1.997). Thus, it can be concluded that the use of “Freeze! Freeze!” game in teaching writing of recount text was effective.
Redesign Website Pariwisata Berbasis User Centered Design (UCD) Diah Ayu Lestari; Hari Widi Utomo; Abednego Dwi Septiadi
JURIKOM (Jurnal Riset Komputer) Vol 10, No 2 (2023): April 2023
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v10i2.6096

Abstract

The development of information technology in Indonesia is growing rapidly in various existing sectors, including the tourism sector. The tourism sector is a sector in the field of government that has a great opportunity to increase the country's foreign exchange. The Government of Pemalang Regency through the Tourism, Youth and Sports Office (DISPARPORA) of Pemalang Regency has implemented website-based information technology to disseminate information about tourism and culinary objects in Pemalang Regency. This study aims to evaluate and redesign the website from a front-end perspective. Completeness of website content is still the main problem on the Pemalang Regency Tourism website. The User Centered Design (UCD) method was used in developing the design in this study, while the System Usability Scale (SUS) questionnaire was applied for evaluation. Evaluation was carried out twice to 96 respondents, where the first evaluation obtained an average SUS score of 67.43 and the second evaluation was 75.84. The results of this study proved that there was an increase in the average SUS score of 8.41, which means that the design improvements on the website can be well received by users