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DEVELOPING BLENDED LEARNING APPLICATION UTILIZING ARTICULATE STORY LINE 3.0 INTEGRATED WITH ANDROID BASED SYSTEM Efrizal Siregar; Nurianti Sitorus; Juwariah Juwariah
Jurnal Riset Informatika Vol 3 No 4 (2021): Period of September 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (784.894 KB) | DOI: 10.34288/jri.v3i4.286

Abstract

The development of science and technology in the digital era of Four Point Zero has a great impact on the world of education. One of them is by utilizing e-learning applications in the learning process. However, the technology used in this learning is too dependent on the internet network. Therefore, the research aims to develop a media in the form of an Android-based e-learning application that can be used online and offline. This study uses a research and development design using the ADDIE model. To create and test these products, in this case an Android-based e-learning application. Procedure This research was carried out through 6 stages, namely needs analysis, application design stage, development, data analysis, evaluation, and development of a final product that is ready to be used. From the results of the material validation test and the feasibility of the developed application media, it is very feasible to use.
Perancangan Sistem Monitoring Pegawai Berbasis Android Pada Politeknik Negeri Media Kreatif PSDKU Medan Andrian Andrian; Efrizal Siregar; Nurianti Sitorus; Reniwati Lubis; Syafriyandi Syafriyandi; Herri Trisna Frianto
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 1 (2022): April 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i1.16688

Abstract

Employee discipline is one indicator of an institution that has experienced an increase in good personal qualities. There are so many agencies that are developing and have a good image in the eyes of the public not because the products they produce are good but because of the discipline of employees or employees which causes service performance to their customers to increase. As is the case with the PSDKU Medan Creative Media State Polytechnic Campus, it can develop even better only by exercising discipline to its employees, both educational staff and teaching staff (lecturers). So far, employee discipline has only been monitored based on electric attendance provided by the university. But the problem is the existence of these employees in the institution. Very often some employees are not at the location during working hours so that it can reduce service to students or the community. Currently, on Android, there is GPS (Global Positioning System) technology that can provide location information where the user is during work hours. So by developing an Android application, it can access the location of application users which can prevent employees or employees from being in their proper place. This can solve the problems that occur at the PSDKU Medan Creative Media State Polytechnic.Kata kunci:  Monitoring System, Global Positioning System, Employee
DEVELOPING BLENDED LEARNING APPLICATION UTILIZING ARTICULATE STORY LINE 3.0 INTREGRATED WITH ANDROID BASED SYSTEM Efrizal Siregar; Nurianti Sitorus; Juwariah Juwariah
Jurnal Riset Informatika Vol. 3 No. 4 (2021): September 2021 Edition
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (0.272 KB) | DOI: 10.34288/jri.v3i4.103

Abstract

The development of science and technology in the digital era of Four Point Zero has a great impact on the world of education. One of them is by utilizing e-learning applications in the learning process. However, the technology used in this learning is too dependent on the internet network. Therefore, the research aims to develop a media in the form of an Android-based e-learning application that can be used online and offline. This study uses a research and development design using the ADDIE model. To create and test these products, in this case an Android-based e-learning application. Procedure This research was carried out through 6 stages, namely needs analysis, application design stage, development, data analysis, evaluation, and development of a final product that is ready to be used. From the results of the material validation test and the feasibility of the developed application media, it is very feasible to use.
Pelatihan Media Pembelajaran Interaktif Menggunakan Website Quizizz Untuk Guru Smp Pelita Medan Nurianti Sitorus; Raju Gobal; Andrian; Ika Agustina; Reniwati Lubis
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2023): Juni 2023
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of computer technology has changed the way humans carry out activities. In the world of education, a teacher no longer has to focus on books as a learning medium. In this modern era, students called generation Z are already technologically literate, so learning methods that use technology are needed that can attract students' attention. Many interesting applications have been developed to support learning activities. There are Android-based and website-based ones. Each application has its own advantages and disadvantages. Quizizz is a website that is widely used as a learning medium because Quizizz is an interactive learning media. With interactive learning media training using the quizizz website, teachers are more creative in stimulating students' interest in learning and can improve student achievement..
Designing Materials for Vocational Students to Enhance Virtual Learning Experience Utilising Android for Studying English Nurianti Sitorus; Andrian; Yusnia Sinambela; Juwairiah
Bahasa Indonesia Vol 16 No 01 (2024): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v16i01.210

Abstract

Materials are needed to help students in understanding the object of their lessons. In vocational education, English is regarded as one of the subject intended to specific purpose which depends on the major of the students. To that aim, specific materials are more vital compared to the general one. This present study lies the main objective to design the materials to study English virtually for business in Politeknik Negeri Media Kreatif. Similarly, it is also projected to create an application with android-based system which can be used either online or offline. Before designing the materials, students were asked to answer the questions which help the researcher to sort out kinds of topics included. There are forty students involved in an interview. By applying qualitative method, it is found that most of the students look for the authentic-related materials to study English. In order to fulfil that, the researcher finally designed and made the concept to the materials selected. The result indicates that students in vocational need more specific materials which attractive and practical based. Additionally, this research is projected to shed the light on how to enhance the learning experiences of vocational students in virtual learning.