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PENGARUH PENERAPAN BAHAN AJAR BERBASIS KARAKTER MELALUI MODEL PEMBELAJARAN POE TERHADAP HASIL BELAJAR SISWA KELAS XI SMAN 5 PADANG Siti Riva Darwata; Yenni Darvina; Masril Masril
PILLAR OF PHYSICS EDUCATION Vol 5 (2015)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (442.835 KB) | DOI: 10.24036/1873171074

Abstract

Student learning outcomes are not optimal due to the model of learning and teaching materials used are less varied and no load values of character. Therefore, researchers are trying to use teaching materials with a character-based learning model POE (Prediction, Observation, Explanation) to improve student learning outcomes. This research is a Quasi Experiment Research with Randomized Control Group Only Design. The study population was a class XI student of SMAN 5 Padang listed in the Academic Year 2014/2015. Sampling was done by purposive sampling technique. Research data collection in the form of a written test for competency knowledge and competency observation sheet for scoring rubric for the attitude and skill competencies. Research data analysis techniques using t-test at the 0.05 significance level for all three competencies. Based on the analysis of data it can be concluded the application of teaching materials through a character-based learning model POE (Prediction, Observation, Explanation) the learning outcomes of students of class XI SMAN 5 Padang effect to aspects of knowledge competence and attitude but not to competence skills
Strategi Pembelajaran IPA di Masa New Normal : Suatu Studi Kegiatan Belajar Mengajar Siswa Siti Riva Darwata
JURNAL EKSAKTA PENDIDIKAN (JEP) Vol 6 No 2 (2022): JEP (Jurnal Eksakta Pendidikan)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jep/vol6-iss2/687

Abstract

New Normal is a term to describe human life to coexist with the Covid-19 outbreak, including in learning activities at school. With all the restrictions at this time, the subject of Natural Sciences (IPA) certainly becomes more difficult to implement, because Natural Science is a complex subject that tends to be understood quickly for students. The findings and discussion of this research are presented using a qualitative method through a descriptive approach. Data collection related to the teaching and learning process of students was carried out through a series of in-depth interviews with classroom teachers and students who were considered qualified as subjects and objects of research, which also used the other available documents. The results of the research revealed that in order to adapt the government direction for keeping the community around in a stable health condition, the MTs Kayu Aro School through its policy set two technical solutions related to teaching and learning activities during the new normal period. First, by imposing a narrowing of the range of school activities for a week with the one-day, no-day method. Second, school policy also imposes a reduction in the duration of teaching and learning activities per day. In addition, the school also implements dual process as a learning method, offline and online by utilizing some learning media, such as WhatsApp application or other learning websites.
Self-regulated learning: does it affect mathematics learning outcomes? Rhomiy Handican; Siti Riva Darwata; Azwar Ananda; Mukhaiyar Mukhaiyar
At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan Vol 9 No 2 (2022): At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan
Publisher : the Faculty of Education and Teacher Training of the Institut Agama Islam Negeri (IAIN) Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/tarbawi.v9i2.5076

Abstract

Many factors can affect student learning success, especially math learning outcomes which are considered a difficult subject by students. One of the factors is the self-regulation system in learning. Self-regulation system or known as self-regulated learning is certainly different among students. So, the purpose of this study is to determine the level of self-regulated learning and its effect on math learning outcomes. This research is quantitative research using an on-experimental research type with a survey method. The sample used in this study amounted to 40 students who were taken randomly using simple random sampling. While data collection was done with questionnaires and documentation. The data were analyzed using the Pearson product-moment test. From the results of the analysis at a significant level of 5%, it was concluded that there was a significant influence between self-regulated learning on students' math learning outcomes. With the contribution of variable X to variable Y amounting to 32.49%. This means that 32.49% of students' math learning outcomes are determined by self-regulated learning and 67.51% are determined by other variables that are not studied
Pemanfaatan Game Edukatif dalam Pembelajaran Matematika : Bagaimana Persepsi Siswa? Rhomiy Handican; Siti Riva Darwata; I Made Arnawa; Ahmad Fauzan; Ali Asmar
RANGE: Jurnal Pendidikan Matematika Vol 5 No 1 (2023): RANGE Juli 2023
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.v5i1.4691

Abstract

Penelitian ini bertujuan untuk melihat persepsi siswa terhadap penggunaan game edukasi dalam pembelajaran matematika. Metode penelitian yang digunakan adalah kuantitatif deskriptif dengan melibatkan 150 siswa sebagai responden. Kuisioner persepsi digunakan dengan indikator Kepuasan, Keyakinan, Harapan, Preferensi, Penilaian, dan Pengalaman yang telah memenuhi validitas dan reabilitas instrumen. Analisis deskriptif digunakan untuk mengidentifikasi pola dan karakteristik dari data yang dikumpulkan dengan tujuannya adalah untuk menjelaskan fenomena yang diteliti dari segi statistik, dan bukan untuk menguji hipotesis. Berdasarkan hasil penelitian menunjukkan bahwa siswa merasa puas dan yakin bahwa penggunaan game edukasi dapat membantu meningkatkan pemahaman konsep matematika dan memotivasi mereka untuk belajar dengan harapan yang tinggi terhadap penggunaan game edukasi dalam pembelajaran matematika di masa depan. Sementara itu, preferensi siswa juga cukup tinggi dengan penilaian positif terhadap manfaat penggunaan game edukasi dalam meningkatkan pemecahan masalah matematika dan keterlibatan aktif dalam proses pembelajaran. Namun, beberapa siswa juga mengungkapkan kebutuhan akan panduan yang lebih jelas dalam menggunakan game edukasi serta penyesuaian konten game dengan kurikulum dan tingkat kesulitan yang sesuai. Oleh karena itu, penelitian ini merekomendasikan perlunya upaya dalam meningkatkan ketersediaan game edukasi yang sesuai agar manfaat penggunaan game edukasi dapat lebih optimal dalam pembelajaran matematika.