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Penerapan Model SSCS (Search, Solve, Create, Share) untuk meningkatkan Self-Concept Matematis Siswa Handican, Rhomiy
JURNAL INOVASI EDUKASI Vol 1 No 1 (2018): JURNAL INOVASI EDUKASI
Publisher : JURNAL INOVASI EDUKASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (801.117 KB) | DOI: 10.5281/jie.v1i1.34

Abstract

Penelitian ini didasarkan pada permasalahan rendahnya kemampuan mengenalkemampuan diri sendiri serta keharusan mengembangkan aspek afektif dalam pembelajaranmatematika yang mempunyai hubungan dengan keberhasilan seseorang dalam mengerjakantugas akademik. Untuk mengatasi hal tersebut, dilakukan penelitian dengan menggunakanmodel pembelajaran Search, Solve, Create and Share (SSCS). Penelitian ini mengkaji masalahpeningkatan self concept antara siswa yang mendapat pembelajaran matematika denganmodel pembelajaran SSCS dan pembelajaran konvensional. Penelitian ini merupakanpenelitian kuasi eksperimen dengan menggunakan teknik purposive sampling. Populasi dalampenelitian ini adalah siswa SMP. Sampel penelitiannya adalah siswa SMP kelas VII. Instrumenyang digunakan dalam penelitian berupa angket self concept dan lembar observasi. Analisisdata dilakukan secara kuantitatif dan kualitatif. Analisis kuantitatif dilakukan menggunakan ujistatistik nonparametrik MannWhitney-U. Analisis kualitatif dilakukan untuk mendiskripsikan selfconcept siswa setelah pembelajaran dan menganalisisnya menggunakan independentsamples test. Hasil penelitian menunjukkan bahwa Self concept siswa yang mendapatpembelajaran model SSCS lebih baik daripada siswa yang mendapat pembelajarankonvensional.
PANDANGAN MAHASISWA PENDIDIKAN MATEMATIKA: APAKAH SISWA AKAN MUDAH BELAJAR DENGAN PERMAINAN EDUKASI? Nilza Humaira Salsabila; Nourma Pramestie Wulandari; Ulfa Lu’luilmaknun; Tabita Wahyu Triutami; Rhomiy Handican
Jurnal Karya Pendidikan Matematika Vol 7, No 2 (2020): Jurnal Karya Pendidikan Matematika Volume 7 Nomor 2 Tahun 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.7.2.2020.1-5

Abstract

The development of mobile games at this time can be utilized in the field of mathematics education. One of them by using educational games in mathematics learning. Teachers as instructors need to innovate in using learning media. The purpose of this study was to determine the views of students of mathematics education about the ease of students when learning to use math education games. This research is a quantitative descriptive study and the instrument used is a questionnaire about mathematics educational games. The study was conducted in the city of Mataram, West Nusa Tenggara with research subjects who are mathematics education students. There are 48 students; 11 males and 37 females. The results of the study showed that 45 students students agreed that mathematics education games made it easy for students to learn mathematics. As for some of the reasons raised, among others, educational games can increase students' understanding, interest, and enthusiasm for learning in mathematics.
Persepsi Mahasiswa IAIN Kerinci terhadap Pelaksanaan Perkuliahan Daring Miftahul Jannah; Rhomiy Handican; Zakkya Zakkya
Indonesian Journal of Counseling and Development Vol. 2 No. 2 (2020): December 2020
Publisher : Institut Agama Islam Negeri Kerinci, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (323.035 KB) | DOI: 10.32939/ijcd.v2i2.828

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Abstract.Online lectures are government policies that are the main means of learning during the Covid-19 pandemic. This is also applied at the Institut Agama Islam Negeri (IAIN) Kerinci, which follows the government's recommendation to carry out online activities using online application facilities, such as whatsapp groups, zoom, google classroom, and other application media. This research aims to determine students perceptions of online lectures. During the pandemic related to the Covid-19 outbreak, students carried out activities online. Analysis of the data used to complete this research using a Likert scale survey method with a total sample of 51 respondents who are students of the State Islamic Institute (IAIN) Kerinci. The results of the study indicate that in the implementation of distance learning there are several dimensions that must be the main concern. These dimensions include: Material or teaching mode, student interaction, and learning atmosphere. Therefore, this study focuses on students' perceptions of the dimensions of the implementation of online lectures.
Developing a Mobile Game Using Scientific Approach to Support Mathematics Learning Rhomiy Handican; Wahyu Setyaningrum
Edumatika : Jurnal Riset Pendidikan Matematika Vol. 4 No. 1 (2021): May 2021, Edumatika : Jurnal Riset Pendidikan Matematika
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (672.159 KB) | DOI: 10.32939/ejrpm.v4i1.607

Abstract

The widespread use of smartphones to play games and the lack of use as a medium for learning mathematics is the reason for the need for the development of smartphone-based edutainment learning media. The purpose of this research is to design and develop interactive edutainment learning applications of mobile mathematics games to help junior high school students to learn line and angles material. This mobile game-based application incorporates graphic design, background music, and animation, and a major structural element in game development to attract students. This research belongs to the type of Research and Development (R&D) and the model used is the ADDIE model that is carried out in a systematic stage. The results of the study show that the developed game meets the valid aspects, where the level of expert approval of the design functionality has an average value of 4,49 out of 5, meanwhile, the assessment of the material has an average score of 4,17 out of 5 and the user states that the game meets the practical aspect with an average score of  3,75 out of 5. It is hoped that this game-based learning application called "CORNER" for mobile devices can act as an additional tool for improving students' conceptual understanding and interest to learn through the scientific approach used.
Systematic Literature Review: Analisis Kemampuan Representasi Matematis Siswa Terhadap Gaya Belajar Icha putri; Rhomiy Handican; Rilla Gina Gunawan
Griya Journal of Mathematics Education and Application Vol. 2 No. 3 (2022): September 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i3.168

Abstract

This study aims to conduct a literature review related to the ability of students' mathematical representation of learning styles. The method used in this research is SLR (Systematic Literature Review). Data collection is done by identifying or reviewing all articles that have the same research topic in this study. The articles used in this study were 20 journal articles obtained by the Google Scholar database using the Harzing's Publish or Perish application. The results of this study revealed that the students' mathematical representation ability on learning styles obtained information that found forms of learning styles in the articles collected that focused on learning abilities, learning styles, and their representation. Which in this case only takes on visual, auditory, and kinesthetic learning styles. The results of this study are expected to be beneficial for learning and be used as examples of the use of various mathematical concepts around us.
Systematic Literature Review (SLR): Pengaruh Self-Directed Learning terhadap Kemampuan Koneksi Matematis Siswa pada Materi Fungsi Eksponensial Desi Fitriani; Rhomiy Handican; Rilla Gina Gunawan
Griya Journal of Mathematics Education and Application Vol. 2 No. 3 (2022): September 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i3.188

Abstract

Connection ability is one of the most important higher order thinking skills and must be developed because in learning mathematics every concept is related to one another. The learning model that is able to hone mathematical connection skills is self-directed learning (SDL). Individuals who have high self-directed learning are individuals who are proactive, have their own initiative, are resourceful, and are individuals who have a responsibility to always learn. This study aims to conduct a literature review related to the Self-Directed Learning model and the ability of mathematical connections. The research method used in this study is the SLR (Systematic Literature Review) method. Data collection is done by documenting all articles that have similar research in research reports. The articles used in this study were 15 national journal articles obtained from the Google Scholar database using the Harzing's Publish or Perish application. Based on this research, it was found that self-directed learning is an independent learning model that can motivate students in learning and can make a student continuously seek information in order to improve abilities. The learning model that is able to hone mathematical connection skills is Self-Directed Learning (SDL).
Pemberdayaan Mandiri Karang Taruna Dalam Inovasi Kerajinan Bambu Hutan Adat Temedak untuk Meningkatkan Keterampilan Pemuda Desa Kabupaten Kerinci Anggi Desviana Siregar; Ravico Ravico; Reri Seprina Anggraini; Rhomiy Handican; Rian Rafiska
Rengganis Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2022): November 2022
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v2i2.243

Abstract

The purpose of this service activity is to develop skills for youth villager who are involved in Karang Taruna in managing natural products in the Temedak Customary forest, Keluru Village, Kerinci Regency, Jambi Province. One of the many natural products found in the Temedak customary forest is Forest Bamboo which can be managed by the surrounding community. This mentoring activity was carried out with the support of the government and BumDes, the surrounding community and the assistance of IAIN Kerinci's Kukerta Students. In addition, this service is expected to provide knowledge in several fields, namely production, sales promotion, and marketing of a product. The method used is the guidance and evaluation method. The results of innovations made by youth organizations by processing bamboo into products that have selling and innovative values such as decorative lamps, tissue holders, and others.
Gaya Belajar Visual : Bagaimana Kesalahannya Dalam Menyelesaikan Masalah Matematika? Rhomiy Handican; Ade Putra Hayat; Mudjiran Mudjiran
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 6 (2022): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v4i6.9441

Abstract

Setiap siswa memiliki gaya belajar tersendiri yang perlu menjadi perhatikan pendidik dalam proses pembelajaran dan salah satunya adalah gaya belajar Visual. Penelitian ini bertujuan untuk mendiskripsikan jenis-jenis kesalahan siswa dan faktor-faktor yang menyebabkan kesalahan siswa dalam menyelesaikan soal matematika materi bentuk aljabar berdasarkan prosedur Newman. Metode penelitian ini adalah kualitatif deskriptif. Instrumen yang digunakan dalam penelitian ini berupa angket gaya belajar, soal tes, dan pedoman wawancara. Subjek penelitian ini yaitu siswa kelas VIIB SMP N 11 Sungai Penuh yang memiliki gaya belajar Visual berjulmlah 8 subjek Hasil penelitian ini menunjukkan siswa yang memiliki gaya belajar Visual melakukan kesalahan transformation, keterampilan memproses dan membuat jawaban akhir. Kesalahan transformation disebabkan karena siswa kurang menguasai materi aljabar dan siswa kurang teliti dalam membuat model matematika yang akan digukan, keterampilan proses disebabkan karena siswa kurang teliti dalam melakukan operasi aljabar dan kurang menguasai materi, kesalahan penulisan jawaban disebabkan karena siswa tidak mengecek kembali jawaban yang ditulis dan siswa ingin menyingkat waktu pengerjaanya.
Self-regulated learning: does it affect mathematics learning outcomes? Rhomiy Handican; Siti Riva Darwata; Azwar Ananda; Mukhaiyar Mukhaiyar
At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan Vol 9 No 2 (2022): At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan
Publisher : the Faculty of Education and Teacher Training of the Institut Agama Islam Negeri (IAIN) Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/tarbawi.v9i2.5076

Abstract

Many factors can affect student learning success, especially math learning outcomes which are considered a difficult subject by students. One of the factors is the self-regulation system in learning. Self-regulation system or known as self-regulated learning is certainly different among students. So, the purpose of this study is to determine the level of self-regulated learning and its effect on math learning outcomes. This research is quantitative research using an on-experimental research type with a survey method. The sample used in this study amounted to 40 students who were taken randomly using simple random sampling. While data collection was done with questionnaires and documentation. The data were analyzed using the Pearson product-moment test. From the results of the analysis at a significant level of 5%, it was concluded that there was a significant influence between self-regulated learning on students' math learning outcomes. With the contribution of variable X to variable Y amounting to 32.49%. This means that 32.49% of students' math learning outcomes are determined by self-regulated learning and 67.51% are determined by other variables that are not studied
PANDANGAN MAHASISWA TERHADAP PENGGUNAAN ICT DALAM PEMBELAJARAN MATEMATIKA Nia Monika Sari; Atika Rahayu; Rhomiy Handican
Mathematics Education And Application Journal (META) Vol 4, No 2 (2022)
Publisher : Jurusan Pendidikan Matematika Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/meta.v4i2.3297

Abstract

The role of ICT (Information and Communication Technology) in education is very large in terms of benefits and advantages, namely facilitating broad access to education, being able to improve the quality of learning between students and lecturers. Mastering ICT is a priority that must be understood by everyone including students, but there are obstacles in using ICT such as networks that make it difficult for students to master it.  The purpose of this study was to determine how students view the use of ICT in learning Mathematics. This research uses descriptive quantitative with survey method. The data collection instrument used a questionnaire by adapting the online lecture questionnaire for Iain Kerinci students as many as 54 respondents. The findings in this study are that students consider the use of ICT important in the world of education, especially learning mathematics, ICT makes it easier for students to learn mathematics, the use of ICT in learning mathematics, ICT makes it easier for students to find additional references in learning mathematics, the benefits of using ICT in class, a source of student understanding of mathematics material. However, there are obstacles in the use of ICT for students in learning mathematics such as network constraints, quota limitations and unstable networks and the lack of understanding of students themselves about the use of ICT.